I have the same problem that someone mentioned here, but with extra details: there aren't any parts of armour in AMM's menu, hovewer, i can fit them by the console method of AMM. I can't understand why it doesn't show in menu. Mod itself is perfect, but such problem makes me feel bad. Nvm, found a way how to fix it.
Would you please show me how to fix the problem the armor doesn't show up in AMM's menu although i already installed the mod itself and all requirements. Thank you
You just need to add a name for your aromur in amm's menu ingame, that is how i did this. Open AMM.xml whit notepad. Find the line <Option id="82" displayName="0780_BigDickBazuso"> <Entry varId="CChestSelection" value="82"/> </Option> After this line paste <Option id="83" displayName="GryphonKnightTorso"> <Entry varId="CChestSelection" value="83"/> </Option> Then after the line <Option id="38" displayName="0780_Bazuso"> <Entry varId="CGlovesSelection" value="38"/> </Option> Paste <Option id="39" displayName="GryphonKnightGloves"> <Entry varId="CGlowesSelection" value="39"/> </Option> Then after <Option id="41" displayName="0780_Griffin_Legs_4"> <Entry varId="CLegsSelection" value="41"/> </Option> Paste <Option id="42" displayName="GryphonKnightLegs"> <Entry varId="CLegstSelection" value="42"/> </Option> Then after <Option id="42" displayName="0780_Bazuboots"> <Entry varId="CBootsSelection" value="42"/> </Option> Paste <Option id="43" displayName="GryphonKnightBoots"> <Entry varId="CBootsSelection" value="43"/> </Option>
I used WinRar to extract to the DLC folder but it doesn't seem to work? There's a dlcGryphonKnightArmor in the dlc files but it isn't doing anything. Help?
hi... Can you do mod for Killing Monsters Armor to be standalone mod not replacer (https://www.nexusmods.com/witcher3/mods/2998)? please do if you know how? thanks
The armor pieces may not show their proper names in the AMM menu, due to some text-length limitations iirc. They may show up as blanks in the slider menus. Have you checked all thee options in the accessories tab?
Is there any way to add this armor as a skin? Like in the mask slot or for AMM. I've been wearing the armor for weeks straight and would love to use different builds without losing the great look.
Done, check it out y'all and let me know if it works, as I haven't tested it. The items should be in their relevant categories or in the accessories, for example helmets in headgear, torso piece in chest gear, etc xD
It's good to know that. I find out the code line still exist in my AMM.ws file, but it doesnt show up in AMM mod menu. First of all, i install AMM, after that the AMM - The Tailory, and finally your mod. Each time in install mod, it require my to replace AMM.ws. Does this order cause the problem, should i change them ?
Hello There! I just saw the update to add this in AMM. But before I install it, could I trouble you with the questions of:
Can I use a different "Knight Knees" for this mod's legs instead of the existing knees? Also, can I use this mod's knees to other legs such as "Knight NPC Legs 4" as well?
Last but not least, can I also put the chainmail on other armors? And if so, which category? Sorry if the question is too long.
Hey, sorry about that, but the chainmail is custom and can't be used anywhere else. For the knees, they are a part of the legs armor and can't be used separately.
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Mod itself is perfect, but such problem makes me feel bad.
Nvm, found a way how to fix it.
Open AMM.xml whit notepad.
Find the line <Option id="82" displayName="0780_BigDickBazuso">
<Entry varId="CChestSelection" value="82"/>
</Option>
After this line paste <Option id="83" displayName="GryphonKnightTorso">
<Entry varId="CChestSelection" value="83"/>
</Option>
Then after the line
<Option id="38" displayName="0780_Bazuso">
<Entry varId="CGlovesSelection" value="38"/>
</Option>
Paste <Option id="39" displayName="GryphonKnightGloves">
<Entry varId="CGlowesSelection" value="39"/>
</Option>
Then after <Option id="41" displayName="0780_Griffin_Legs_4">
<Entry varId="CLegsSelection" value="41"/>
</Option>
Paste <Option id="42" displayName="GryphonKnightLegs">
<Entry varId="CLegstSelection" value="42"/>
</Option>
Then after <Option id="42" displayName="0780_Bazuboots">
<Entry varId="CBootsSelection" value="42"/>
</Option>
Paste <Option id="43" displayName="GryphonKnightBoots">
<Entry varId="CBootsSelection" value="43"/>
</Option>
Edit: Issue Resolved :)
Can you do mod for Killing Monsters Armor to be standalone mod not replacer (https://www.nexusmods.com/witcher3/mods/2998)?
please do if you know how?
thanks
please do mod
Is there any way to add this armor as a skin? Like in the mask slot or for AMM. I've been wearing the armor for weeks straight and would love to use different builds without losing the great look.
However, IIRC, sometimes AMM doesn't show item names if there are too many extra, it just shows blanks or something.
Can I use a different "Knight Knees" for this mod's legs instead of the existing knees? Also, can I use this mod's knees to other legs such as "Knight NPC Legs 4" as well?
Last but not least, can I also put the chainmail on other armors? And if so, which category? Sorry if the question is too long.
Nvm, got my answer :(