Fantastic mod, now those boring starting swords really look like they belong to a seasoned Witcher.
I'm using the "Starting Swords and Scabbards Only", and I'm having some issues with the scabbards: while the swords are correctly using the new models, the scabbards are still looking vanilla.
I've given your mod priority over the most obvious (possibly) conflicting mods, like BiA, Essential Weapons Rework, Scabbard Clipping Fix, but I've not solve this issue.
It's 100% something on my part, there should be some conflict in my mod list. Any idea about what's going on here?
Greetings and TY for the kind words. You may have a mod that changes the starting silver sword scabbard. I replace the games default starting scabbard. So see what mod edits "def_item_weapons.xml"
the default scabbard should be named = scabbard_silver_1_01
if it's not an xml issue it should be a mesh conflict you'll see in script merger which you can give my mod higher priority.
y0 OF I'm using Viper swords & matching scabbards with w3ee and when redux has priority over your mod scabbards on starting swords are like without optional file and when your mod has priority over redux stats on starting swords are completely gone.. oh and my silver venomous sword scabbard keep resetting to default no matter what
Sorry to hear that. My changes are purely cosmetic. My guess is that there xml changes that are affecting things. I don’t use those mods you mention so I unfortunately can’t help 🫤
That's strange beacuse I've wanted to combine your mod with mine for the next play: https://www.nexusmods.com/witcher3/mods/7682
My mod replaces the models/textures and scabbards of the tier 1 viper swords (crafted in white orchard) to look like of the ones from the HoS. I thought that if your mod replaces the textures of Hos viper swords, and mine replaces the model/texture assignment, then I would have black tier 1 viper swords. But it doesn't work like that unfortunately.
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I'm using the "Starting Swords and Scabbards Only", and I'm having some issues with the scabbards: while the swords are correctly using the new models, the scabbards are still looking vanilla.
I've given your mod priority over the most obvious (possibly) conflicting mods, like BiA, Essential Weapons Rework, Scabbard Clipping Fix, but I've not solve this issue.
It's 100% something on my part, there should be some conflict in my mod list. Any idea about what's going on here?
the default scabbard should be named = scabbard_silver_1_01
if it's not an xml issue it should be a mesh conflict you'll see in script merger which you can give my mod higher priority.
My mod replaces the models/textures and scabbards of the tier 1 viper swords (crafted in white orchard) to look like of the ones from the HoS.
I thought that if your mod replaces the textures of Hos viper swords, and mine replaces the model/texture assignment, then I would have black tier 1 viper swords. But it doesn't work like that unfortunately.