I'm a retired games designer who is still working for myself.
I've always wanted to play games like the Witcher series and AC series.
But because I hate 3rdP games I, although knowing they were great games, didn't play them unfortunately.
However there's one mod which has totally changed it for me.
A talented modder, named crthdr, has developed a 1st P view for the Witcher 3!!!!!
There are many mods that work with crthdr's but there's one mod which I wish would work with crthdr's.
It's called 'realistic sailing' by an author called rfuzzo.
Unfortunately it seems as if rfuzzo has given up on what could have been a whole new part of gameplay in the game.
rfuzzo attempted to make sailing as realistic as possible wind-wise (e.g. having to use 'tacking' to move the boat).
I believe that there so much potential in this concept and crthdr's first person mod.
Battling strong winds or even storms; varying currents; getting blown off course; having to find shelter in a harbour or cove; getting washed onto the rocks; tides; attacked by pirates/other creatures of the deep; life jackets to buy; torn sails to replace; harpoons; damage from rocks.
The list is almost endless with possibilities.
Is there anyone out there who has the skill and interest to develop this idea further with me?
Interesting. Can I ask what exactly doesn't work? Does the spawn command just not work and nothing spawns, or does it spawn but the boat that is spawned doesn't work?
Because I just went back and tested it, and the spawn command works fine for me. However, I realized that the trying to drive the spawned ship doesn't work for some reason. It works fine inside REDkit, but it's not usable in the game for some reason. I'm going to look into that when I get a chance, though I imagine it'll be a strange error that's kind of hard to find, so no idea when I'll get that fixed. I'll try to make it soon.
But if the spawn command isn't working at all for you, that's a different problem, and indicates that something else is messed up that I need to fix.
Ok, thanks. I'll look into it and try to fix both issues. I can't say when I'll be able to get to it (I'm unfortunately pretty busy at the moment), but I'll update the mod once I think I've found a fix.
Sorry for such a delayed response. I got busy during the holidays and didn't have time to work on any mod projects.
I'm glad the spawn command worked for you. I am also facing the issue of spawned ships not being sailable. I'm trying to figure it out and will post an updated version if I manage to fix it (I'm honestly not really sure what's wrong, so I don't have a prediction on when that will be).
nice, finally someone put love on sailing, looking forward if you can make it more finished, and add some crew npc on deck, better sails, wheel animation for geralt, and solve the collition of the sides, add some script to tp back into the deck while geralt are swiming near if possible. Really nice work!! none take care of the sea part of the game, and its a huge component of the witcher world
Dude this is amazing, i wished more people would add more water/sailing themed mods to games since that part is always neglected. And while i understand Witcher isn't a pirate game, it wouldn't hurt to make sailing more fun and unique.
Do you have other mods that edit the Novigrad or Skellige environments? If so, they are probably taking priority and the changes this mod makes to place the ships in the world are being overridden/ignored. Unfortunately, I haven't figured out how to add world layers in a way that is more purely additive and compatible with other things, instead of modifying the world. I'm looking into that for my other mods too, so hopefully I can make it work better eventually.
If you don't have other mods that would be interfering, then honestly, I don't know either. Sorry. There's a lot about this mod that doesn't work quite right yet.
Yeah, probably. I don't see a reason why I couldn't add one to Toussaint. Though I don't know if the structure of the waterways in Toussaint would really be all that much fun to sail like this.
Also, I wouldn't want to add a ship to any more worlds until I figure out how to do so in a more compatible manner.
Hmm.. how so? Can you start piloting it but it won't move, or you simply can't interact with it?
The positioning of the interact by the wheel can be a little weird so it may take some weird positioning to get it right. Also, (and I know this may seem like an obvious and unnecessary comment, but it's worth checking) make sure you are attempting to sail the correct ship. There are a bunch of big ship models around Novigrad. Only the specially added one is sailable. It is docked by a stone wall by the Novigrad Docks fast travel post. It is next to another big ship model, but the sailable one is the one with the open cloth sails, instead of the static tied up ones.
There is only one ship in novigrad docks.. south west of fast travel sign. the sails are lowered, the sailors walk on it, and the ship's rudder does not respond. There is also two more ships on the other side of novigrad.. one huge red and beside him is smaller without a rudder and i cant sail.
Hmm... interesting. That fact that sailors are walking on the ship makes my think that that one probably isn't the right one, because I don't think they would know to walk on it (there's no navigation data on the deck that I'm aware of). And it isn't the red one or the one next to it. The sailable ship should be just north-west of the Novigrad Docks fast travel post, just behind the kind of broken ship closer to the tip of the crescent shape bit (it's basically right next to where the harbor symbol is if you are attempting to fast travel in another boat). It should also be moving around in the water (as in rocking in place) once you get close to it.
If no such ship exists, its possible you have another mod that is modifying the Novigrad environment and its changes are taking precedent over the changes I made to add the ship (I'm working on making the way its added into the world be more compatible, but haven't gotten to it yet). If other things are only editing Novigrad but not Skellige, that would explain why the Skellige ship exists and works, but the Novigrad ship doesn't.
If such a ship does exist, and you can interact with and start piloting, but it just isn't moving, that is a different issue (and one that would confuse me much more, since you said the Skellige ship does work). The rudder doesn't move on the big ship because I haven't figured out how to tie in all the animation and stuff yet, but the ship should still move and turn like a normal sailable boat.
why not, carpe diem , cheese and pop open the champagne! crew mechanic alredy exist somewhat with multi-companion mods boat! and side of the ship firing off some rocks like the rock trolls can throw with some scripts hack. just need a computer scientists touch and party time
Someday maybe. For now, I have a mod for the contest to finish up and my own game that I'm developing, but I would love to get this to that point eventually. The rock troll thing is a good suggestion. I was hoping there was a good projectile I could repurpose into a kind of cannon, but I didn't remember they could do that, so thank you for the suggestion. That would work pretty well as a cannon base. I'll keep that in mind if/when I get a chance to work on this further.
haha i was only kidding with suggesting it in this manner. although i really have wanted a bigger ship for a while now thats why i laid out ways it could be implemented such as with rock trolls attack and other hacky solutions for its other aspects for myself. so it was easy to blurt out some jokes like this :D. but sometimes so many ideas come to me its hard to finalize even the potential ideas possible solutions, let alone implement it with no real game-development knowledge, maybe you will really end up doing it one of these days, that would be amazing
This led me to an idea that I always wanted to see in the game, which would be for other boat captains to take Geralt to Skellige to make the game more immersive. It would be a dream to see a mod like this implemented.
No do not stop TrickArrant! You are on to a totally new fresh concept. Why does an obscure silent assassin like Enzio in Assassin's Creed get to sail around on massive Viking and Spanish and Egyptian warships ... but poor old Geralt of Rivia a Master Witcher have to use broken down old half sinking fisherman boat to get to his destination. KUDOS to you. I never really thought about this until you brought it up LOL. The developers should hire you right now hehe! .. This would be the best thing since Brothers In Arms mod thanks to these gods!.
35 comments
I'd be very interested to work with you on this.
I'm a retired games designer who is still working for myself.
I've always wanted to play games like the Witcher series and AC series.
But because I hate 3rdP games I, although knowing they were great games, didn't play them unfortunately.
However there's one mod which has totally changed it for me.
A talented modder, named crthdr, has developed a 1st P view for the Witcher 3!!!!!
There are many mods that work with crthdr's but there's one mod which I wish would work with crthdr's.
It's called 'realistic sailing' by an author called rfuzzo.
Unfortunately it seems as if rfuzzo has given up on what could have been a whole new part of gameplay in the game.
rfuzzo attempted to make sailing as realistic as possible wind-wise (e.g. having to use 'tacking' to move the boat).
I believe that there so much potential in this concept and crthdr's first person mod.
Battling strong winds or even storms; varying currents; getting blown off course; having to find shelter in a harbour or cove; getting washed onto the rocks; tides; attacked by pirates/other creatures of the deep; life jackets to buy; torn sails to replace; harpoons; damage from rocks.
The list is almost endless with possibilities.
Is there anyone out there who has the skill and interest to develop this idea further with me?
spawn('bigboat')
If it doesn't work, let me know. I'll try to figure out why.
Because I just went back and tested it, and the spawn command works fine for me. However, I realized that the trying to drive the spawned ship doesn't work for some reason. It works fine inside REDkit, but it's not usable in the game for some reason. I'm going to look into that when I get a chance, though I imagine it'll be a strange error that's kind of hard to find, so no idea when I'll get that fixed. I'll try to make it soon.
But if the spawn command isn't working at all for you, that's a different problem, and indicates that something else is messed up that I need to fix.
I'm glad the spawn command worked for you. I am also facing the issue of spawned ships not being sailable. I'm trying to figure it out and will post an updated version if I manage to fix it (I'm honestly not really sure what's wrong, so I don't have a prediction on when that will be).
If you don't have other mods that would be interfering, then honestly, I don't know either. Sorry. There's a lot about this mod that doesn't work quite right yet.
Also, I wouldn't want to add a ship to any more worlds until I figure out how to do so in a more compatible manner.
The positioning of the interact by the wheel can be a little weird so it may take some weird positioning to get it right. Also, (and I know this may seem like an obvious and unnecessary comment, but it's worth checking) make sure you are attempting to sail the correct ship. There are a bunch of big ship models around Novigrad. Only the specially added one is sailable. It is docked by a stone wall by the Novigrad Docks fast travel post. It is next to another big ship model, but the sailable one is the one with the open cloth sails, instead of the static tied up ones.
If no such ship exists, its possible you have another mod that is modifying the Novigrad environment and its changes are taking precedent over the changes I made to add the ship (I'm working on making the way its added into the world be more compatible, but haven't gotten to it yet). If other things are only editing Novigrad but not Skellige, that would explain why the Skellige ship exists and works, but the Novigrad ship doesn't.
If such a ship does exist, and you can interact with and start piloting, but it just isn't moving, that is a different issue (and one that would confuse me much more, since you said the Skellige ship does work). The rudder doesn't move on the big ship because I haven't figured out how to tie in all the animation and stuff yet, but the ship should still move and turn like a normal sailable boat.