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bitkipper

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bitkipper

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24 comments

  1. RakZak
    RakZak
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    Thanks for the mod and effort put into it.
    If you feel like working on this project again i would like to suggest a "light version" with only the base equip changed (swords+armor) :)

    cheerio!
  2. 12mhocking
    12mhocking
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    hey having problem the key assignment are not showing up in my key binding setting 
  3. DredgenMind
    DredgenMind
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    It seems I am having an error. playerWitcher.ws was manually merged correctly with AMM's playerWitcher.ws and I have all the cbsKeyBinder lines in it too. I have all the files in the right places, modCBS.xml; is saved in both dx11 and dx12 files, the inputs are where you said they should be. The keybinds are showing in game.

    I have changed only Build 1, where Load is Numpad 2 and Save is Numpad 1. I tried pressing these and nothing happens, no popup and it doesn't get saved in user.settings (I am using dx11). I have also checked if the keybinds saved and they have. I have checked every other mod I have and none of them use Numpad 1 and Numpad 2. Aside from not showing the "Saved Build", it also doesn't show "Loaded Build". I am playing on Next-Gen 4.04.

    Edit: Fixed it! Updated the game to the newest Patch
  4. THE2KDEMON
    THE2KDEMON
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    My user setting's don't have MODCBS. what might be the reason for this? {found it in the dx12 settings}
    1. rokmc3939239
      rokmc3939239
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      • 27 kudos
      MODCBS is in dx12user.settings.
    2. THE2KDEMON
      THE2KDEMON
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      I tried changing the loadout preset name but it keeps reverting back to the "unnamed" default. I only have to change the "unnamed" portion to the name I want or are there additional step's?
    3. rokmc3939239
      rokmc3939239
      • supporter
      • 27 kudos
      You will need to change all 10 "unnamed" 
  5. rokmc3939239
    rokmc3939239
    • supporter
    • 27 kudos
    Hi, thanks for the mod. Is it possible to include accessories from the accessory slot mod in the save load?

    Old version
    https://www.nexusmods.com/witcher3/mods/5099

    Next generation version
    modAccessorySlotModNextGen
    https://drive.google.com/file/d/1d51TtGPQcLLo1080bITACaiH86jZAwIX/view?usp=sharing
  6. Yorik0563
    Yorik0563
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    What needs to be done so that when changing the build, the mod only changes equipment. Didn't touch potions, mutagens, skills, potions, bombs, quick access slots.

    PS. Perhaps I need to edit the mod files.
  7. VictuarVi
    VictuarVi
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    • 0 kudos
    Hi, is there a way to rename the build by editing the .xml file? thanks
    1. bitkipper
      bitkipper
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      Sure, but only manually. Please look at the mod description in section "Description" point 2.
  8. Roma0129
    Roma0129
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    It seems this mod does not work with Enhanced Edition Redux. It seems that the mod is loading, but the key binding does not appear, everything worked perfectly without the Enhanced Edition Redux mod.
    1. bitkipper
      bitkipper
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      Locked
      You might try to merge both mods using the Witcher Script Merger (always recommended!). But I guess you have already done so.
    2. Roma0129
      Roma0129
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      I tried, but it doesn't merge, the mod conflicts only with this playerWitcher.ws .
    3. bitkipper
      bitkipper
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      The Character Build Switcher mod adds only three lines to playerWitcher.ws, namely those lines which contain the word "cbsKeyBinder". You might manually open and compare the content of the playerWitcher.ws file in both mods, and, provided that the "Enhanced Edition Redux mod" did not apply too complex changes to the playerWitcher.ws, copy all "cbsKeyBinder" lines from the CBS mod playerWitcher.ws file and paste them into the "Enhanced Edition Redux mod" playerWitcher.ws file at appropriate locations (compared to their location in the CBS mod playerWitcher.ws file).
    4. Roma0129
      Roma0129
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      I have a mod that appears in the mod settings in the game, but when I go into the key bindings, nothing appears there. It's because of playerWitcher.ws ?
  9. Joes92
    Joes92
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    Im looking at the  modCBS.input.xml file and im not sure how im able to modify the file so that i could add in the file from this mod is there something i need in order to edit the xml file? 
    1. bitkipper
      bitkipper
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      I am not sure what you mean by writing that you were not sure how to modify the file. Just open both the provided "modCBS.input.xml" as well as the "input.xml" from your Witcher 3 installation directory (bin\config\r4game\user_config_matrix\pc) in a text editor of your choice (eg. Windows notepad.exe). Then copy the content of file modCBS.input.xml and paste it to the "input.xml" into a new line right after the line ending with "<VisibleVars>".
  10. balwis
    balwis
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    Finally somebody with the same problem as I had. Thanks! :)

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