The Witcher 3
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Orginal author is Eutirion

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Protoplast

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11 comments

  1. franchivp
    franchivp
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    If you can, could you tell me how to unpack/pack mods?
    I only know how to do it for the languages and be able to translate the mods into my language, but I would like to know how to unpack/pack to be able to modify the 'scripts'.
    Thank you!!
    1. Protoplast
      Protoplast
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      The scripts don't need to be unpacked or packed. If you download this mod and go into the mod folder you will find some .ws files. These are the scripts and can be opened in notepad.
      All the vanilla scripts are placed in "..\your witcher install folder\content\content0\scripts".

      I recomend you get notepad++ to edit the files. It has a plugin called "Compare" for comparing files. And here you will find a user-defined language that highlights the different functions in the scripts: https://www.nexusmods.com/witcher3/mods/1492
    2. franchivp
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      Thanks, I have W3EE and I wanted the visual aiming mode that your mod has. In W3EE you can't see it with tall grass!!.
      Which line should I modify in the *.ws files to get that FX?
    3. Protoplast
      Protoplast
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      You have to compare the relevant *.ws files from each mod to see what the difference is.
      You can use the compare plugin from Notepad++ for example.

      I just did that comparison and manual bomb aiming is already included in W3EE as far as I can see. I don't know why it malfunctions in high grass.
    4. franchivp
      franchivp
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      resolved:
      (content\scripts\game\player\'playerAiming.ws').
      -Line: parent.thrownBombImpactRadius = 0.3f;
      -By: parent.thrownBombImpactRadius > 0.3f;
      thanks for your help! (compare plugin from Notepad++).
    5. Protoplast
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      I'm happy you got it to work!!! :)
  2. bachroch
    bachroch
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    I've been looking forward to this kind of mod!
    Thanks!!!
  3. luiskingsss
    luiskingsss
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    Thank you so much
  4. Ravendls3
    Ravendls3
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    Since founding the original mod, it's one of the mods I use all the time. Thanks for the update.
  5. ElementaryLewis
    ElementaryLewis
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    Congratulation for the updating release.
    If you are up to ask, I'm recruiting for the Next Gen Port Project where we update many old/outdated mods as much as we can.
    1. Protoplast
      Protoplast
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      Thank you.
      Sure, I can try and help. Though I only really know how to edit scripts and unpack/pack mods right now. But perhaps I can learn more. How do I sign up?