even with setting low amount of characters in the background, there are way too many assholes walking around. someone make a mod that adds a plague and 90% of them died, just traders and 1-2 people per alley, lol.
oh my game runs fine, got an RX 7600 Hellhound, no lag or issues but I just hate running around and bumping into so many of them and seeing so many useless NPCs. i got the mod that disables their moaning while bumping into them, just despise the high amount in their low setting, lol.
Again not really bugs but might something you are interested in tinkering. But so far it works as intended.
I don't know if you're taking suggestions but there are a lot of Houses that are enterable and maybe removing items from them might also increase performance. Just take notes of the quests that take place in some of them.
Also there are areas where players can't normally reach and some of them are detailed. I'm talking about roofs and balconies and all things high elevations.
Nonetheless, Good Job!! I am excited for future updates and hopefully you don't fully desecrate Novigrad over performance.
You are actually right and I will take your suggestion into consideration. I dont really know what happened with this priest stand, because in my game after adding my mod it works perfectly. I'll try to find any solution to this problem and update mod as fast as i can. I try to stick to the assumption of the highest possible efficiency at the lowest possible cost, but you know how it is, sometimes it's not possible. Thank you for your feedback!
and i love a city with full life in it and even with multi companian mod that npcs are around the world which we never would be able to see without mods
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I wont Post these under Bug Report since this isn't one, but something you can do about.
The Eternal Priest Stand:
Before Mod
After Mod
The Fish Barrel:
Before Mod
After Mod
Again not really bugs but might something you are interested in tinkering. But so far it works as intended.
I don't know if you're taking suggestions but there are a lot of Houses that are enterable and maybe removing items from them might also increase performance. Just take notes of the quests that take place in some of them.
Also there are areas where players can't normally reach and some of them are detailed. I'm talking about roofs and balconies and all things high elevations.
Nonetheless, Good Job!! I am excited for future updates and hopefully you don't fully desecrate Novigrad over performance.
I try to stick to the assumption of the highest possible efficiency at the lowest possible cost, but you know how it is, sometimes it's not possible.
Thank you for your feedback!
and even with multi companian mod that npcs are around the world which we never would be able to see without mods