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erxv

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erxv

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52 comments

  1. erxv
    erxv
    • member
    • 144 kudos
    Locked
    Sticky
    1.12 compatible
  2. zerreurk
    zerreurk
    • member
    • 2 kudos
    any update for 1.31 version ?
    1. Eutirion
      Eutirion
      • member
      • 19 kudos
      pssst, here's a working version for 1.31: https://drive.google.com/open?id=0B50uXHaJj0SMNDJyZG1COThHVDA
      Note that I disabled soft-lock-on and left hard-lock-on enabled. If you don't want that you can edit line 1747 of combat.ws as follows:
      No lock-on at all: enableSoftLock = false;
      Always soft-lock-on (default behavior): enableSoftLock = true;
    2. deleted2770933
      deleted2770933
      • account closed
      • 81 kudos
      Ah! I was just about to post another comment asking for this mod to be officially updated. Thanks for doing it!
    3. Antonaros1999
      Antonaros1999
      • member
      • 12 kudos
      Dude i know your post is 3 years old, but maybe if i get lucky will give me an answer, can you send me a link too??
    4. Eutirion
      Eutirion
      • member
      • 19 kudos
      Sorry, google defaulted to that link being private for a bit, but it's fixed now.
  3. Antonaros1999
    Antonaros1999
    • member
    • 12 kudos
    UNFORTUNATELLY this does not work in 1.32 GOTY version, the game can't even start with it
  4. separasiv
    separasiv
    • member
    • 0 kudos
    Hello! Please combine your mod with "Combat Distance Fix (with manual combat stance toggle) v1.30" http://www.nexusmods.com/witcher3/mods/1785
    Very much a conflict! Script Merger is unable to cope.

    Okay, I figured out how to combine these two mods.
  5. bijay55
    bijay55
    • member
    • 0 kudos
    any way to edit how fast geralt moves and how to fix lock on
  6. Aurielius
    Aurielius
    • premium
    • 80 kudos
    Until I had to do without this I forgot how much I hated the slow down before combat. Any chance of a V-1.22 update?
  7. iddav
    iddav
    • member
    • 0 kudos
    To fix the mod for 1.21 patch go to:
    The Witcher 3\Mods\modTW2CombatMovement\content\scripts\game\player\states\combat.ws
    Open it and find the line 1409, replace it with following script:
    aiStorageObject = actor.GetScriptStorageObject('ReactionData' );
    Important!!! remove space between Data' and ) - I put it there cos it showed a damn smile))
    Save! Play!
    1. KonW
      KonW
      • member
      • 0 kudos
      which line is "line 1409"? could you copy paste the exact line that needs to be deleted/replaced?

      edit: found it
  8. caps21
    caps21
    • member
    • 0 kudos
    Can you upgrade to 1.20 please ?
  9. andrewslate
    andrewslate
    • supporter
    • 0 kudos
    It feels great, but is it normal to not face the enemy, or is it a conflict on my end with another mod? Even walking around slowly, Geralt will be in his lower combat stance, but he will not face the enemy that is (soft lock) targeted, or even if there is a hard lock on them.
  10. SirGrimbold
    SirGrimbold
    • member
    • 3 kudos
    Still don't quite understand the point of this mod.... Have been able to run in combat since game release...

    Is this for controller users only, or something?
    1. erxv
      erxv
      • member
      • 144 kudos
      youve been able to sprint, not run
  11. milbe
    milbe
    • member
    • 2 kudos
    Hey, great mod. One thing: it isnt working with immersive motion (http://www.nexusmods.com/witcher3/mods/689/?). I asked author of that mod to look into it, but he is not able to do it as far as i can tell. Check it out, please.

    EDIT: Endorsed