If anyone is having a merge conflict with the Increase Creature Loot mod, Its just drop value changed, if you scroll a bit to the end you can see the drop amount, select whichever is more.
The increase of possible item drops for recipes/schematics is questionable since those are not hard to find in any respect, rather the game throws them at the player every chance it gets.
this loot table is missing its' higher spawn count which would lead to the player being able to miss a unique textbit.
you should mention that you increased not only the maximum possible amount of items being able to drop per loot list but also that you increased the amount of repairkits being able to spawn.
lootlists hard to merge especially when making changes that go beyond changing number values in a single line e.g. adding items to any of the loottables will make it very hard to merge with other mods that alter the "def_loot_containers.xml".
Thank you very much for increasing the amount of loot, it will be much more pleasant to look into barrels and boxes.I like your mods, good luck to you.
Nice. Thank you. But when I want more Herbs do I Take the Main File and the Optinal too or need I only the Optinal File for more Loot in Grates and more Herbs?
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<loot name="_unique_books_yenefer" player_level_min="0" player_level_max="0" quantity_min="1" quantity_max="1" respawn_time="0" >
this loot table is missing its' higher spawn count which would lead to the player being able to miss a unique textbit.
you should mention that you increased not only the maximum possible amount of items being able to drop per loot list but also that you increased the amount of repairkits being able to spawn.
lootlists hard to merge especially when making changes that go beyond changing number values in a single line e.g. adding items to any of the loottables will make it very hard to merge with other mods that alter the "def_loot_containers.xml".