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This page was last updated on 04 May 2024, 3:23PM
- Changelogs
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Version v2.19
- Performance improvements.
- Turning off interaction hints will now only display the interaction icon if the player is within range, instead of turning it off completely.
- Small fix for Orianna not dropping the bruxa fang in certain cases.
- Added injured walk animation when the player is below 30% health and out of combat.
- Double-tapping the target-lock button will enter analysis mode, displaying relevant information on the selected target.
- Fixed an issue with quickslot special items blocking the usage of bombs or other items.
- Fix for xeno swarm soldiers giving the player 100% poison resistance.
- Added the chimera mantichora to Toussaint.
- A rainbow will manifest in the world, lasting for 5 minutes after the weather changes to clear. Applies to all maps except for the isle of the mists and the spiral world.
- Fix for swarm mothers being immortal.
- Shockwave fists option in combat settings is removed, with sorcerer fists replacing it.
- Sorcerer moveset is accessible in equipment mode by equipping the mage gauntlets, which have a 5% drop rate from rogue mages.
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Version v2.10
- Improved each mage staff's visuals and made them even more distinct from one another.
- Pressing the target lock button (default button Z on kb&m) will additionally display HUD markers as well.
- Various monster hunt targets in Velen and Skellige have been immensely augmented to be smarter, faster, and deadlier.
- Fix for interaction buffer affecting place of power.
- Using rend while having the Leviathan Axe (https://www.nexusmods.com/witcher3/mods/5629) equipped will throw the axe.
Press the use item button (middle mouse button by default on kb&m) to call the axe back.
The longer rend is held down before releasing, the more damage the axe does, and will guarantee a 3 second freeze.
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Version v2.07
- Small fix for human fear system triggering at improper times and occurring too often.
- Added 60 second cooldown for nekker guardian spawning again after it is killed, so to prevent it from spawning repeatedly when under attack by more than three nekkers.
- Removed some spawn locations for monsters in Velen to prevent combat bugs.
- Compass is now enabled as default for 3D markers. Settings can be adjusted in HUD settings.
- Added visual HUD marker for closest enemy.
- Added option to disable minimap.
- Added option to hold down the interact button, which will proceed to auto-interact with available elements, like looting.
- Caranthir's staff will now drop from EH's Caranthir boss. Ziraeal swords moved to Assassins of the Profaned Ichor as drops.
- Added two merge files, hudModuleMinimap2.ws and hudModuleQuests.ws
- Removed merge file hudModuleOneliners.ws
- Delete and replace mod_EH and re-merge scripts if updating.
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Version v2.02
- The Everstorm will now only spawn after 16 hours into a save, and will only become active after 16 minutes, alternating between active and inactive states every 16 minutes after that. States are signified by the presence of red lightning within the clouds.
- Increased the hitbox angle of all player weapon attacks by more than double.
- Increased chance of human enemies panicking upon the player killing their companions.
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Version v2.0
- Wielding any weapon with the Iris ability will now give the player health regeneration based upon player missing health.
- Added option to adjust enemy max health in damage settings.
- All special abilities from the special abilities menu are now items, some of which can be found as drops from various enemies, while others are tied to other items or abilities, and given/taken away from the player depending on if the player has those other items/abilities.
- Special abilities menu is removed.
- Added the Concentrated Drowner Extract item, which has a chance of dropping from any drowner.
- Drowner pheromones affecting swim speed is removed.
- Added mage staffs to the game. Currently has three different types: sand, water, and fire.
Staffs switch to ranged mode if the player has adrenaline levels and stamina above 0.
- Sand mage's staff is given to the player after defeating the Ofieri mage from the HoS DLC.
- Water mage's staff is given to the player after defeating the hermit in B&W DLC.
- Fire mage's staff is given to the player after defeating Carduin of Lan Exeter, who can be found outside of Oxenfurt after Radovid's death. - Various other miscellaneous bugfixes and optimizations.
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Version v1.97
- Performance tweaks to the Everstorm.
- Changed the Everstorm's moving patterns to be faster and in a larger radius around the map.
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Version v1.95
- More bugfixes + performance tweaks.
- Calidus knights and demonic constructs now have a low chance of dropping their weapons upon death.
- Added option in Miscellaneous Settings to instantly mount horse using the call horse button.
- Pressing the call horse button as close as possible to Roach will allow the player to mount.
- Toned down glow of Zireal swords.
- Adjusted size and positioning of silver version of sword claws.
- Added the Everstorm into all maps:
- Only spawns after 10 hours into a save.
- Both enemies and the player take double damage in the heart of the storm.
- The player gains infinite stamina while within the heart of storm.
- Red lightning will spawn within the storm every 20-40 seconds.
- Each lightning strike has a 25% chance to spawn a thunderclast, which despawns after 15-30 seconds.
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Version v1.93
- Forest god shadows are fixed and upgraded. Fix for forest god shadows taking too much damage.
- Berstuk now has a vastly more deadly AI.
- Using the Hen Gadith gloves gives blood claws instead of regular vampire claws, if using the vampire claw moveset.
- Fix for enemies affected by fear dying upright if killed by a weapon that only dismembers.
- Fix for improper sounds playing when parrying with fists.
- Grandmaster bear armor now has additional furs on shoulders and arms.
- Implemented a small fix for sword-walk function consistency.
- Fixed naming issue with shades of iron lion witcher enemies.
- Forward + heavy attack with Augmented Zireal swords now dashes through enemies. Costs 12.5% max stamina to use.
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Version v1.89
- Split encounters settings menu into events settings and additional world encounters settings, with additional options for events.
- Fix for lion witcher enemies from Shades of Iron potentially refusing to die.
- Toussaint knight armors, vampire armors, and select higher tiers of the gryphon and bear witcher armors have additional armor pieces attached to them when equipped. Hoods for knight armors and vampire armors are replaced with a helmet.
- Fix for vampire claws in equipment mode not working correctly.
- More performance improvements.
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Version v1.87
- Botchling enemy in the Family Matters quest is replaced by a custom botchling boss.
- Botchlings are added to Velen. Can be found near villages. Follow the crows.
- Small fix for nekurat spawning.
- Fix for potential issue with t-posing dwarves after death.
- Events are delayed from occurring until a minimum of 5 hours of total playtime has passed for any given save.
- Dismemberments and finishers are entirely excluded from fistfights to prevent bugs.
- Added the vendigo and swarm mothers into Skellige and Toussaint.
- Added weakness to fire for xeno swarm enemies.
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Version v1.85
- Added knockers and nekurat to Velen.
- Added the crystalized kestrel skull, capable of summoning a magical kestrel to aid in combat. Obtained after finishing the quest The Last Wish and re-affirming romance with Yennefer.
- Fix for ghoul rotation during projectile shots.
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Version v1.84
- Bugfixes.
- Added additional vfx to horse gallops and canter movements.
- Added non-hostile crow swarms to major maps at certain locations. Can be disabled in Visual Settings. Default is enabled.
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Version v1.83
- Events now cannot spawn simultaneously.
- Sign Combo System now deactivates all active symbols after 10 seconds if the player backs off from landing consecutive hits on enemies while having enough stamina to cast signs.
Also deactivates all active symbols if the rage system activates. - Expanded the jump-glide system in the Movement Settings ---> Jump Settings menu.
- Increased deadliness of plumard AI.
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Version v1.82
- Fixed some scabbard clipping issues with new sabres.
- Added more exceptions to the replacement scabbards.
- Implemented fix for certain cases where the player gets stuck (again).
- Disabled encounters during horse races.
- Darkness settings are now capable of being adjusted in real time, instead of having to wait until next nightfall or saving and reloading the game.
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Version v1.78
- Implemented the Sign Combo System.
- Disabled additional snow vfx in blizzard weather to prevent system overload.
- Removed taunt at the end of the normal slide-back dodge.
- Fixes to potential issue with floating shields being left behind when the enemy disappears.
- Added option to disable additional vfx for iconic weapons (Aerondight, Iris, etc)
- Added option to enable alternative scabbards for steel and silver swords.
- Added two additional weapons, Rosa Novalis and True Iris:
- Rosa Novalis is obtained from taking the violet rose out of Iris' dream.
- True Iris is obtained from taking the rose and beating O'Dimm in his own game. - Fix for me accidentally breaking select weapon movesets in Equipment Mode.
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Version v1.75
- Fix for Naglfar rotation in the sky in relation to the camera angle and player.
- Small fixes for certain odd HUD behavior after entering and exiting menu.
- Added additional damage reduction for allies.
- Added additional dismemberment options in Finisher/Dismemberment Settings in Combat Settings.
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Version v1.73
- More fixes for circumstantial cases where the player will become unresponsive.
- Encounter spawns are removed upon entering cutscenes.
- More fixes to certain shields being frozen in mid-air when the npc that uses it dies while inside a cave or building.
- Added delays to the activation of certain tutorials.
- Added D'ao encounters to Velen and Toussaint.
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Version v1.72
- Reworked Mula AI. Mula enemies now take 7.5% maximum health damage on hit. They are also now susceptible to the rage system.
- Fixes for a bunch of stuff being broken because of performance improvements.
- More performance improvements.
- Weather changes when the Naglfar enters the world.
- Added chironex herds to Velen.
- More fixes to interactions with second life mutation.
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Version v1.70
- Performance improvements for lower-end systems.
- Imlerith moveset sidearm now changes depending on weapon held and whether or not static weapon option is enabled in other weapon modes outside of Equipment Mode, instead of always being claws. Sidearm is disabled if the player has any item held in the left hand.
- Small fix for the player getting stuck if they switch combat moveset styles while performing a vanilla animation (ie. Second life recovery animation).
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Version v1.69
- Fix for EH disabling ToSaA throwing knives.
- Fix for potential issue with the player getting stuck if they attempt to move while performing a non-combat interaction animation ( ie. knocking on doors etc ).
- Fix for typo in encounters menu.
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Version v1.68
- Fixed Heart of Garmr pet being broken.
- Whether each individual custom enemy encounter location spawns an enemy is now completely based upon chance.
Can be modified in the encounters menu.
Requires reload upon making any changes.
If updating, select the Default preset at the top first.
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Version v1.67
- Fixed a small issue with sign cast timings.
- Optimized performance of Igni vfx a bit more.
- Fix for heavy weapon dismember issue.
- Fixed a bug where Dettlaff cannot be dismembered at the end of the Tesha Mutna quest in B&W dlc.
- Added various valuable loot for custom enemies.
- Forest God Shadows now take an additional 7.5% maximum health damage per hit.
- Decreased transformation item HP drain.
- Added Iridescent Shaelmaar encounter in Velen and Toussaint.
- The Cursed Shaelmaar Carapace drops from the Iridescent Shaelmaar. Capable of transforming the player into a shaelmaar.
- Added option to disable holding guard and roll to skate. Default is disabled.
- Decreased blendout time for animations for more distinct transitions between them.
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Version v1.64
- Added option to toggle off horse riders in major settlements in Velen in Visual Settings. Requires reloading the game to take effect. Option is enabled by default. If updating, turn it on then off to disable.
- Fix for EH breaking the sithis hood in Shades of Iron.
- Added Player Overall Damage Multiplier and Player Overall Damage Taken Multiplier sliders in Damage Settings.
- Increased blendout time for torso finisher animations.
- Small fix for stuff freezing in the air when dying. Remerge btTaskDeath.ws if you have other mods that affect it.
- Implemented failsafe that prevents a small chance of the player freezing when performing certain actions while performing the sword-walk.
- Fixed the vanilla bug of humans looping their death facial expression upon death.
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Version v1.61
- Fix for entering and exiting sneaking flagging non-hostile units and turning them hostile.
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- Author's activity
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May 2024
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04 May 2024, 3:23PM | Action by: errornoaccess
Changelog added
'Change log added for version v2.19'
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04 May 2024, 3:22PM | Action by: errornoaccess
File added
'EH_INSTALLER [version v2.19]'
April 2024
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08 Apr 2024, 2:46AM | Action by: errornoaccess
Changelog added
'Change log added for version v2.10'
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08 Apr 2024, 2:46AM | Action by: errornoaccess
File added
'EH_INSTALLER [version v2.10]'
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03 Apr 2024, 11:16PM | Action by: errornoaccess
Changelog added
'Change log added for version v2.07'
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03 Apr 2024, 11:15PM | Action by: errornoaccess
File added
'EH_INSTALLER [version v2.07]'
March 2024
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20 Mar 2024, 4:46PM | Action by: errornoaccess
Changelog added
'Change log added for version v2.02'
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20 Mar 2024, 4:45PM | Action by: errornoaccess
File added
'EH_INSTALLER [version v2.02]'
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13 Mar 2024, 12:49AM | Action by: errornoaccess
Changelog added
'Change log added for version v2.0'
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13 Mar 2024, 12:48AM | Action by: errornoaccess
File added
'EH_INSTALLER [version v2.0]'
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13 Mar 2024, 12:31AM | Action by: errornoaccess
Attribute change
'Description changed.'
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04 Mar 2024, 3:13PM | Action by: errornoaccess
Changelog added
'Change log added for version v1.97'
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04 Mar 2024, 3:12PM | Action by: errornoaccess
File added
'EH_INSTALLER [version v1.97]'
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02 Mar 2024, 9:34PM | Action by: errornoaccess
Changelog added
'Change log added for version v1.95'
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02 Mar 2024, 9:33PM | Action by: errornoaccess
File added
'EH_INSTALLER [version v1.95]'
February 2024
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22 Feb 2024, 4:25PM | Action by: errornoaccess
Changelog added
'Change log added for version v1.93'
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22 Feb 2024, 4:23PM | Action by: errornoaccess
File added
'EH_INSTALLER [version v1.93]'
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22 Feb 2024, 7:55AM | Action by: errornoaccess
Attribute change
'Description changed.'
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22 Feb 2024, 7:43AM | Action by: errornoaccess
Attribute change
'Description changed.'
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22 Feb 2024, 7:41AM | Action by: errornoaccess
Attribute change
'Description changed.'
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