I have a problem when i install this mode, in script merger i chose "C" option since it is a line of code from this mode that will replace a line of code in merged files.
Script merger than ends with no errors but when i start the game i get this below:
Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(74): I dont know any 'essconf' Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(75): I dont know any 'essconf' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hi, thanks for your awesome mods. Could you make available a compatibility patch for Restored Content - Additional Perks like the one for the next-gen ???
Thank you very much, fastest and best support ever :D
You won't believe, I made a compatibility patch myself this morning (I don't have a clue about scripting) just copied from the nextgen compatibility patch the added new skills in the "always active" part to the "oldgen" mod and it's working fine till now. Now I dowloaded the new compatibility patch you just uploaded and it 100% matches (checked in notepad++) the text in the patch I made :D HUGE THANKS !!!!
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(435): Could not find function 'NGEFixSkillPoints' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Yea somewhat true, but it's nice not having to worry about eating more food for 20 mins or if you meditate. I think having to eat again after meditating helps make it a bit fairer.
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Check out Perks Always Active - Next-Gen for Next-Gen version.
Script merger than ends with no errors but when i start the game i get this below:
Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(74): I dont know any 'essconf'
Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(75): I dont know any 'essconf'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
like the one for the next-gen ???
You won't believe, I made a compatibility patch myself this morning (I don't have a clue about scripting) just copied from the nextgen compatibility patch the added new skills in the "always active" part to the "oldgen" mod and it's working fine till now.
Now I dowloaded the new compatibility patch you just uploaded and it 100% matches (checked in notepad++) the text in the patch I made :D
HUGE THANKS !!!!
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Next Gen