is there a way I can just play witcher 3 in 1.2.1 instead of having to update all my mods ? I stopped playing for a few months and now im getting back into it but im too lazy to do all the mod stuff again =/
I am playing W3 1.31 and I found that AutoLoot 1.21 does not work (script errors on startup), however AutoLoot 1.22 does work with W3 1.31.
Note that NMM thinks that the file listed as 1.21 is the latest version of the mod. I used NMM to install 1.22 of AutoLoot and NMM thinks there's a newer version.
So I assume the mod author has tagged the versions incorrectly in NexusMod.com?
Is it possible to get notification window with all collected items when using key for autolootradius? When I put auto loot radius key, only 1 item is showing in window notification, however all items are collected.
Since i use "AutoLoot Configurable All-in-One (1.30-1.31) : http://www.nexusmods.com/witcher3/mods/1996/? "
I was wondering if this one was compatible with the one I use ? if so how should i install yours ? override ? or install with it, then script merge them ? or they're not compatible at all ??
Hi Fangrim, Is it on purpose that there isn't a "playerInput.ws" file like in "AutoLoot - No Accidental Stealing" from JupiterTheGod ? (had to delete the merge from Script Merger before deleting the original Mod) I'm just asking this trying to understand why don't i seem to be able to make it work properly. I do get the AutoLootOnKill like, and the AutoLoot Notification when i loot manualy but No Radius AutoLoot with Herbs and containers whatsoever (i didn't edit any filters). As i'm used to do with the original mod i just had to add the "IK_Pad_LeftTrigger=(Action=AutoLootHerbsRadius)" in the input.settings (having a controller obviously & setting the two bindings to the same key) and to delete line 19-20 for Radius Loot to work when swimming (& 20-21 in the other one), but even there it doesn't work. It could be just me beginning to get too much mods in Mods folder, over 70 (72) but the weird thing is that it worked fine before with the original Mod... Am i the only one to struggle here ? i suppose so as nobody yet seems to be bothered. :/ Other than that, real nice idea of a tweak !
It's NEARLY perfect. I hated ruining the surprise for myself by AutoLootRadius'ing everything around, above or under me. The chests-only radius is BETTER, but is there a way to reduce it even just a bit more? I hate looting the herbs, but exploring to find chests and containers is part of the "challenge" so I am so glad that you tweaked the original.
some question -how to set auto loot to full auto loot(without press spesific key every time) -how to set each loot filter radius to max radius, and how much max radius point each loot filter?
I rewrote autoloot script for 1.22 Feautures same as this one, two separate keybinds for separate loots. One is herbs another is by default loot all.(can be changed) AND restored functionality of E for loot manually , unaffected by autoloot also feautures schematic base loot from Rhakan ! if someone desires it. Thanks to him here it is grab it
its super easy to merge if original author ever updates his.But it is not necessary at this point. Mod is small and only has few scripts as i removed all the herbs unnecessary scripts it was a mess.But still does separate keybind looting.
Important NOTE: Do not forget to remerge playerInput.ws and other scripts if necessary.
P.S binds are same as this mod IK_NumPad0=(Action=AutoLootHerbsRadius) IK_NumPad1=(Action=AutoLootRadius) (Do not set same keybind if u desire separate looting ) Also , u can disable sound for herbs looting in config. Disabled by default
as workaround Autohotkey script may be used. BUt you'll need to create one yourself. For example check this mod http://www.nexusmods.com/witcher3/mods/733/?
117 comments
Mod updated to patch 1.22.
I won't be adding any new features - jgheld is working on a complete rewrite, making my mod obsolete.
I will update this when new patches arrive (if I don't, send me a PM, and I'll see what I can do).
Note that NMM thinks that the file listed as 1.21 is the latest version of the mod. I used NMM to install 1.22 of AutoLoot and NMM thinks there's a newer version.
So I assume the mod author has tagged the versions incorrectly in NexusMod.com?
hth
Since i use "AutoLoot Configurable All-in-One (1.30-1.31) : http://www.nexusmods.com/witcher3/mods/1996/? "
I was wondering if this one was compatible with the one I use ? if so how should i install yours ? override ? or install with it, then script merge them ? or they're not compatible at all ??
I must decrease Herb Radius Autoloot, but 15m is enough for me
Will be there update for 1.24?
Is it on purpose that there isn't a "playerInput.ws" file like in "AutoLoot - No Accidental Stealing" from JupiterTheGod ?
(had to delete the merge from Script Merger before deleting the original Mod)
I'm just asking this trying to understand why don't i seem to be able to make it work properly.
I do get the AutoLootOnKill like, and the AutoLoot Notification when i loot manualy but No Radius AutoLoot with Herbs and containers whatsoever (i didn't edit any filters).
As i'm used to do with the original mod i just had to add the "IK_Pad_LeftTrigger=(Action=AutoLootHerbsRadius)" in the input.settings (having a controller obviously & setting the two bindings to the same key) and to delete line 19-20 for Radius Loot to work when swimming (& 20-21 in the other one), but even there it doesn't work.
It could be just me beginning to get too much mods in Mods folder, over 70 (72) but the weird thing is that it worked fine before with the original Mod...
Am i the only one to struggle here ? i suppose so as nobody yet seems to be bothered. :/
Other than that, real nice idea of a tweak !
Thank you *so* much for the heads up!
Stupid me forgot to include playerinput.ws in my mod file!
Fixed now ;o)
I ran my mod alone, and it works fine now ;o)
I can confirm that it works just fine now, as for the merge as well,
and that's so much nicer for the exploration freaks (like me).
No more witcher's gear looted without even entering the cave it was deep inside and so on... nice one !
As i did with JupiterTheGod's Mod => Endorsed & again Thanks to the the both of you !
That was what sparked me to tweak JupiterTheGod's mod.
Thank you very much for this! Mod works like a charm and big shoutout to Jupiter!
-how to set auto loot to full auto loot(without press spesific key every time)
-how to set each loot filter radius to max radius, and how much max radius point each loot filter?
Feautures same as this one, two separate keybinds for separate loots. One is herbs another is by default loot all.(can be changed) AND restored functionality of E for loot manually , unaffected by autoloot
also feautures schematic base loot from Rhakan ! if someone desires it. Thanks to him
here it is grab it
its super easy to merge if original author ever updates his.But it is not necessary at this point.
Mod is small and only has few scripts as i removed all the herbs unnecessary scripts it was a mess.But still does separate keybind looting.
Important NOTE:
Do not forget to remerge playerInput.ws and other scripts if necessary.
P.S
binds are same as this mod
IK_NumPad0=(Action=AutoLootHerbsRadius)
IK_NumPad1=(Action=AutoLootRadius)
(Do not set same keybind if u desire separate looting
Also , u can disable sound for herbs looting in config. Disabled by default