Thanks for the mod and effort put into it. If you feel like working on this project again i would like to suggest a "light version" with only the base equip changed (swords+armor) :)
It seems I am having an error. playerWitcher.ws was manually merged correctly with AMM's playerWitcher.ws and I have all the cbsKeyBinder lines in it too. I have all the files in the right places, modCBS.xml; is saved in both dx11 and dx12 files, the inputs are where you said they should be. The keybinds are showing in game.
I have changed only Build 1, where Load is Numpad 2 and Save is Numpad 1. I tried pressing these and nothing happens, no popup and it doesn't get saved in user.settings (I am using dx11). I have also checked if the keybinds saved and they have. I have checked every other mod I have and none of them use Numpad 1 and Numpad 2. Aside from not showing the "Saved Build", it also doesn't show "Loaded Build". I am playing on Next-Gen 4.04.
Edit: Fixed it! Updated the game to the newest Patch
I tried changing the loadout preset name but it keeps reverting back to the "unnamed" default. I only have to change the "unnamed" portion to the name I want or are there additional step's?
What needs to be done so that when changing the build, the mod only changes equipment. Didn't touch potions, mutagens, skills, potions, bombs, quick access slots.
It seems this mod does not work with Enhanced Edition Redux. It seems that the mod is loading, but the key binding does not appear, everything worked perfectly without the Enhanced Edition Redux mod.
The Character Build Switcher mod adds only three lines to playerWitcher.ws, namely those lines which contain the word "cbsKeyBinder". You might manually open and compare the content of the playerWitcher.ws file in both mods, and, provided that the "Enhanced Edition Redux mod" did not apply too complex changes to the playerWitcher.ws, copy all "cbsKeyBinder" lines from the CBS mod playerWitcher.ws file and paste them into the "Enhanced Edition Redux mod" playerWitcher.ws file at appropriate locations (compared to their location in the CBS mod playerWitcher.ws file).
I have a mod that appears in the mod settings in the game, but when I go into the key bindings, nothing appears there. It's because of playerWitcher.ws ?
Im looking at the modCBS.input.xml file and im not sure how im able to modify the file so that i could add in the file from this mod is there something i need in order to edit the xml file?
I am not sure what you mean by writing that you were not sure how to modify the file. Just open both the provided "modCBS.input.xml" as well as the "input.xml" from your Witcher 3 installation directory (bin\config\r4game\user_config_matrix\pc) in a text editor of your choice (eg. Windows notepad.exe). Then copy the content of file modCBS.input.xml and paste it to the "input.xml" into a new line right after the line ending with "<VisibleVars>".
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If you feel like working on this project again i would like to suggest a "light version" with only the base equip changed (swords+armor) :)
cheerio!
I have changed only Build 1, where Load is Numpad 2 and Save is Numpad 1. I tried pressing these and nothing happens, no popup and it doesn't get saved in user.settings (I am using dx11). I have also checked if the keybinds saved and they have. I have checked every other mod I have and none of them use Numpad 1 and Numpad 2. Aside from not showing the "Saved Build", it also doesn't show "Loaded Build". I am playing on Next-Gen 4.04.
Edit: Fixed it! Updated the game to the newest Patch
Old version
https://www.nexusmods.com/witcher3/mods/5099
Next generation version
modAccessorySlotModNextGen
https://drive.google.com/file/d/1d51TtGPQcLLo1080bITACaiH86jZAwIX/view?usp=sharing
PS. Perhaps I need to edit the mod files.
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