Is there a chance to show W ( werewolf decoction ) on map indicator for old gen, when used with your other mod https://www.nexusmods.com/witcher3/mods/8946 I'd installed these two mods only for testing purposes of werewolf decoction mod, so far no luck.
I have doubts about the operation of the mod. In Skellige, the letter ‘F’ is always present, even when the weather is clear. However, I also use the Skellige Winter Weather System mod, so I’m not sure if it affects your mod.
The problem is vanilla "Clear" indicator Try to remember when clock shows "Cloudy", it is not in game at all Clear weather = "Clear" Light clouds = "Clear" (but suitable for Foglet) Medium clouds = "Clear" (but suitable for Foglet) Heavy clouds = "Clear" (but suitable for Foglet) Rain = "Rain" (suitable for Foglet)
Before upload I used a script to validate actual decoction effect is in sync with mod's indicator Mod copy pastes weather code from decoctions, mistake is unlikely
You can test the mod with these console commands if you want: changeweather(WT_Light_Clouds) changeweather(WT_Mid_Clouds) makeitrain stoprain <--- this is Clear weather, everything else is considered cloudy
I suppose the foglet decoction is really broken; I only used it on the Mist Island. Anyway, thanks for enlightening me. One more error added to the game’s list
Just to clarify Foglet works as promised, it is just "cloudy" weather is very often in the game But clock weather indicator is broken because it never shows "Cloudy" text
I understand. Due to all this, it’s possible to use the Foglet decoction in most climates. That can be advantageous, but it also breaks immersion. Thanks for your mod anyway.
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It is
I'd installed these two mods only for testing purposes of werewolf decoction mod, so far no luck.
Try to remember when clock shows "Cloudy", it is not in game at all
Clear weather = "Clear"
Light clouds = "Clear" (but suitable for Foglet)
Medium clouds = "Clear" (but suitable for Foglet)
Heavy clouds = "Clear" (but suitable for Foglet)
Rain = "Rain" (suitable for Foglet)
Before upload I used a script to validate actual decoction effect is in sync with mod's indicator
Mod copy pastes weather code from decoctions, mistake is unlikely
You can test the mod with these console commands if you want:
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
makeitrain
stoprain <--- this is Clear weather, everything else is considered cloudy
Foglet works as promised, it is just "cloudy" weather is very often in the game
But clock weather indicator is broken because it never shows "Cloudy" text