How can i post a screenshot not via net with sites like Imgur, but directly by my pc? Engine script compiler text: 1)BiA overrides RA: Error [modradialmenupausefix]local\radialpopupclosehandler.ws(26): Could not find function 'EnableRadialInputDelayed'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
2)RA overrides Bia: Error [modbrothersinarms]local\bia_versioning.ws(86): 'BIA_VersioningManager' is not a member of '&handle:CPlayerInput' Error [modbrothersinarms]local\bia_versioning.ws(88): 'BIA_VersioningManager' is not a member of '&handle:CPlayerInput' Error [modbrothersinarms]local\bia_versioning.ws(90): 'BIA_VersioningManager' is not a member of '&handle:CPlayerInput'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
You're right, now the game starts; so I should decide to overwrite 2 mods just in case Script Merger tells me that scripts are "non-mergeable" such as bundled non-text, right?
Scripts. Always merge them. If one mod told not, it recommended to delete the conflict mod.
Bundled Text. Merge them, but if you got merged conflict and don't know how to solve, close it and leave them unmerge. Also don't merge any "overhaul" mod in that case.
Bundled Non Text. You can't merge them but you can resolve with priority. The Lower is the Number. The Higher is the Priority.
I wanted to offer an update about my use of the mod using a Xbox 360 controller. I've learned (for my install), that while I cannot consume potions, etc., by pressing the D-pad up or down (which ever combination) or switch items that way. I can change potions, oils, consumable items like this:
1. Tap the Left-Bumper button on the controller, which brings up the radial menu and now truly pauses the game (your mod). i.e., no animations of NPCs, etc., in the background. I believe that time is standing still, and the mod is working offering a "true-pause".
2. The potions shown (for example in my uploaded picture which was added to your mod's images (thanks), the items shown at the top-left of the screen) can be chosen by pressing the D-pad left or right, and then pressing the Green A button to select an item that I want to use next.
2a. Then when back in gameplay and after the radial menu has closed - by pressing the Red B button, I can press the D-pad up or down to consume the items, potions I've selected (but not within the paused radial menu screen).
3. I cannot change between potions, bombs, etc., pressing the D-pad up or down (the clink sound), but I can change those shown "categories" by pressing the Yellow - Y button on the controller.
* TIP, FriendlyHUD's latest version 4.04 mod will not allow this mod's "pause" function to work, (time still passes while the radial menu is pause), and because FriendlyHUD removes some code, "one line @ line 333" that disallows the pause of the radial menu? No explanation was given for the code removal "need". I did ask what was the issue if left in, but I received no reply on that question, so I've added it back to the code, and this mod's "pause" worked again.
I have both mods working together as well as they can, I like both, so I can live with these little issues, I don't change potions, bombs, etc., while in battle, so I'm okay with the current situation.
you're right, with the latest update of FriendlyHUD, they removed that one line of code. this is because that line was removed in vanilla scripts in 4.04 and was causing the bugs I mentioned in the description. however, this mod already brings back that one line so you should be able to merge them safely without needing to edit it by yourself anyway. I'm also using this mod with the latest FriendlyHUD and they work without any issues.
I tried it and it doesn’t work, the pause is not enabeled. I also use your other ARM mod, in which I have noticed problems sometimes. When changing between one type of bomb or another, it is no longer possible to do so. You have to enter the inventory to be able to change it.
My problem has been solved thanks to the observation of cRunchTM76, the folder structure in the zip file is incorrect, the “mods” folder is missing for the installation to be done correctly. Now I’m going to test how it works. Thanks again for your work. You modders have earned heaven.
I'm glad my information could help you get the mod installed.
You said:
"When changing between one type of bomb or another, it is no longer possible to do so. You have to enter the inventory to be able to change it".
Question:
Is this still an issue for you now having the mod installed and enabled, or can you now use the D-pad up, up to change potions, etc., while paused?
That's if your using a controller to play the game. Personally, I don't use the keyboard, with the exception of the console ` tild key, and to zoom-out a "bigger" mini-map with the , comma key.
I'm glad you thanked RasitAyaz for the mod, that was nice in 2023. I'm sure he would appreciate some kudos as well, if the mod or his "supportive" player replies helps you in some way.
Someone with mod install errors, maybe this is why?
* Using the wrong folder structure to install the mod:
Radial Menu Pause Fix-8426-4-04-1-1691048918\Radial Menu Pause Fix\modRadialMenuPauseFix
Won't be in the mods folder.
* It should be for Mod Manager (I don't use Vortex):
Inside your Radial Menu Pause Fix-8426-4-04-1-1691048918 .zip file.
mods\modRadialMenuPauseFix
===
I right-clicked on the modRadialMenuPauseFix folder in the extracted Radial Menu Pause Fix-8426-4-04-1-1691048918\Radial Menu Pause Fix folder, and created a .zip file of my own to install through Mod Manager, named modRadialMenuPauseFix.zip and the mod installed correctly.
===
Another option is:
To manually install the extracted folder modRadialMenuPauseFix into the game's mods folder, and then do Script Merger testing.
Thanks for the mod, I thought I was done installing mods, and getting on with playing the game, but NO... you just had to go and fix something else, now didn't you.
* If the mod works (it does mostly), I'll endorse and give you some kudos.
===
Playtesting results:
===
Script merger results for (my) installed mods with file conflicts with the Radial Menu Pause Fix mod:
===
All three merges were complete with 0 issues.
===
modFriendlyHUD modRadialMenuPauseFix
game\gui\hud\modules\hudModuleRadialMenu.ws
===
modFriendlyHUD modRadialMenuPauseFix
game\player\playerInput.ws
===
modFriendlyHUD modRadialMenuPauseFix
game\player\player\playerWitcher.ws
===
Although, You've said: "Inability to consume quick slot items with gamepad when radial menu open" bug fixed.
I only hear a clinking sound when d-pad up or down, no consumable is used until I'm out of the Redial Menu, other than that, the mod keeps the menu paused, no biggie.
thank you for reporting these problems, I downloaded the archive again and I was able to install the mod using this folder structure. I didn't realize it might cause trouble but I'm going to restructure my mods as you described from now on, apologies for the trouble.
about consuming the items on quick slots, I'm not exactly sure why this isn't fixed for you but can you switch quick slot items by double pressing? and after switching the item are you able to use the radial menu without any issues?
Yeah, I've read in other mod posts how people have folder structure issues when installing mods, so that's why I offered the heads-up, just incase the install might not go as well for some.
Like I said, I can consume items, out of the pause menu, but not while paused. I don't get to change from what I've already set-up to use, e.g. bombs, potions, etc.
This maybe an issue on my end, I'm using 77+ mods, one of those may be why this "option" is not available to me.
Thanks for the mod, I just like the fact I can pause the game, and time doesn't pass while I'm away from the game.
gotta ask about the folder structure, are you using the latest version (0.9.1) of mod manager? because sub-folder detection might be a feature added later on, not sure though.
thanks for the insights. you may be right, if you're unable to see the menu to swap quick slot items (one of the screenshots I shared) by double pressing dpad up or down, you're probably using some mod(s) that uses scripts from older versions of the game.
I don't know if this might be the issue I'm having with the mod "options".
I don't have your Alternative Radial Menu - ARM mod installed, maybe that's why you can consume or change "replace" item categories during the pause and I cannot, what do you think?
the feature you can see in the screenshot I shared does not belong to my alternative radial menu mod, it's a new vanilla feature added with the patch 4.04. you can also apply oils by long pressing dpad left or right.
I have too many edits and mods to track this down (reinstall mods one by one, not right now), so I'll live with just the pause, I can still use the potions, etc., from the main inventory screen, so I'm not totally screwed.
3 scripts and two local to fix that? wow... I really hope CDPR will use those fix, because I can't stand for slow menu pause (I played too much Zelda games...).
hope they do, they'll probably implement the fix better than me but at least I'm hoping them to realize they don't need such workarounds for these kind of situations.
29 comments
Engine script compiler text:
1)BiA overrides RA:
Error [modradialmenupausefix]local\radialpopupclosehandler.ws(26): Could not find function 'EnableRadialInputDelayed'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
2)RA overrides Bia:
Error [modbrothersinarms]local\bia_versioning.ws(86): 'BIA_VersioningManager' is not a member of '&handle:CPlayerInput'
Error [modbrothersinarms]local\bia_versioning.ws(88): 'BIA_VersioningManager' is not a member of '&handle:CPlayerInput'
Error [modbrothersinarms]local\bia_versioning.ws(90): 'BIA_VersioningManager' is not a member of '&handle:CPlayerInput'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Other mods i have installed: New Hairstyles and Beards For Geralt and Brothers in Arms - New Hairstyles and Beards For Geralt Patch which overrides Bia. Without Radial Menu no errors.
I wanted to offer an update about my use of the mod using a Xbox 360 controller. I've learned (for my install), that while I cannot consume potions, etc., by pressing the D-pad up or down (which ever combination) or switch items that way. I can change potions, oils, consumable items like this:
1. Tap the Left-Bumper button on the controller, which brings up the radial menu and now truly pauses the game (your mod). i.e., no animations of NPCs, etc., in the background. I believe that time is standing still, and the mod is working offering a "true-pause".
2. The potions shown (for example in my uploaded picture which was added to your mod's images (thanks), the items shown at the top-left of the screen) can be chosen by pressing the D-pad left or right, and then pressing the Green A button to select an item that I want to use next.
2a. Then when back in gameplay and after the radial menu has closed - by pressing the Red B button, I can press the D-pad up or down to consume the items, potions I've selected (but not within the paused radial menu screen).
3. I cannot change between potions, bombs, etc., pressing the D-pad up or down (the clink sound), but I can change those shown "categories" by pressing the Yellow - Y button on the controller.
* TIP, FriendlyHUD's latest version 4.04 mod will not allow this mod's "pause" function to work, (time still passes while the radial menu is pause), and because FriendlyHUD removes some code, "one line @ line 333" that disallows the pause of the radial menu? No explanation was given for the code removal "need". I did ask what was the issue if left in, but I received no reply on that question, so I've added it back to the code, and this mod's "pause" worked again.
content\scripts\game\gui\hud\modules\hudModuleRadialMenu.ws
I have both mods working together as well as they can, I like both, so I can live with these little issues, I don't change potions, bombs, etc., while in battle, so I'm okay with the current situation.
Thanks for the mod.
I'm glad my information could help you get the mod installed.
You said:
"When changing between one type of bomb or another, it is no longer possible to do so. You have to enter the inventory to be able to change it".
Question:
Is this still an issue for you now having the mod installed and enabled, or can you now use the D-pad up, up to change potions, etc., while paused?
That's if your using a controller to play the game. Personally, I don't use the keyboard, with the exception of the console ` tild key, and to zoom-out a "bigger" mini-map with the , comma key.
I'm glad you thanked RasitAyaz for the mod, that was nice in 2023. I'm sure he would appreciate some kudos as well, if the mod or his "supportive" player replies helps you in some way.
* Using the wrong folder structure to install the mod:
Radial Menu Pause Fix-8426-4-04-1-1691048918\Radial Menu Pause Fix\modRadialMenuPauseFix
Won't be in the mods folder.
* It should be for Mod Manager (I don't use Vortex):
Inside your Radial Menu Pause Fix-8426-4-04-1-1691048918 .zip file.
mods\modRadialMenuPauseFix
===
I right-clicked on the modRadialMenuPauseFix folder in the extracted Radial Menu Pause Fix-8426-4-04-1-1691048918\Radial Menu Pause Fix folder, and created a .zip file of my own to install through Mod Manager, named modRadialMenuPauseFix.zip and the mod installed correctly.
===
Another option is:
To manually install the extracted folder modRadialMenuPauseFix into the game's mods folder, and then do Script Merger testing.
Thanks for the mod, I thought I was done installing mods, and getting on with playing the game, but NO... you just had to go and fix something else, now didn't you.
* If the mod
works(it does mostly), I'll endorse and give you some kudos.===
Playtesting results:
===
Script merger results for (my) installed mods with file conflicts with the Radial Menu Pause Fix mod:
===
All three merges were complete with 0 issues.
===
modFriendlyHUD
modRadialMenuPauseFix
game\gui\hud\modules\hudModuleRadialMenu.ws
===
modFriendlyHUD
modRadialMenuPauseFix
game\player\playerInput.ws
===
modFriendlyHUD
modRadialMenuPauseFix
game\player\player\playerWitcher.ws
===
Although, You've said: "Inability to consume quick slot items with gamepad when radial menu open" bug fixed.
I only hear a clinking sound when d-pad up or down, no consumable is used until I'm out of the Redial Menu, other than that, the mod keeps the menu paused, no biggie.
===
FYI - I'm using a Xbox 360 Elite controller.
===
Thanks for the mod, endorsed and kudos given.
about consuming the items on quick slots, I'm not exactly sure why this isn't fixed for you but can you switch quick slot items by double pressing? and after switching the item are you able to use the radial menu without any issues?
Yeah, I've read in other mod posts how people have folder structure issues when installing mods, so that's why I offered the heads-up, just incase the install might not go as well for some.
Like I said, I can consume items, out of the pause menu, but not while paused. I don't get to change from what I've already set-up to use, e.g. bombs, potions, etc.
This maybe an issue on my end, I'm using 77+ mods, one of those may be why this "option" is not available to me.
Thanks for the mod, I just like the fact I can pause the game, and time doesn't pass while I'm away from the game.
I added an image to show it working in my game.
I don't know if this might be the issue I'm having with the mod "options".
I don't have your Alternative Radial Menu - ARM mod installed, maybe that's why you can consume or change "replace" item categories during the pause and I cannot, what do you think?
Old scripts, nope all next gen and 4.04 patched.
I have too many edits and mods to track this down (reinstall mods one by one, not right now), so I'll live with just the pause, I can still use the potions, etc., from the main inventory screen, so I'm not totally screwed.
I really hope CDPR will use those fix, because I can't stand for slow menu pause (I played too much Zelda games...).