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ElGamerEduard

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34 comments

  1. Laxhus
    Laxhus
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    No way people say what is this, when its written in the description. 
    Not to mention people asking what kind of a collection it is, like??? its a collection ??? Pro hint:
    (just click on the big red text in the description page)
    For anyone wondering what a collection is :
    About Collections | Modding.wiki
    1. ElGamerEduard
      ElGamerEduard
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      Thanks for the clarification :)
  2. Princewayne2022
    Princewayne2022
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    chanealog?
    1. ElGamerEduard
      ElGamerEduard
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      it's on the collections page and on discord
  3. andyman1224
    andyman1224
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    First of all thank you! Great compilation :)

    What if I just wanted to remove the Vladimir UI, how would I do that?
    1. ElGamerEduard
      ElGamerEduard
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      jsjs I'm glad you are enjoying it!

      About that, you can follow the "Customization" guide in the collection documentation. And keep in mind that removing VladUI will undo lots of merges, some conflicts will desapear but maybe some will need to be redone
    2. DeLaPoutana
      DeLaPoutana
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      I'd appreciate if you can make a version of the collection without VladimirUI as I feel like it changes the look and feel of the game too much. 

      Obviously I tried doing it myself but conflict resolution for this game is too much for me to figure out.
  4. dacman101
    dacman101
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    first error:
    Error [mod0000_mergedfiles]game\player\r4player.ws(356): Unknown type 'KeybindArdHood' for property 'ArdHoodBound'.
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    when promted to retry second error message: 

    Error [mod0000_mergedfiles]game\player\r4player.ws(356): Unknown type 'KeybindArdHood' for property 'ArdHoodBound'.


    anyone know how to fix this?

  5. jmontel7
    jmontel7
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    is there a youtube video or a way to see how i should download this exactly, still really new to mods
  6. Foldfactor
    Foldfactor
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    Error [mod0000_mergedfiles]game\player\r4player.ws(3876): Function 'SetAutoApplyOils' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3878): Function 'ShouldAutoApplyOil' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3887): Function 'AutoApplyBladeOilTimer' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3892): Function 'ShouldAutoApplyOilImmediately' is already defined in class 'CR4Player'.Error [mod0000_mergedfiles]game\player\r4player.ws(3900): Function 'AutoApplyBladeOil' is already defined in class 'CR4Player'.help please
  7. DeLaPoutana
    DeLaPoutana
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    Vortex donwloaded the DLC folder inside the mod MCME correctly without user intervention.

    Just thought i should report that it worked as intended for me
    1. ElGamerEduard
      ElGamerEduard
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      wow, Vortex finally fixing bugs instead of creating new ones??? That's incredible, thanks for the feedback!
  8. MatchesMal0ne
    MatchesMal0ne
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    Can you upload the file of dx11? Enabling dx12 will make my fps unhappy
    1. ElGamerEduard
      ElGamerEduard
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      The collection is made around dx12, Idk if the files uploaded here will give you problems when playing in dx11, because the dx12user.settings that I uploaded has activated settings such as DLSS (maybe the game ignores them when it is in dx11, but I don't know).

      As for the dx11 equivalents: you can copy the content of dx12filelist.txt into dx11filelist.txt, it's exactly the same (If you can confirm me that the collection files work in dx11, I will add the file too).
      And the equivalent of dx12user.settings would be user.settings, but this only has 1 configuration, the audio language (so, it's not needed)
    2. MatchesMal0ne
      MatchesMal0ne
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      I see. Thanks very much.
  9. 1962sweet
    1962sweet
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    Thank you very much for your work and time spent. I really like it!  I am grateful to all mod authors!
    1. kligt
      kligt
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      • 1 kudos
      He hasn't done any work, it's the modders who are the workers, not him. 
  10. TheSulz
    TheSulz
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    Amazing Collection mate!

    Your Jedi Fallen Order is also pretty good.
    Please, keep it up!


    PS.: For those who can't find which mods are in the collection, just click the big red title button in the description: "BETTER THE WITCHER 3 NEXT-GEN (NSFW)"
    1. ElGamerEduard
      ElGamerEduard
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      Jsjs thanks mate, enjoy it!
  11. CreatorGreg
    CreatorGreg
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    which mods did you use? you didnt credit any mod author nor did you mention what this collection actually does
    1. ElGamerEduard
      ElGamerEduard
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      • 6 kudos
      All 71 authors are credited on the collection page.
    2. CreatorGreg
      CreatorGreg
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      Ok, I am confused. It says next gen BetterFX is included in the package but I am not credited.
    3. ElGamerEduard
      ElGamerEduard
      • supporter
      • 6 kudos
      This is bc Vortex was deploying your mod wrong, so I had to change the folder structure to make it "Vortex compatible" and bundled it in the collection.

      At the bottom of the collection I have a "Credits" section where I specify the authorship of the included mods:
      All bundled mods are not mine, all credit goes to the original authors. They are bundled bc they have been updated by the community or by me in order to work.

      If that's not enough, I can be more specific and add you if you want.
    4. CreatorGreg
      CreatorGreg
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      Nah, thats ok, I was just wondering. How did you change the folder structure, so its vortex compatible?
    5. ElGamerEduard
      ElGamerEduard
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      nice, nice. 
      What I did was make a .zip directly from the "modnextgenbetterfx" folder, because your mod had this folder structure inside the zip: mod > modnextgenbetterfx. So Vortex was deploying your "mod" folder inside the Mods folder, instead of deploying "modnextgenbetterfx". And that was messing with the priority.
    6. CreatorGreg
      CreatorGreg
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      Aaahhh, good to know, that redkit does this. Then I will zip it myself in the future. Thank you for the answer :)
    7. ElGamerEduard
      ElGamerEduard
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      <3