bro can u please guide or tell me how to merge this mod with brother in arms compat patch? i am having script error on merging with bio w3ee redux compat patch.
I get these errors: Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(142): Could not find function 'isWeaponRune' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(147): Could not find function 'isArmorUpgrade' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(165): Could not find function 'isPainting' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(173): Could not find function 'isPainting' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1091): Could not find function 'isWeaponRune' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1094): Could not find function 'isArmorUpgrade' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1100): I dont know any 'IFT_OilsBombs' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1110): Could not find function 'isPainting' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1116): Could not find function 'isPainting' Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1153): I dont know any 'IFT_OilsBombs' Error [mod0_vladimirui_eepatch_ng]game\definitionsmanager.ws(112): I dont know any 'IFT_OilsBombs' Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(568): To few params in call to function 'ResetEntityPosition'
Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code. Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
Guys, if you have script compilation errors, most likely you have not merged the mods correctly via Script Merger or you have the wrong order of mods loading. I don't have any compilations errors with my 100+ mods. Also some mods may not be compatible with W3EE Redux.
Could you please provide an update for the 1.42d patch? Thank you very much!I know how to update script files, but I'm unsure whether panel_enchanting.redswf needs to be updated.
1BIA have patch with w3eer https://www.nexusmods.com/witcher3/mods/8875 2 gwent have patch too https://www.nexusmods.com/witcher3/mods/8128 https://www.nexusmods.com/witcher3/mods/5256 I suggest merge them with Vanilla it was not difficult English is not my native language, I hope you can understand
It's not difficult, believe me, but one thing to note, because when you merge, you just merge the patches with the other scripts, For example, vlad, w 3ee, vlad patch at the same time, just consider merging vlad patch with other scripts, the reason should be high priority script code automatically overrides low priority, so don't merge scripts required by kotu 24 that can't be merged! !! I suggest merging with vanilla game if you still don't understand, you can look through the comments section, someone asked the bia merge question, the author gave the answer, I'm a code idiot, but I also managed to merge files, and finally, remember to back up your mod folder in case of an unexpected merge
InFeaRnO Remove playerWitcher.ws from Brother and Brother EE patch https://ibb.co/qW0tSFV
Download the gwent patch from vladimir's optional files page and set the priority mod0GwentReduxVladimirUIPatch > modGwentRedux > modVladimirUI
For gwent and EE's .xml bundled files, make EE win Or download PhiloSocio's W3EE Redux gwent Patch and set the priority modPatchGwentRedux_W3EE_W3EERedux > modW3EE > modGwentRedux
These pages are located at the links provided by LunarKnightz
hello brother. Can u please guide me how to merge scripts. i am using BIA W3EE REDUX and i have already installed BIA_W3EE COMPATIBILITY patch.my game is working alright but when i installed vlad ui and vlad ui w3ee patch. it's not working i dont know how to merge their scripts can u please share ur merging pics of if u can guide me i have tried everything but still not working
Hello Test 123 ---------------------------------------------------- VladimirUI EE 1.41a ---------------------------------------------------- ** I only edit the script to make it work. Therefore, maybe something went wrong. and had to wait for the mod creator to come out and fix it.
Hey Stopdam! First of all thanks for sharing the update! Im not sure if its only on my end but items sent to the horse saddlebag are not properly categorized, meaning ingredients show up at weapons and weapons show at ingredients and so on.
167 comments
Download link: https://mega.nz/file/OMwUEYSQ#GPydepUfUXQ-Nvdyr8NL-gjGNK00u4emKXtlq6zc9z8
Don't forget to follow the Clearing Potion use instructions from the W3EE Redux mod page when upgrading from versions before 1.4.1.
List of updated bundle files from 1.40 version:
- geralt_mutations.xml
- geralt_skills.xml
List of updated script files from 1.40 version:
- alchemyMenu.ws
- characterMenu.ws
- hudModuleBuffs.ws
- playerWitcher.ws
- hud.ws
- hudModuleEnemyFocus.ws
- hudModuleWolfHead.ws
- hudModuleInteractions.ws
- hudModuleQuests.ws
- inventoryComponent.ws
- playerWitcher.ws
UPD 18.01.2025: Patch updated to 1.42a version
UPD 23.01.2025: Patch updated to 1.42b version
UPD 27.01.2025: Patch updated to 1.42c version
UPD 22.02.2025: Patch updated to 1.42e version
UPD 29.03.2025: Patch NOT need to be updated to 1.42g version
(Script Files of patch not changed in W3EE Redux)
P.S. I'm not actively playing The Witcher 3 at the moment, but I try to keep an eye out for updates for the W3EE Redux mod and update the patch.
The patch does not need to be merged with the W3EE Redux mod!!! Just give priority to the patch over the W3EE Redux mod.
Read carefully the patch description on the main page
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(142): Could not find function 'isWeaponRune'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(147): Could not find function 'isArmorUpgrade'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(165): Could not find function 'isPainting'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guicontainerinventorycomponent.ws(173): Could not find function 'isPainting'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1091): Could not find function 'isWeaponRune'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1094): Could not find function 'isArmorUpgrade'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1100): I dont know any 'IFT_OilsBombs'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1110): Could not find function 'isPainting'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1116): Could not find function 'isPainting'
Error [mod0_vladimirui_eepatch_ng]game\gui\_old\components\guiplayerinventorycomponent.ws(1153): I dont know any 'IFT_OilsBombs'
Error [mod0_vladimirui_eepatch_ng]game\definitionsmanager.ws(112): I dont know any 'IFT_OilsBombs'
Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(568): To few params in call to function 'ResetEntityPosition'
Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code.
Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
panel_enchanting.redswf
needs to be updated.Attempting to install Vlad UI for W3EERedux with BIA among other mods.
Getting the following error line:
"Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(568): To few params in call to function 'ResetEntityPosition'"
Unsure how best to proceed. Any advice? Is it a priority fix?
https://www.nexusmods.com/witcher3/mods/8875
2 gwent have patch too
https://www.nexusmods.com/witcher3/mods/8128
https://www.nexusmods.com/witcher3/mods/5256
I suggest merge them with Vanilla
it was not difficult
English is not my native language, I hope you can understand
Remove playerWitcher.ws from Brother and Brother EE patch
https://ibb.co/qW0tSFV
Download the gwent patch from vladimir's optional files page and set the priority
mod0GwentReduxVladimirUIPatch > modGwentRedux > modVladimirUI
For gwent and EE's .xml bundled files, make EE win
Or download PhiloSocio's W3EE Redux gwent Patch and set the priority
modPatchGwentRedux_W3EE_W3EERedux > modW3EE > modGwentRedux
These pages are located at the links provided by LunarKnightz
About backing up mod folder - extra thanks!
Upd. Looks like it works okay.
Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(565): To few params in call to function 'ResetEntityPosition'
----------------------------------------------------
VladimirUI EE 1.41a
----------------------------------------------------
** I only edit the script to make it work. Therefore, maybe something went wrong. and had to wait for the mod creator to come out and fix it.
Download link: https://mega.nz/file/yABHALpI#2s8LnAUeujGAh4S0mV_dVVwrXA11Pgnv6Xbw3xGwsIM
List of updated files:
- characterMenu.ws.
- guiBaseInventoryComponent.ws
- guiTooltipComponent.ws
- hudModuleItemInfo.ws
- inventoryComponent.ws
- inventoryMenu.ws