The Witcher 3
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Zhior

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Zhior

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20 comments

  1. PeLLeT_FLU
    PeLLeT_FLU
    • supporter
    • 1 kudos
    I made a 1.31 version of the "not reloadable clouds" option if anyone is interested:

    https://drive.google.com/open?id=0B5Mvbh5R9WcIb1hIMTNpOVlfQTg
    1. wlm9086
      wlm9086
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      • 0 kudos
      Thanks very much
    2. chimpoforevah
      chimpoforevah
      • premium
      • 43 kudos
      Kudos, stops the clouds from respawn after exploding for 1.31+. Thanks.
    3. kamikad3e123
      kamikad3e123
      • member
      • 8 kudos
      link doesn't work
  2. hateredblast
    hateredblast
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    • 0 kudos
    Sadly doesnt work with 1.30 either.
  3. Ridgehand2014
    Ridgehand2014
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    • 6 kudos
    Mod is broken with Wine and blood 1.21
  4. Valtyr06
    Valtyr06
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    • 0 kudos
    Is this working for 1.21? Can we get an update? Thanks!
  5. Viscro
    Viscro
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    • 0 kudos
    Hey, as of 1.11 poision clouds are bugged and don't do damage anymore, even without your mod. This has already been acknowledged by a dev (http://forums.cdprojektred.com/threads/60992-Gas-clouds-doing-no-damage-anymore-since-1-11/page2). I was wondering if you could fix that and make them work again? I ask this, because I don't really wanna wait until 1.12

    I was giving it a shot myself (even though I'm a total noob at programming) and found only five different lines in the script that changed. So it must be one of these lines that causes the bug. But I can't really change anything without knowing what it does. Can you take a look at it?

    I think the easiest way for you to find the difference is doing what I did: compare your old scripts (version 1.0 from the files section of this mod) with the new ones (version 1.1) via something like diffchecker.com.

  6. paulinea
    paulinea
    • member
    • 1 kudos
    need fix for 1.11
    1. Zhior
      Zhior
      • supporter
      • 24 kudos
      Up now
    2. Vahlokjul
      Vahlokjul
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      • 0 kudos
      Awesome, thanks
  7. Vahlokjul
    Vahlokjul
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    I think it would be interesting if rather than doing damage your toxicity increases while in it. Not really sure how difficult that would be but I at least would like to see it.
    1. Zhior
      Zhior
      • supporter
      • 24 kudos
      I like that idea. I'll look into it.
  8. wonderboyxd
    wonderboyxd
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    • 0 kudos
    Could it be made so that Geralt holds his breath while in a poison cloud so he doesn't start taking poison damage before a certain amount of time?
  9. Salah-ad Din
    Salah-ad Din
    • supporter
    • 26 kudos
    Just a quick FYI, because I also found out way too late: You can temporarily dissolve poison clouds not only with igni...but also with aard. It will not explode this way.
    1. druidreh
      druidreh
      • member
      • 0 kudos
      Aard for clouds is a godsend, but also I wouldn't have survived without the poison clouds + golden oriole = unlimited health regen.
    2. Zhior
      Zhior
      • supporter
      • 24 kudos
      I didn't know that. That would've been amazing to know before I made the mod xD.
    3. Yoshimori
      Yoshimori
      • member
      • 0 kudos
      Yeeeaaaah. Good mod it really is. But once you get a superior golden oriole its kiiinda pointless to have.
  10. SirGrimbold
    SirGrimbold
    • member
    • 3 kudos
    Is it possible to make a version where they behave normal, but once you ignite them they do not return? Perhaps until you reload your game?
    1. Zhior
      Zhior
      • supporter
      • 24 kudos
      Yup, I'll see about adding it as an option in the next version but for now I can give you instructions on hwo to do it yourself, it's really simple:

      Open up the file my mod adds ([mods]\modPoisonClouds\content\scripts\game\gameplay\interactive\toxicCloudEntity.ws) and delete everything on lines 582, 583 and 585 (if(parent.restorationTime < 0), { and })