Not good! This mod conflicted with so many of my other Next-Gen mods that it was crashing the game at the beginning before the cutscene even completed. One of the ELEVEN conflicts wouldn't even merge. As soon as I uninstalled it, the game worked fine again.
This is kind of an invalid comment. Like you blame the mod for not working correctly. It's just a fact that when you have multiple mods that change the same file, that you have to merge those scripts (with Script Merger). That's not any of the mods involved "fault", it's just how Witcher 3 modding works. This mod only changes two files. Apparently you then have 10 other mods that change the same file(s)? So those other 10 are just as much conflicting with each other...
actually, I had an issue which Geralt doesn't take nor make damage to enemies. I tried each of my mods one by one to figure out which mod caused the conflict (I don't have many) and when I had this mod alone in my folder, the issue was still there. (v4.04)
Well, first of all, that's a completely different issue than what you're replying to and second, I'm confident that it's not caused by this mod. There have been almost 40K downloads of the mod over a 1,5 year period and you're the first to mention this. I'm sure it's caused by something else.
If you want to prove it, delete everything in your Witcher 3 scripts and mods folders, then verify files from Steam/GOG so the default scripts are restored and try your issue again. Then install only this mod and try it again. Probably something left over from another mod.
I always play without auto sheath/unsheathe, because Geralt likes to sheath his sword way too much right into the fight (I guess when one of the enemy got a bit too far away, and the game thinks there is no enemy)
I had this so much, that it got annoyed in my first Playtrough, and I switch it really quick to off.
i gotta ask but why is this even needed why not go manual that way theres no need for this if anything id like to see a responsiveness mod as sometimes hes slow af to put it away
How do I uninstall this ? I feel uncomfortable with this mod, I appreciate your effort to make the mod, but after a few days I don't think this mod suits me, even after I delete the mod folder Geralt still Sheathe his sword
Well, the base game already has a feature where Geralt sheathes his sword automatically, it's just doesn't work all the time, and this mod fixes that. There is an option under the Options\Gameplay section where you can turn on "automatically draw swords"" (I think it's called that, or something similar). Maybe if you turn that off he'll also no longer put it away after combat.
Deleting the mod is enough to uninstall this. So the sheathing you're seeing now is just what the game itself does.
For some reason I am now getting this script compilation error even though I have no other mods installed using this script:
Error [modremembertosheathe]game\player\playerwitcher.ws(11811): Could not find function 'SetRadialPotionUpperTimer' Error [modremembertosheathe]game\player\playerwitcher.ws(11817): Could not find function 'SetRadialPotionLowerTimer'
I also checked your script against the vanilla one and they are identical except for your added code.
[edit] looks like the mod "Sound FX Toggle" is causing an issue with playerwitcher.ws even though it is not even using that script. [edit2] issue was caused by playerinput.ws not being updated.
I have the opposite 'problem'. Geralt sheathes his sword while running even in combat which makes fighting enemies (especially the ones which are able to fly) a chore. Can anything be done about that? Thanks in advance.
The running is not the problem here, it's the distance to the enemy. If the beast flies away a bit it get's out of combat range, and normally (though not always, hence this mod) Geralt sheathes his sword at end of combat. You can turn automatically sheathing weapons of completely in the game options by the way.
For a mod to fix that? Hmm... It would for example have to detect, that even though combat state ended, a flying enemy that you were just fighting is still nearby/alive, so probably you don't want to sheathe your weapon then. Kind of tricky. I'll think about it. :)
I am not talking about combat but running in general, even in 'exploration' mode. Geralt simply sheathes his sword every. single. time. within about half a second after pressing the sprint button no matter the circumstances (sword sheathing is set to manual). I have not found any info online hence I am beginning to assume that is an issue caused by one of my mods. Damn.. It is what it is. Thanks anyway! I found your mods to be very useful (especially the roach ones)
Edit: I found the issue lmao. I cluelessly binded sprint to C and forgot that it is also the button to sheathe the swords because.. There was nothing telling me such a thing even existed in the key bindings section of settings and it has been a while since I played this game with a keyboard. Sorry for making so many posts and cluttering your mod page but I hope I inspired you somewhat :D
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If you properly merge it, it will work just fine.
If you want to prove it, delete everything in your Witcher 3 scripts and mods folders, then verify files from Steam/GOG so the default scripts are restored and try your issue again. Then install only this mod and try it again. Probably something left over from another mod.
I always play without auto sheath/unsheathe, because Geralt likes to sheath his sword way too much right into the fight (I guess when one of the enemy got a bit too far away, and the game thinks there is no enemy)
I had this so much, that it got annoyed in my first Playtrough, and I switch it really quick to off.
Deleting the mod is enough to uninstall this. So the sheathing you're seeing now is just what the game itself does.
Error [modremembertosheathe]game\player\playerwitcher.ws(11811): Could not find function 'SetRadialPotionUpperTimer'
Error [modremembertosheathe]game\player\playerwitcher.ws(11817): Could not find function 'SetRadialPotionLowerTimer'
I also checked your script against the vanilla one and they are identical except for your added code.
[edit] looks like the mod "Sound FX Toggle" is causing an issue with playerwitcher.ws even though it is not even using that script.
[edit2] issue was caused by playerinput.ws not being updated.
For a mod to fix that? Hmm... It would for example have to detect, that even though combat state ended, a flying enemy that you were just fighting is still nearby/alive, so probably you don't want to sheathe your weapon then. Kind of tricky. I'll think about it. :)
Edit: I found the issue lmao. I cluelessly binded sprint to C and forgot that it is also the button to sheathe the swords because.. There was nothing telling me such a thing even existed in the key bindings section of settings and it has been a while since I played this game with a keyboard. Sorry for making so many posts and cluttering your mod page but I hope I inspired you somewhat :D