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Ferroxius and Myrdo

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kotu24

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167 comments

  1. IIResidentII
    IIResidentII
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    Sticky
    Hey, everybody! Here is an updated version of the patch I made for W3EE Redux version 1.4.2g. if anyone needs it.

    Download link: https://mega.nz/file/OMwUEYSQ#GPydepUfUXQ-Nvdyr8NL-gjGNK00u4emKXtlq6zc9z8

    Don't forget to follow the Clearing Potion use instructions from the W3EE Redux mod page when upgrading from versions before 1.4.1.

    List of updated bundle files from 1.40 version:
    - geralt_mutations.xml
    - geralt_skills.xml

    List of updated script files from 1.40 version:
    - alchemyMenu.ws
    - characterMenu.ws
    - hudModuleBuffs.ws
    - playerWitcher.ws
    - hud.ws
    - hudModuleEnemyFocus.ws
    - hudModuleWolfHead.ws
    - hudModuleInteractions.ws
    - hudModuleQuests.ws
    - inventoryComponent.ws
    - playerWitcher.ws

    UPD 18.01.2025: Patch updated to 1.42a version

    UPD 23.01.2025: Patch updated to 1.42b version

    UPD 27.01.2025: Patch updated to 1.42c version

    UPD 22.02.2025: Patch updated to 1.42e version

    UPD 29.03.2025: Patch NOT need to be updated to 1.42g version
    (Script Files of patch not changed in W3EE Redux)

    P.S. I'm not actively playing The Witcher 3 at the moment, but I try to keep an eye out for updates for the W3EE Redux mod and update the patch.
    1. Thezibaim
      Thezibaim
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      You're the boss dude !!
    2. obistatic
      obistatic
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      bro can u please guide or tell me how to merge this mod with brother in arms compat patch? i am having script error on merging with bio w3ee redux compat patch.
    3. IIResidentII
      IIResidentII
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      Hi! Sorry, I don't use the BiA mod myself
    4. obistatic93
      obistatic93
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      what about merging it with w3ee redux? which scripts need to be merged can u please share
    5. IIResidentII
      IIResidentII
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      what about merging it with w3ee redux? which scripts need to be merged can u please share

      The patch does not need to be merged with the W3EE Redux mod!!! Just give priority to the patch over the W3EE Redux mod.

      Read carefully the patch description on the main page
    6. P00LE
      P00LE
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      I'm getting script compilation errors after instaling this patch
    7. je1992
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      I get these errors:
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(142): Could not find function 'isWeaponRune'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(147): Could not find function 'isArmorUpgrade'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(165): Could not find function 'isPainting'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(173): Could not find function 'isPainting'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1091): Could not find function 'isWeaponRune'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1094): Could not find function 'isArmorUpgrade'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1100): I dont know any 'IFT_OilsBombs'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1110): Could not find function 'isPainting'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1116): Could not find function 'isPainting'
      Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1153): I dont know any 'IFT_OilsBombs'
      Error [mod0_vladimirui_eepatch_ng]game\definitionsmanager.ws(112): I dont know any 'IFT_OilsBombs'
      Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(568): To few params in call to function 'ResetEntityPosition'

      Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
      Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
      Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code.
      Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code.
      Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
      Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script
      Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
    8. IIResidentII
      IIResidentII
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      Guys, if you have script compilation errors, most likely you have not merged the mods correctly via Script Merger or you have the wrong order of mods loading. I don't have any compilations errors with my 100+ mods. Also some mods may not be compatible with W3EE Redux.
    9. Classified27
      Classified27
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      Спасибо тебе за твой труд!
    10. PsycheY
      PsycheY
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      Could you please provide an update for the 1.42d patch? Thank you very much!I know how to update script files, but I'm unsure whether panel_enchanting.redswf needs to be updated.
    11. IIResidentII
      IIResidentII
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      Updated the download link for the patch for version 1.42e. The file you mentioned is not required in the update as it is not used in the patch.
    12. IronmanToday
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      @IIResidentII Hey, man! Any plans for the new update? Thanks a lot : ) 
  2. TOLiHo
    TOLiHo
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    Hi. I came across the fact that some icons are missing from the skill development menu. I use BiA, Gwent Redux
  3. dapimpstarexplod
    dapimpstarexplod
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    Hello all,

    Attempting to install Vlad UI for W3EERedux with BIA among other mods.

    Getting the following error line:

    "Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(568): To few params in call to function 'ResetEntityPosition'"

    Unsure how best to proceed. Any advice? Is it a priority fix?
  4. InFeaRnO
    InFeaRnO
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    So...no way to play with VladUI+W3EER+BIA+Gwent Redux, am I right?
    1. LunarKnightz
      LunarKnightz
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      1BIA have patch with w3eer
      https://www.nexusmods.com/witcher3/mods/8875
      ​2 gwent have patch too
      https://www.nexusmods.com/witcher3/mods/8128
      https://www.nexusmods.com/witcher3/mods/5256
       I suggest merge them with Vanilla
      it was not difficult
      English is not my native language, I hope you can understand
    2. InFeaRnO
      InFeaRnO
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      Yeah, I tried to merge this one with Bia+W3eer patch, but there are too many strings to consider (in playerWitcher.ws), I'm in fear to break something
    3. LunarKnightz
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      It's not difficult, believe me, but one thing to note, because when you merge, you just merge the patches with the other scripts, For example, vlad, w 3ee, vlad patch at the same time, just consider merging vlad patch with other scripts, the reason should be high priority script code automatically overrides low priority, so don't merge scripts required by kotu 24 that can't be merged! !! I suggest merging with vanilla game if you still don't understand, you can look through the comments section, someone asked the bia merge question, the author gave the answer, I'm a code idiot, but I also managed to merge files, and finally, remember to back up your mod folder in case of an unexpected merge
    4. kotu24
      kotu24
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      InFeaRnO
      Remove playerWitcher.ws from Brother and Brother EE patch
      https://ibb.co/qW0tSFV

      Download the gwent patch from vladimir's optional files page and set the priority
      mod0GwentReduxVladimirUIPatch > modGwentRedux > modVladimirUI

      For gwent and EE's .xml bundled files, make EE win
      Or download PhiloSocio's W3EE Redux gwent Patch and set the priority
      modPatchGwentRedux_W3EE_W3EERedux > modW3EE > modGwentRedux

      These pages are located at the links provided by LunarKnightz
    5. InFeaRnO
      InFeaRnO
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      Thank you for your replies. I'll definitely try to put them in good use. 
      About backing up mod folder - extra thanks!

      Upd. Looks like it works okay. 
    6. obistatic93
      obistatic93
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      hello brother. Can u please guide me how to merge scripts. i am using BIA W3EE REDUX and i have already installed BIA_W3EE COMPATIBILITY patch.my game is working alright but when i installed vlad ui and vlad ui w3ee patch. it's not working i dont know how to merge their scripts can u please share ur merging pics of if u can guide me i have tried everything but still not working
    7. TOLiHo
      TOLiHo
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      Has anyone figured out how to combine them? Otherwise I didn't succeed.
    8. TOLiHo
      TOLiHo
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      Hi, I tried to combine BiA and W3EE Redux (Gwent redux I don't use) as you suggest in the screenshot. But I get the error:

      Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(565): To few params in call to function 'ResetEntityPosition'
  5. P00LE
    P00LE
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    Enemy health bars don't show
  6. WyrmTitan99
    WyrmTitan99
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    Hi, I've noticed menues doubling up. I followed the instructions andI'm just wondering if you or anyone might know what is happening
    1. obistatic
      obistatic
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      did u solve the issue?
    2. Xarabo
      Xarabo
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      Can you show what you mean? I've been playing on and off for over a week, didn't notice anything
  7. Xarabo
    Xarabo
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    IIResidentIIis an absolute hero, thank you for the update
  8. stopdam
    stopdam
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    Hello Test 123
    ----------------------------------------------------
    VladimirUI EE 1.41a
    ----------------------------------------------------
    ** I only edit the script to make it work. Therefore, maybe something went wrong. and had to wait for the mod creator to come out and fix it.
    1. ALiRoit
      ALiRoit
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      你是我的上帝,非常感谢你
    2. Thezibaim
      Thezibaim
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      You're my savior !!
    3. Ivoltz
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      Hey Stopdam! First of all thanks for sharing the update! Im not sure if its only on my end but items sent to the horse saddlebag are not properly categorized, meaning ingredients show up at weapons and weapons show at ingredients and so on.
    4. stopdam
      stopdam
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      I can only edit the scripts. For the rest, I can't edit  blob0.bundle and metadata.store. I'm sorry.
    5. Ivoltz
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      Does this also happen on your end? Try puting a sword in the saddlebags and see on what category ends up after closing and opening them again.
  9. sdsn901
    sdsn901
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    Work for 1.32 old gen ?
  10. Ivoltz
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    Hey man! Is the patch working for 1.41 of W3EE? Cheers and thanks for the work!
    1. baron2r2r
      baron2r2r
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      Not working, couse 1.41 reworked mutations in alchemy.
    2. kotu24
      kotu24
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      Sorry everyone, I'm not playing Witcher 3 anymore. I've lost interest in the game
    3. Ivoltz
      Ivoltz
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      Fair enough man no worries!
    4. Thezibaim
      Thezibaim
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      Hope that someone else will release a patch for 1.41 ^^
  11. IIResidentII
    IIResidentII
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    Hey, everybody! Here is an updated version of the patch I made for W3EE Redux version 1.4.0. if anyone needs it.

    Download link: https://mega.nz/file/yABHALpI#2s8LnAUeujGAh4S0mV_dVVwrXA11Pgnv6Xbw3xGwsIM

    List of updated files:
    - characterMenu.ws.
    - guiBaseInventoryComponent.ws
    - guiTooltipComponent.ws
    - hudModuleItemInfo.ws
    - inventoryComponent.ws
    - inventoryMenu.ws
    1. StormySigil
      StormySigil
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      Thank you!!!
    2. RomulusXIII
      RomulusXIII
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      Thank you for sharing!
    3. MangyCarl
      MangyCarl
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      Does this work on 1.41?
    4. Thezibaim
      Thezibaim
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      Same, does it work with 1.41 ?