The Witcher 3
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2446 comments

  1. buyx1412
    buyx1412
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    Is this compatible with God Mode?

    EDIT: After installing the said mod with this, no errors on script merger were experienced.
  2. Rinat445
    Rinat445
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    Hi! Should I install generic merchant fix for 4.04 version of the game? Description states it's a must for a full version of the mod, but it is also written that fix is for old gen versions of the game.
    1. ElementaryLewis
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      Because it's not essential to use, but it's included in Brothers In Arms.
      So if you wish to have the "fuller" All Quest Objectives on Map, you need Brothers In Arms installed.
    2. Fares060
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      Hello!
      Correct me if I'm wrong, but if I only install this mod and nothing else, the generic merchant fix is not necessary? 
      I am also stuck wondering if I should get the fix or not. 
    3. ElementaryLewis
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      Well the generic merchant fix is not necessary in order AQO works.
      But nonetheless, I greatly recommend using Brothers In Arms as is one of the essential mod alongside AQO.
  3. dandor321
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    Error [content0]game\player\player.ws(2204): Could not find function 'GetShownMapType'
    Error [modmapquestobjectives]wmkmapmenu.ws(224): Could not find function 'IsQuestType'
    Error [modmapquestobjectives]wmkmapmenu.ws(528): Could not find function 'GetPinFilterVisible'
    Error [modmapquestobjectives]game\gui\menus\mapmenu.ws(286): Could not find function 'GetUserMapPin'
    Error [modmapquestobjectives]game\gui\menus\mapmenu.ws(448): Could not find function 'IsQuestType'
    Error [modmapquestobjectives]game\gui\menus\mapmenu.ws(787): Could not find function 'SetPinFilterVisible'
    Error [modmapquestobjectives]game\gui\menus\mapmenu.ws(792): Could not find function 'SetPinFilterVisible'
    Error [modmapquestobjectives]game\gui\menus\mapmenu.ws(807): Could not find function 'SetPinFilterVisible'
    Error [modmapquestobjectives]game\gui\menus\mapmenu.ws(814): Could not find function 'GetPinFilterVisible'
    Error [modmapquestobjectives]game\gui\menus\mapmenu.ws(1355): To few params in call to function 'ToggleUserMapPin'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


    how can i fix this?
    1. ElementaryLewis
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      I help so much people here because they didn't use Script Merger or they incorrectly install mods.

      But this... is the first time I see those errors. So I suggest

      • Remove all mods
      • Ask Steam/GOG to verify the files
      • Run the game and check if you are on Classic 1.32 or Next Gen 4.04
      • Download the correct mod version. Main file for Next Gen, or Old file for Classic 1.32.
      • Take only one version. Lite, Standard or Full, which you prefer but not all of them combining
      • Install with Witcher 3 Mod Manager. Then use Script Merger to merge all scripts.
    2. dandor321
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      Hello, I did as you say but it shows me still this:

      Error [modmapquestobjectivesfull]game\player\playerwitcher.ws(1369): Cannot override function 'IsEquippedSwordUpgradedWithOil' declared 'final' in class 'CR4Player'.
      Warning [modmapquestobjectivesfull]game\commonmapmanager.ws(99): Native function 'IsQuestType' was not exported from class 'CCommonMapManager' in C++ code.
      Warning [modmapquestobjectivesfull]game\commonmapmanager.ws(124): Native function 'GetUserMapPin' was not exported from class 'CCommonMapManager' in C++ code.
      Warning [modmapquestobjectivesfull]game\commonmapmanager.ws(131): Native function 'SetPinFilterVisible' was not exported from class 'CCommonMapManager' in C++ code.
      Warning [modmapquestobjectivesfull]game\commonmapmanager.ws(132): Native function 'GetPinFilterVisible' was not exported from class 'CCommonMapManager' in C++ code.
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  4. sdoylan
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    Error [content0]game\vehicles\horse\horsecomponent.ws(247): Function 'IsMountedByPlayer' does not take 1 param(s)
    Error [content0]game\vehicles\horse\horsecomponent.ws(360): Function 'IsMountedByPlayer' does not take 1 param(s)
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    Please Help me!Thanks!
    1. sdoylan
      sdoylan
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      sorry...I found out that there was a conflict with my other mod,This mod is very convenient!
  5. SavvyChad
    SavvyChad
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    Congrats. You fixed The Witcher 3.

    Someone send it to CDPR so they can learn how the F it's done. Sheesh.
  6. nhatthanhoaa
    nhatthanhoaa
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    I'm having this error: 

    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(7): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    I'm not sure what caused it, could it be the console commands? 
    1. nhatthanhoaa
      nhatthanhoaa
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      P/s: Turn out I'm an Idiot :((
      Delete all mods from Steam Workshop and it works guys.
  7. Gergo900410
    Gergo900410
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    Hun translation:
    All quest objectives - Minden küldetéscél
  8. Marked04
    Marked04
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    Need help...
    Error [modmapquestobjectivesfull]wmkmapmenutypes.ws(9): Structure 'WmkQuestMapPin' already defined.
    Error [modmapquestobjectivesfull]wmkmapmenutypes.ws(30): Structure 'WmkMerchantMapPin' already defined.
    Error [modmapquestobjectivesfull]wmkmapmenutypes.ws(1): Enum 'WmkAreaPositionType' already defined.
    Error [modmapquestobjectivesfull]wmkmapmenutypes.ws(21): Enum 'WmkQuestDifficulty' already defined.
    Error [modmapquestobjectivesfull]wmkmapmenu.ws(1): Class 'WmkMapMenu' already defined.
    Error [modmapquestobjectivesfull]wmkmapmenutypes.ws(40): Class 'WmkMapMenuData' already defined.

    what to do? 
    1. ElementaryLewis
      ElementaryLewis
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      You're using a mod that use its own "All Quest Objective on Map".
      So remove the original mod.
    2. Marked04
      Marked04
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      Oh... never noticed that... Thanks for the reply!!
    3. DarkNova1995
      DarkNova1995
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      Are you using the Mod W3EE Redux?
    4. Marked04
      Marked04
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      No, I don't... This is probably because of Progress on the Path anyways....
    5. ElementaryLewis
      ElementaryLewis
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      PotP doesn't have it's own All Quest on Map.
      I only know three mods having it, W3EE, Ghost Mode and VladimirUI.
    6. Marked04
      Marked04
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      Oh, Thanks for the heads up. I have Vladimir UI installed, I'm glad to know that is the one conflicting.
  9. skycounter2
    skycounter2
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    need help
    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(7): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
    Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    i alredy use script merge, what i supose to do help me please
    thank you
    1. ElementaryLewis
      ElementaryLewis
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      Are you using Steam Workshop?
      We can't currently merge Workshop mods with Nexus mods.

      Otherwise, I suggest to install the "Standard" version and use Script Merger again.
    2. skycounter2
      skycounter2
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      Thank you, it works with the standard version. I'm not sure, maybe I used one mod from the workshop it's 'No Weight Limit'.
  10. ubertissimo
    ubertissimo
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    hi, thanks so much for this. Hod do I change the quest marker color from green to orange?