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Karkulizin

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Karkulizin

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6 comments

  1. Karkulizin
    Karkulizin
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    To summon Tissaia via MCME  type in command window following

    SpawnSpecialCompanion(tissaia)

    You can also add her to the MCME menu by altering MCME files.


    In case you want her to be in CPC mod, read CPC author's how to, and if that didn't make you not want it then feel free to DM me. I'll tell you what you need.
  2. Xavaari
    Xavaari
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    Hey tysm for the mod, she looks awesome!

    Is there any possibility of a compatibility patch to add her to the 'Custom Player Characters' mod? I tried following the author's guide but I genuinely don't understand where to start with it, or what I have to edit/what program to use in order to add stuff in
  3. StylesChrissHH
    StylesChrissHH
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    l.a("Base Game.Secondary|Common|Common.Female", 'francesca', francesca', 'Francesca');

    NewNpcEntry('francesca')

    .newSpawnEntry(11)
    .setSchedule('sorceress')
    .setSpawnPosition(Vector(-1039.378, -240.026, 12.820), EulerAngles(0, 18.0, 0))
    .addSpawnCondition('q705_ciri_met', EO_GreaterEqual, 1)
    .addSpawnCondition('q705_dand_intro', EO_GreaterEqual, 1)
    .addSpawnCondition('q705_triss_house_met', EO_GreaterEqual, 1)
    .addSpawnCondition('q705_yen_first_met', EO_GreaterEqual, 1)
    .setSpawnConditionsOr()
    .setSpawnFact('MCM_BOB_Francesca')
    .back()
    .setAppearances('francesca', 'francesca', 'francesca');

    What to change to use these codes for Tissaia?
    1. Karkulizin
      Karkulizin
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      just the names. Unless I say otherwise, the stuff you need to know is always the same as in the spawn command. I always try to keep it that way.
      simply replace the names. keep the stuff with capital letter with capital letter, the rest with small.
      (if you want the gray hair in Toussaint, then simply the last 3 replace with  tissaia_gray


      l.a("Base Game.Secondary|Common|Common.Female", 'tissaia', tissaia', 'Tissaia');

      NewNpcEntry('tissaia')

      .newSpawnEntry(11)
      .setSchedule('sorceress')
      .setSpawnPosition(Vector(-1039.378, -240.026, 12.820), EulerAngles(0, 18.0, 0))
      .addSpawnCondition('q705_ciri_met', EO_GreaterEqual, 1)
      .addSpawnCondition('q705_dand_intro', EO_GreaterEqual, 1)
      .addSpawnCondition('q705_triss_house_met', EO_GreaterEqual, 1)
      .addSpawnCondition('q705_yen_first_met', EO_GreaterEqual, 1)
      .setSpawnConditionsOr()
      .setSpawnFact('MCM_BOB_Tissaia')
      .back()
      .setAppearances('tissaia', 'tissaia', 'tissaia');
    2. StylesChrissHH
      StylesChrissHH
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      And for Lytta, it's just lytta for all three names?
    3. Karkulizin
      Karkulizin
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      • 90 kudos
      sorry, didn't notice this comment. But in case you didn't notice on Lytta's page, for Lytta it's simply coral.
  4. paulr0013
    paulr0013
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    • 369 kudos
    Nice job! Your last few mods have been really good work, especially bringing characters from the extended Witcher universe into the game that don't already have entities to leverage.