This mod is an awesome idea, I can't stand the Griffin set look. Just a question, when you say it "exchanges the stats" what do you mean? Does it swap the armor type (heavy to intermediate) and the level requeriments between each set? Or just the effects that each set provides (sign intensity, adrenaline gain)?
Unfortunately, the time that I have available is limited. Therefore, I will be unable to update or modify this mod for quite some time. If any would like release an updated version of this mod, or any works that are similar in content, please feel free to do so at your own discretion. You have my complete consent and unwavering approval.
Man sorry to hear that, cos now that 1.07 is up and the original mod of yours is not working anymore... I'm not forcing it but if u have time plz look it up and make the update THX!
Unfortunately, my pursuits have yet to venture into the depths of skin/model swapping. That is a feat that extends beyond my current area of exploration. To be blunt, in order for me to get started there are a few primary tasks that must be accomplished. For example, locate where the skin files are kept, change the definitions for the equipment names (e.g. change the model labels as you suggested), and then load that information into the game via the quickbms mod tool.
The file extracts that are currently in my patch folder do not appear to have a "...\...\characters\models\geralt\armor\armor__bear" folder. On the other hand, the folder path does have a Gryphon folder. Without the proper file extracts, it would not be possible to swap the equipment models, unless a different approach is taken.
Changing the equip_templates animal will swap the model. I changed all the lynx armor to use the bear equip_template. The only problem that came up from this is that the hair won't sit inside the collar etc like with the actual bear armor. But that's not much of a problem. After I double check I didn't miss anything I will provide a link to my version in which I do this for anyone who doesn't mind geralt not tucking his hair in properly.
Hm, this doesn't work fully. Yesterday, I'm pretty sure I had 160 something % sign intensity, while today, after the patch and mods breaking again for a while, I crafted and equipped the Griffin set, and had 189% sign intensity. Maybe the sign intensity part of the Griffin School Techniques isn't working or something?
Hi, I was wondering if it's possible to put the Griffin Sword stats on the first two starting swords (Witcher's Steel Sword and Witcher's Silver Sword)?
Love the feline to bear swap. Though i am wondering if its possible to do a Griffon to Feline version just for the swords. The golden straps on the griffon weapons stick out like sore thumb
Well, I was looking to be able to wear Temerian Armor for the entire duration of the game.So, a set that I could wear at level 15 maybe? I know there's an updated version at level 29, but man that is basically end game. I'm thinking a set that's roughly the equivalent to either the first or second tier of the Feline Armor. That would be awesome.
And the link chigger posted is no good. All the versions of the armor in that mod are level 21. That's basically right when you get the updated vanilla version of the Temerian armor anyway.
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The author has locked this comment topic for the time beingFeel free to make an update for this mod and release it on the Nexus at your leisure. Do not forget to credit the original creators of the mod:
Pacerot - Idea to develop and maintain the mod
thril1 - Releasing the mod
mjfz418 - Maintaining and updating the mod
Anyway, thanks in advance.
The mod was updated for game version 1.05. The mod will not work for any future game updates after game version 1.05.
I'm not forcing it but if u have time plz look it up and make the update
THX!
The file extracts that are currently in my patch folder do not appear to have a "...\...\characters\models\geralt\armor\armor__bear" folder. On the other hand, the folder path does have a Gryphon folder. Without the proper file extracts, it would not be possible to swap the equipment models, unless a different approach is taken.
Thanks regardless, great mod!
chigger254 has provided a link to the Temerian Armor Mod.
EDIT: What type of stat combinations would you be interested in adding to the Temerian Armor?
If anyone else has some suggestions about what stats they would like to see on the Temerian Armor Set, please feel free to share them.
And the link chigger posted is no good. All the versions of the armor in that mod are level 21. That's basically right when you get the updated vanilla version of the Temerian armor anyway.