Can you make normal walking movement a bit slower, i try change the value of "SpeedWalkingMax" but that variable or whatever it is related to other movement speed such as combat walk movement.
Mod works with next-gen but have to install it manually. Vortex is messing up the installation. It's adding the /mods folder from the mod into the /Mods folder of the game's directory.
So it looks like this, "E:\GOG Galaxy\Games\The Witcher 3 Wild Hunt GOTY\Mods\mods\modNoSlowBoatWalk"
that's weird, I made the folder structure this way to actually avoid these kind of issues with mod managers, as suggested by couple of people using my mods. I don't use vortex though so I'm not sure.
Unexpectedly this mod fixed a bug with being unable to move on boats at high fps, I literally had to jump to get anywhere. Now I can gloriously walk on any boat, god bless the author!
I can confirm this, playing on old gen 1.32 ( Immersive Motion SA + SCAAR) but this bug was actually vanilla thing, above 120 fps game won't let you to walk at all on boats. This mod fixed it for me so uncapping fps to use full potential of the system is actually a big thing, thanks a lot and endorsed!
Wow, I didn’t know that it was not possible to do that, but I think it could be changed from the input.settings file in the documents folder, in the [Boat] tag you would have to add the keys to launch signals.
I guess it would be impossible to use signs while driving the boat, but if you let go of the helm, the sign animations could work. Although Yrden would look weird on the floor of the boat. When editing the input.settings file you would have to write this at the top if you use KB:
It doesn't work, unfortunately, and he still only does his usual finger snapping thing and no spell casting. it's weird that there's no mod for spell casting on boats, and using some signs underwater. EE does the latter iirc, but it comes with a huge overhaul.
I saw Entanglement perk hitting flying monsters and leaving a Yrden circle in the air. So Yrden on boat level of weirdness is acceptable compared to that the solution must be looked for in the scripts, imo. Shouldn't be hard for someone who is a little familiar with coding
Well, it’s a shame that my proposal didn’t work. I think it’s absurd that signals can’t be used while navigating. It’s understood that Igni and Aard could sink the boat, but the other two signals should be usable. However, I also believe that if such a mod were possible, it would have existed for years
The slow motion in the boat was eliminated, I immediately used your mod in the game.Ingeniously simple and works without problems! Thank you from the bottom of my heart!
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So it looks like this,
"E:\GOG Galaxy\Games\The Witcher 3 Wild Hunt GOTY\Mods\mods\modNoSlowBoatWalk"
Its not working for me with a controller but only with keyboard.
youre using w3ee or SCAAR by chance?
I guess it would be impossible to use signs while driving the boat, but if you let go of the helm, the sign animations could work. Although Yrden would look weird on the floor of the boat. When editing the input.settings file you would have to write this at the top if you use KB:
[BoatPassenger]
IK_Q=(Action=CastSign)
IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2)
it's weird that there's no mod for spell casting on boats, and using some signs underwater. EE does the latter iirc, but it comes with a huge overhaul.
I saw Entanglement perk hitting flying monsters and leaving a Yrden circle in the air. So Yrden on boat level of weirdness is acceptable compared to that
the solution must be looked for in the scripts, imo. Shouldn't be hard for someone who is a little familiar with coding