Uploaded the first verison of the combat module. Still a bit of stuff to do (and I think I accidentily have some cutscene replacers for the Kaer Morhen prologue in it :thonkdie: ) but still, wanted to get it out today, so enjoy!
Replacer will be added once I've finished with the addition part, helps me with the workflow instead of having to update both every time. And then comes the cutscene portion + some Main menu variants and the mod should reach its final states.
Update 2.1 removed some copyrighted music that I thought was Witcher 3 Cut Content - it was, however, placeholder music. Really sad about that because the Fyke Isle music in particular fit really well. Might add it back in the future if I can do so without issues but until then, for all our sakes, it's removed.
Also fixed a bug where Silver for Monsters continued playing after combat ended. The rest can be checked out in the changelog.
Thank you for the kind words, despite of the very annoying "missing combat SFX" bug. After extensive research, I've come to the conclusion that this is not a bug by the mod,instead it's most likely a next gen bug. It could be that this mod makes this bug more apparant but people have had this problem ever since the update released.
So, if anything, this mod probably causes it to happen a bit more often but the source of the problem lies with the game - sadly. So, hopefuly, CDPR will fix this in the future or modders will.
Here are a few links: https://www.reddit.com/r/witcher/comments/zmderv/anyone_missing_sounds/ https://forums.nexusmods.com/topic/13466644-fix-for-witcher-3-next-gen-bug-where-the-combat-sfx-are-muffled-when-they-hit-enemies/
I watch this mod page almost weekly since the last update with hope to fix infinite loading screen, as I consider this mod as essential. Can you consider releasing an update, not matter if the SFX bug is still present?
Could you make a guide or tutorial on how to replace or add new audio tracks using both Redkit and Wwise? I’ve seen several people manage to do it, but no one shares the knowledge they’ve gained with these tools, which I find pretty complicated. All I want is to add my own music to the game!
I've been meaning to do it for a long time but before I can't find a fix for the issues (or rather, until RedKit receives fixes) I can't really make a comprehensive guide for it.
I've been meaning to do it for a long time but before I can't find a fix for the issues (or rather, until RedKit receives fixes) I can't really make a comprehensive guide for it.
Fantastic work on the mod! However, I’ve encountered some issues with 'A Music Addition Project - Combat and Ambience.' It seems to cause infinite loading screens during certain quests or events, such as 'Lord of the Woods,' 'Dead Man's Party,' and the 'Olgierd Fight,' to name a few. To pinpoint the cause, I disabled all my mods one by one, and this mod was the only one triggering the issue. Sharing this here to hopefully save others from the same headache.
So, do I understand this correctly, that we can use just one music mod at a time? Aka that we can't use a background music mod or a quest sound mod together?
This is a great mod. However, the - "A Music Addition Project - Combat and Ambience" caused an infinite loading loop from Geralt's 1st time meeting the Baron to "Ciri's Story: The King of the Wolves". The latter just won't load. I removed all my mods one at a time and it was the only mod that caused it. The "A Music Addition Project - Ambience Only" is ok though. I'm on 4.04.
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Replacer will be added once I've finished with the addition part, helps me with the workflow instead of having to update both every time. And then comes the cutscene portion + some Main menu variants and the mod should reach its final states.
Also fixed a bug where Silver for Monsters continued playing after combat ended. The rest can be checked out in the changelog.
Thank you for the kind words, despite of the very annoying "missing combat SFX" bug.
After extensive research, I've come to the conclusion that this is not a bug by the mod,instead it's most likely a next gen bug. It could be that this mod makes this bug more apparant but people have had this problem ever since the update released.
So, if anything, this mod probably causes it to happen a bit more often but the source of the problem lies with the game - sadly. So, hopefuly, CDPR will fix this in the future or modders will.
Here are a few links:
https://www.reddit.com/r/witcher/comments/zmderv/anyone_missing_sounds/
https://forums.nexusmods.com/topic/13466644-fix-for-witcher-3-next-gen-bug-where-the-combat-sfx-are-muffled-when-they-hit-enemies/
RedKit needs a fix because I have tried everything I could.
I’ve seen several people manage to do it, but no one shares the knowledge they’ve gained with these tools, which I find pretty complicated. All I want is to add my own music to the game!
Would it be possible to share the raw files to load in the modkit? I'd like to add some music myself
Aka that we can't use a background music mod or a quest sound mod together?
Still I endorse you work.
Although, I am curious whether the bug also appears in the replacer version of the mod.
Crygreg - have you contacted rfuzzo(wolven discord) on the matter? He is the Redkit developer.