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Evannee45

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Evannee45

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24 comments

  1. seikerlin
    seikerlin
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    also work for cyberpunk2077? they both redengine
    1. seikerlin
      seikerlin
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      maybe not working, cp2077 need /r6 which not included
    2. Evannee45
      Evannee45
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      Iirc mo2 has official support for cp2077
  2. Sirandar888
    Sirandar888
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    Much better than barely working

    I still use TWMM for my full loadorder and for merging that  .... but then I export the whole loadorder to a mod in MO2 including the merges and then disable all my mods in TWMM and put a tilde in front the 000_merged folder and my install is back to vanilla  ...  then I use MO2 to load up my full load order. When updates happen I simply update the mods in TWMM and make a new MO2 mod ... I can instantly revert to my full install for any previous date.

    Then I build specialized load orders like for Eternal Hunt right in MO2.

    And I can revert to vanilla in one click to try out quest mods

    The only issue is you have to be careful with input settings and which saves you load 
  3. StreloksAmnesia
    StreloksAmnesia
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    Hey nice one for this as a mo2 enjoyer myself wherever it will work this was lovely to see. Took a little while and a bit of work but fully transfered my modlist over. Now my ocd can rest a little! Cheers!
  4. Eer0
    Eer0
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    https://www.nexusmods.com/witcher3/mods/7171
    This thing can take care of registering the mod menus.
    1. Eer0
      Eer0
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      Otherwise the guide is really nice and I got MO2 working perfectly with this game.
    2. Evannee45
      Evannee45
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      Looks nice. I will give it a try and see whether including it in the guide. Thanks for the recommendation.
    3. vanjavs
      vanjavs
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      Works fine, I use it myself. BUT it changes the files in the game folder.

  5. vanjavs
    vanjavs
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    Is it possible to add support for input.xml file and the like to the INI Editor menu?
    1. Evannee45
      Evannee45
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      Not sure and I probably won't do that. Editing files from the game folder is kind of going against the way MO2 should be used.
    2. vanjavs
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      It's always possible to backup game files (or just one file), but I understand you, I was just be wondering if it was possible to do this. 👋
    3. Evannee45
      Evannee45
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      Maybe possible but I don’t see an easy way to implement. If I want to edit it, I would copy the file as a new mod 
  6. Tomzo711
    Tomzo711
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    Oh man, I wish I'd had this in June when I started modding TW3 again. Currently have a stable build though and would hate to mess it up. Also a shame you can't set priorities with it.
    1. Evannee45
      Evannee45
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      Could you elaborate a bit more about setting priority? Does my method not work?
    2. Tomzo711
      Tomzo711
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      Oh, no your method is fine. I was meaning being able to set it within MO2 like we can with TW3MM.
    3. adrianperry
      adrianperry
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      I'm a bit confused - I thought that the Priority column did that ?  And you can drag'n'drop the Mods to reorder them (Version 2.5.0).
    4. Evannee45
      Evannee45
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      They are different things. The priority column on the left determines which file to be loaded when the same file at same directory exists. It is a feature of MO2. The priority setting we talked about is how Witcher 3 loads mods. Different mods can have same file but at different directory in /Mods, and Witcher 3 needs to know which Mod load first. That's why we need script merger to Integrate edits to the same file from multiple mods.  

      For example, when game is launched through MO2, in /Mods directory, there are

      /modxxxx/somefile.ext
      /modyyyy/somefile.ext

      modxxxx and modyyyy edits the same file, but in different directory. That's not sortable by drag'n'drop on the left panel of MO2, but have to go through script merger, or editing mods.settings, or by default, modxxxx will win (default priority is determined alphabetically).
    5. adrianperry
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      Thank you for that excellent explanation.  Much appreciated.
  7. Jax765
    Jax765
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    I have a GOG copy of Witcher 3, which I run through Steam so I can use my custom gamepad setup. If I run the game through MO2, would that mean no Steam features?

    EDIT: Managed to fix that. I also noticed that your edited plugin doesn't include the dx12 ini file, any chance you could add it?
    1. Evannee45
      Evannee45
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      Yes, uploaded the old version accidentally. Now dx12user.settings is editable. Thanks.
    2. Jax765
      Jax765
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      Much appreciated. Happy to have everything tucked away into my MO2 folder now, while the game folder is untouched (apart from the vanilla DLC2 folder needing to be replaced entirely so the hairstyle mod works properly).
  8. MeveOfLyriaa
    MeveOfLyriaa
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    When people install with Vortex, they run into unwanted script errors. While modding Skyrim, I was using this manager. It is the best mod manager program after Nexus Mod Manager. Thank you for this plugin, it will be very useful for people, This mod manager will now host a Witcher 3 :)
    1. Sirandar888
      Sirandar888
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      Totally agree  .... nothing else came even close to MO2 for SSE