Found a problem when i use this mod in conjunction with W3EE Redux. The 'tab' that select signs, potions etc. will not work with this mod. Also, it crashes the game when i change the bolts from the cross-bow Did reverse search and it took long, i would have never guessed a mod without conflicts or script to actually do this, here it is if somebody finds a similar problem.
I'll let you in a little secret; The mod uses the vanilla .redswf files, unmodified. All it does is link higher-resolution icons atlas to it, basically changing a path/name.
The reason you are having issues and crashes is possibly because W3EE Redux modifies the same files, ergo not finding the changes it needs in this mod. Try giving this mod lower priority over W3EE Redux and see if it helps. Another reason might be running out of video memory.
Hi. Will this work if I use the Colored Map Markers - All Quest Objectives Version version of Smooth GUI's adaptation (since it does not need the original mods)? There are way too many patches and versions to comprehend
Edit: Yes it does for those intending to ask the same.
Hi. Give Buffed Monsters priority over Upscaled UI and it will work just fine. There's 22 sub-modules that Upscaled UI touches and only one of them, the minimap, is affected by Buffed Monsters. Not much need for a patch.
26 comments
Does this mod also increase Weather Icons quality?
1- All Quest Objectives on Map
2- Upscaled UI
3- Colored Map Markers All Quest Objectives compatible version
4- Upscaled UI Patch
or
4
3
2
1?
I'm assuming its Upscaled UI Patch gets "1" but then the list is backwards so I wanted to make sure.
Priority:
Higher
1. Upscaled UI Patch
2. Colored Map Markers All Quest Objectives compatible version
3. Upscaled UI
4. All Quest Objectives on Map
Lower
The 'tab' that select signs, potions etc. will not work with this mod.
Also, it crashes the game when i change the bolts from the cross-bow
Did reverse search and it took long, i would have never guessed a mod without conflicts or script to actually do this, here it is if somebody finds a similar problem.
The reason you are having issues and crashes is possibly because W3EE Redux modifies the same files, ergo not finding the changes it needs in this mod. Try giving this mod lower priority over W3EE Redux and see if it helps. Another reason might be running out of video memory.
Edit: Yes it does for those intending to ask the same.
If you can, could you tell me how to unpack/pack archivos W3?
Thanks for the Next Gen update.
Any chance you could add compatibility options including Buffed Monsters too?
I know it is a considerable amount of work because then you would have to make:
Upscaled UI - HUD Elements - Buffed Monsters
Upscaled UI - HUD Elements - Buffed Monsters (60 fps)
Upscaled UI - HUD Elements - CMM - Buffed Monsters
Upscaled UI - HUD Elements - CMM - Buffed Monsters (60 fps)
So if you don't want to make it is totally fine ;)
Cheers!
Give Buffed Monsters priority over Upscaled UI and it will work just fine. There's 22 sub-modules that Upscaled UI touches and only one of them, the minimap, is affected by Buffed Monsters. Not much need for a patch.
Thanks for the answer anyway... I will manage it by priority as you say.
Cheers!
Hello, thanks for the mod. Do you suggest me how to set the priority with these mods? Thank you!