I installed it and the mod seems to have no effect. In my current playthrough i've unlocked mutations and maybe that's why it doesn't work? Perhaps that's something you can lock into?
I really appreciate what this mod is supposed to do, so would be great if it worked.
Ok I give Mutation system a try by console command, and thing work fine (see images). And I find a work around solution to equip Perk to additional skill slot, which normaly color restricted to only red/green/blue, is equip my Perk skill to a normal skill slot with a red/green/blue Mutagen, so when equiped, my Perk changed color and can be drag/drop to restricted slots. I will look to find a way to allow equip Perk to these slots normally.
Edit: There is a mod called "Any Skill in Mutation Slot" but I can't make it work, maybe you can give it a try?
Edit2: I'm uploading an optional version allowing equip any skill to these slots.
First of i ran your mod again with the script merger (which i didn't do when i first wrote my comment), and then your mod worked fine.
However, i think i misunderstood the mod until now. I thought that fx green/alchemy perks would work with blue mutagen. But its the brown/general perks that now work with all mutagens.
So my question is probably just if its possible to make a version of this mod where all types of perks works with all types of mutagens?
I don't know if this is hard to program/mod, but if it's possible i would really appreciate it :)
I've uploaded your request version. While doing so I already changed some of old mod's file name so remember to delete your old mod and run Script Merger.
Heloo, i tried to instal it and unfortunately there was an error.
Error [mod0000_mergedfiles]game\gui\menus\charactermenu.ws(2335): syntax error, unexpected TOKEN_VAR, near 'var'
Can you help?
PS. This is lines of code.
var baseString : string; var argsInt : array<int>; var argsFloat : array<float>; var argsString : array<string>; var arg : float; var ability : SAbilityAttributeValue; var witcher : W3PlayerWitcher;// var popBonus : int;//
witcher = GetWitcherPlayer();
// modPerkAlwaysLinkMutagen var arg_focus, arg_stamina, arg_duration : float; <--------------This here is line 2335 var min, max : SAbilityAttributeValue; var dm : CDefinitionsManagerAccessor; // modPerkAlwaysLinkMutagen
Okay i managed, the "var" lines must be above witcher=GetWitcherPlayer(); line.
Hi I think you use one of my "not that merge friendly" mod. Please move that line ("witcher = GetWitcherPlayer();") to below all these var... lines. Edit: Glad you fixed it yourself.
That's just a recommendation. You can try it, but a lot of people report of Vortex do not install mod correctly, and when something when wrong with modding, it usually mean you have to do a fresh install again.
12 comments
I really appreciate what this mod is supposed to do, so would be great if it worked.
Edit: There is a mod called "Any Skill in Mutation Slot" but I can't make it work, maybe you can give it a try?
Edit2: I'm uploading an optional version allowing equip any skill to these slots.
First of i ran your mod again with the script merger (which i didn't do when i first wrote my comment), and then your mod worked fine.
However, i think i misunderstood the mod until now. I thought that fx green/alchemy perks would work with blue mutagen. But its the brown/general perks that now work with all mutagens.
So my question is probably just if its possible to make a version of this mod where all types of perks works with all types of mutagens?
I don't know if this is hard to program/mod, but if it's possible i would really appreciate it :)
Have a good one!
Error [mod0000_mergedfiles]game\gui\menus\charactermenu.ws(2335): syntax error, unexpected TOKEN_VAR, near 'var'
Can you help?
PS.
This is lines of code.
var baseString : string;
var argsInt : array<int>;
var argsFloat : array<float>;
var argsString : array<string>;
var arg : float;
var ability : SAbilityAttributeValue;
var witcher : W3PlayerWitcher;//
var popBonus : int;//
witcher = GetWitcherPlayer();
// modPerkAlwaysLinkMutagen
var arg_focus, arg_stamina, arg_duration : float; <--------------This here is line 2335
var min, max : SAbilityAttributeValue;
var dm : CDefinitionsManagerAccessor;
// modPerkAlwaysLinkMutagen
Okay i managed, the "var" lines must be above witcher=GetWitcherPlayer(); line.
Edit: Glad you fixed it yourself.