No way people say what is this, when its written in the description. Not to mention people asking what kind of a collection it is, like??? its a collection ??? Pro hint: (just click on the big red text in the description page) For anyone wondering what a collection is : About Collections | Modding.wiki
About that, you can follow the "Customization" guide in the collection documentation. And keep in mind that removing VladUI will undo lots of merges, some conflicts will desapear but maybe some will need to be redone
first error: Error [mod0000_mergedfiles]game\player\r4player.ws(356): Unknown type 'KeybindArdHood' for property 'ArdHoodBound'. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
when promted to retry second error message:
Error [mod0000_mergedfiles]game\player\r4player.ws(356): Unknown type 'KeybindArdHood' for property 'ArdHoodBound'.
Error [mod0000_mergedfiles]game\player\r4player.ws(3876): Function 'SetAutoApplyOils' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3878): Function 'ShouldAutoApplyOil' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3887): Function 'AutoApplyBladeOilTimer' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3892): Function 'ShouldAutoApplyOilImmediately' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3900): Function 'AutoApplyBladeOil' is already defined in class 'CR4Player'.help please
The collection is made around dx12, Idk if the files uploaded here will give you problems when playing in dx11, because the dx12user.settings that I uploaded has activated settings such as DLSS (maybe the game ignores them when it is in dx11, but I don't know).
As for the dx11 equivalents: you can copy the content of dx12filelist.txt into dx11filelist.txt, it's exactly the same (If you can confirm me that the collection files work in dx11, I will add the file too). And the equivalent of dx12user.settings would be user.settings, but this only has 1 configuration, the audio language (so, it's not needed)
Your Jedi Fallen Order is also pretty good. Please, keep it up!
PS.: For those who can't find which mods are in the collection, just click the big red title button in the description: "BETTER THE WITCHER 3 NEXT-GEN (NSFW)"
This is bc Vortex was deploying your mod wrong, so I had to change the folder structure to make it "Vortex compatible" and bundled it in the collection.
At the bottom of the collection I have a "Credits" section where I specify the authorship of the included mods:
All bundled mods are not mine, all credit goes to the original authors. They are bundled bc they have been updated by the community or by me in order to work.
If that's not enough, I can be more specific and add you if you want.
nice, nice. What I did was make a .zip directly from the "modnextgenbetterfx" folder, because your mod had this folder structure inside the zip: mod > modnextgenbetterfx. So Vortex was deploying your "mod" folder inside the Mods folder, instead of deploying "modnextgenbetterfx". And that was messing with the priority.
34 comments
Not to mention people asking what kind of a collection it is, like??? its a collection ??? Pro hint:
(just click on the big red text in the description page)
For anyone wondering what a collection is :
About Collections | Modding.wiki
What if I just wanted to remove the Vladimir UI, how would I do that?
About that, you can follow the "Customization" guide in the collection documentation. And keep in mind that removing VladUI will undo lots of merges, some conflicts will desapear but maybe some will need to be redone
Obviously I tried doing it myself but conflict resolution for this game is too much for me to figure out.
Error [mod0000_mergedfiles]game\player\r4player.ws(356): Unknown type 'KeybindArdHood' for property 'ArdHoodBound'.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
when promted to retry second error message:
Error [mod0000_mergedfiles]game\player\r4player.ws(356): Unknown type 'KeybindArdHood' for property 'ArdHoodBound'.
anyone know how to fix this?
Just thought i should report that it worked as intended for me
As for the dx11 equivalents: you can copy the content of dx12filelist.txt into dx11filelist.txt, it's exactly the same (If you can confirm me that the collection files work in dx11, I will add the file too).
And the equivalent of dx12user.settings would be user.settings, but this only has 1 configuration, the audio language (so, it's not needed)
Your Jedi Fallen Order is also pretty good.
Please, keep it up!
PS.: For those who can't find which mods are in the collection, just click the big red title button in the description: "BETTER THE WITCHER 3 NEXT-GEN (NSFW)"
At the bottom of the collection I have a "Credits" section where I specify the authorship of the included mods:
If that's not enough, I can be more specific and add you if you want.
What I did was make a .zip directly from the "modnextgenbetterfx" folder, because your mod had this folder structure inside the zip: mod > modnextgenbetterfx. So Vortex was deploying your "mod" folder inside the Mods folder, instead of deploying "modnextgenbetterfx". And that was messing with the priority.