If I only want the animation changes (not using the channeling cast times) is all I need the Axii/YrdenEntity.ws and SignOwner.ws files?
or do I actually only need this line changed in Axii/YrdenEntity.ws? (Yrden example) GotoState( 'YrdenCast' ); // TT_SignsAlt++ // GotoState( 'YrdenChanneled' );
and this line in SignOwner.ws if (newSkill != S_Magic_s03) player.SetBehaviorVariable( 'alternateSignCast', 1 ); // TT_SignsAlt++
8 comments
Error [modfastaltsigns]local\fast_alt_signs_anno.ws(2): Unexpected '@'
it is just that this mod uses latest game version new feature
or do I actually only need this line changed in Axii/YrdenEntity.ws? (Yrden example)
GotoState( 'YrdenCast' ); // TT_SignsAlt++ // GotoState( 'YrdenChanneled' );
and this line in SignOwner.ws
if (newSkill != S_Magic_s03) player.SetBehaviorVariable( 'alternateSignCast', 1 ); // TT_SignsAlt++