The Witcher 3

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c0ba1tum

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c0ba1tum88

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About this mod

Simple texture dds path fix for Beautiful Grass Mod V3. Bring the grass back!
Maded by full respect of BGM V3 author work, if he demand to delete that mod - i will do that.

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Hi everyone.

This mod is simple fix of texture paths for textures from  Beautiful Grass Mod V3 (4k and 2k variants). Now works in 4.04!

CDPR in 4.04 now use system of two variants of grass_common, and BGM v3 mod textures (grass_common) in 4.04 must be in engine\reference_level\level_assets\vegetation directory, not in environment\vegetation\grass.

Also , mod looks normal workin at first sight, but as i told already, looks like CDPR in 4.04 little improve grass system (added separate grass_common, also some plant textures in .dds in vanilla on some cases looks better then moded from BGM v3, but i think it matter of taste). Keep that in mind.

I dont mix dds or copy textures from vanilla 4.04 dds to blank places of BGM v3 modded dds, because it can cause just more bugs or change original visuals of BGM v3.

So that "mod for mod" contains only original textures from BGM v3.

Update 19/04/24
Looks like in original BGMv3 .vbrush files are  have less entites then vanilla, so in some places grass are looks gone and bald.
So i make a mixed versions:
Version 1 - just mixed entites from vanilla and BGMv3, nothing params are changed
Version 2 - reduced vanilla grass, BGMv3 grass have more priority
Version 3 - vanilla grass (not flowers) are removed, BGMv3 have full visible influence.
Added Screenshots to compare. Versions 1,2,3 added like Optional Files.

Keep it mind - if you install mixed version - you can use only one, and you must remove "modNewBeautifulGrass" from you mod directory.

Installation:
Download file and replace Texture part (mod4kGrassTextures or mod2kGrassTextures) of BGM v3 with new one (mod4kGrassTexturesFixed or mod2kGrassTexturesFixed).
Dont forget to remove original Texture part of BGM v3 or give priority to new one via Witcher 3 Mod Merger.