The Witcher 3
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newxa

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newxa2023

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14 comments

  1. DesmondL99
    DesmondL99
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    Is this compatible with version 4.04?
    1. newxa2023
      newxa2023
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      should be, since CDPR updates only change scripts afaik
    2. DesmondL99
      DesmondL99
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      Thanks.
  2. Darkstyler35
    Darkstyler35
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    Hey, I'm using NG 4.01 and I have a problem with the mod :
    I kill creatures and I often loot a trophy which goes automatically in the inventory trophy slot, replacing the one I'v chosen. It's boring because I need to replace each time I loot a trophy the one I need in the accessory slot.

    Can you code a workaround so that your trophies wont replace the normal trophy slot ? Or eventually give an option in the xml menu ? If doable...

    Otherwise, it's an incredible fu...ing mod, several hours I play with and it litteraly changes the way I consider/play the game. Very nice addition and so entertaining !  ♥♥♥

    Thanks a lot ;)
    1. newxa2023
      newxa2023
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      glad to hear you enjoying it. sorry that needs script editing. which i dont do.
      didn't know rer trophies do that. im using this mod since long before RER existed: https://www.nexusmods.com/witcher3/mods/1449
      though im not sure if it works for NextGen since im still on 1.32 myself. but should be updated mods like that in nexus for v4.00+
    2. Darkstyler35
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      I've installed the mod you advised me I Choose The Trophy = https://www.nexusmods.com/witcher3/mods/1449?tab=description but as the mod is not up to date and originally made for preious W3 versions :

      • In script merger File/options, I added a tick to "review each merge in Kdiff3" to have the opportunity to check the code case by case manually
      • This led to a big piece of code at the end of about some quests & medallion functions that were already missing in my actual 000_merged file, without knowing which mod or why this code had been whiped out... weird Oo
      • There was also a variable declaration that I think related to this piece of code which was also missing in the same manner so, I selected the right options (A) to bring this code back like it is in vanilla content\scripts\game\quests\quest_function.ws
      Then I compared the code with kdiff (script merger directory/tools --> associate with *.WS files...)

      • modIChooseTheTrophy\content\scripts\game\gameplay\containers\actorRemains.ws (modified file)
      • The Witcher 3\content\content0\scripts\game\gameplay\containers\actorRemains.ws (original vanilla file)
      The result is that they are almost identical except some pieces of code added in the new file that should'nt harm anything.

      This check was necessary to ensure everything is under control until further developpements in game (checking if everything is running ok...)

      Thanks for your fast answer and your usefull advise, even without RER, I always thought this automatic trophy swap sucked ! ;)
    3. newxa2023
      newxa2023
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      nicely done! , yeah it sucked even before RER. specially if you have useful, edited trophies .
      there are several no-trophy-swap mods in nexus. only this one works as intended for me
    4. Darkstyler35
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      Yay ! It works like a charm apparently. Thanks again for the advise.
  3. CursedWitcher
    CursedWitcher
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    That's really cool, do they replace vanilla bosses trophies or it's mainly for RER monsters?
    1. newxa2023
      newxa2023
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      thanks. vanilla trophies are untouched. its RER only
    2. CursedWitcher
      CursedWitcher
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      That's perfect! The best of both! Thank you:)
  4. newxa2023
    newxa2023
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    you're welcome everyone, glad you enjoying it 
  5. Lobuno
    Lobuno
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    Thanks.
  6. Vykytory
    Vykytory
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    Very good, I like mods of this type, endorsed