~~ Installation ~~ Please carefully read the Installation Instructions in the archive. for any questions, suggestions or feature requests please post below or join my Discord server.
~~ Bugs ~~ I only offer support for the current version of this mod, please do not attempt to report bugs if you are not on the latest version. If you post a bug or issue here don’t be surprised to see it vanish, I will have moved it to the bugs section (that’s where bugs live) and hidden the comment from the main posts, Its much easier for me to keep track of issues this way rather than having to search the comments.
~~ Translation Instructions ~~
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Make a copy of the "en.csv" file found in this mod and rename it to your language (fr, pl, ru etc...)
There are 3 sections to each localisation line in the file. Those are the ID, Key and Text sections.
2116568026||panel_BT_Name|Botanist
Don't touch the ID or Key parts. Change the text into your language and then encode the file using W3Strings Encoder.
To get this to encode successfully put the exe in the same directory as the file, open a 'cmd' window in that directory and type the following line by line pressing enter after each line. Remember to change the xx to your language.
del *.w3strings w3strings.exe --encode xx.csv --force-ignore-id-space-check-i-know-what-i-am-doing del *.ws rename xx.csv.w3strings xx.w3strings After that just drop the file into modBotanist\Content and say yes to overwrite and it should appear in game.
If all goes well and your happy with your translation, send it over to me to be included on the mod page with credit!
how can I delete it??? Error [modautotakeall]local\autotakeall_compiled.ws(761): Unknown base class 'SU_Oneliner' Error [modprogressonthepath]local\progressonthepath_compiled.ws(9722): Unknown base class 'SU_PredicateInterfaceRemovePin' Error [modprogressonthepath]local\progressonthepath_compiled.ws(9729): Unknown base class 'SU_MapPin'
Hi, I am using Vladimir UI and the map part of the mod isn't working. The 3D HUD works well, but the special overlay for the map ("World map intégration") doesn't work at all (the two mods are merged and there are no errors or bugs beside that). Are these two mods incompatible ? Or how can I make them work together ?
Doesnt work for me, I use world map Patch Full with Smooth GUI, All Quest Objectives On Map, Botanist, The Stable and Colored Map Markers All works except Botanist. Also I am using Alchemy Primer and i tried with the compatch and it didnt work as well
this is the script error I get
Error [modbotanist]local\botanist_compiled.ws(315): Function 'get_herb_name' is already defined in class 'W3Herb'. Error [modbotanist]local\botanist_compiled.ws(326): Function 'is_empty' is already defined in class 'W3Herb'. Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
What you mean 'tried with the compatch'? If u're trying using Alchemy Primer Patch, you shouldn't. Botanit's files works together with Alchemy Primer. About The Stable - i've tried to combine these mods, but I gave up. I'm not sure, if Botanist and The Stable can be together. However, if they could - you should try change priorities of mods.
i don't know if it is possible, but when the mod counts the herbs i have it only counts what is on me, not what is on the horse (which is ok vanilla, but with mods like W3EER ingredients have weight) thx
Hello, I noticed that a portion of the text in Simplified Chinese was missing, which caused the game to display code. 2116254083||option_Botanist_Discovery_Method |<font color="#f8df81">Herb Discovery : Method</font> 2116254084||option_Botanist_Discovery_Range |<font color="#f8df81">Herb Discovery : Focus Range</font> ; 2116254085||preset_value_BT_DiscoveryMethod_00|Focus & Range 2116254086||preset_value_BT_DiscoveryMethod_01|While Focussing 2116254087||preset_value_BT_DiscoveryMethod_02|When In Range
I have translated the missing parts and packaged them into w3strings file. Check DM.
47 comments
Please carefully read the Installation Instructions in the archive.
for any questions, suggestions or feature requests please post below or join my Discord server.
~~ Bugs ~~
I only offer support for the current version of this mod, please do not attempt to report bugs if you are not on the latest version. If you post a bug or issue here don’t be surprised to see it vanish, I will have moved it to the bugs section (that’s where bugs live) and hidden the comment from the main posts, Its much easier for me to keep track of issues this way rather than having to search the comments.
~~ Translation Instructions ~~
Make a copy of the "en.csv" file found in this mod and rename it to your language (fr, pl, ru etc...)
There are 3 sections to each localisation line in the file. Those are the ID, Key and Text sections.
2116568026||panel_BT_Name|Botanist
Don't touch the ID or Key parts. Change the text into your language and then encode the file using W3Strings Encoder.
To get this to encode successfully put the exe in the same directory as the file, open a 'cmd' window in that directory and type the following line by line pressing enter after each line. Remember to change the xx to your language.
del *.w3strings
w3strings.exe --encode xx.csv --force-ignore-id-space-check-i-know-what-i-am-doing
del *.ws
rename xx.csv.w3strings xx.w3strings
After that just drop the file into modBotanist\Content and say yes to overwrite and it should appear in game.
If all goes well and your happy with your translation, send it over to me to be included on the mod page with credit!
Error [modprogressonthepath]local\progressonthepath_compiled.ws(9722): Unknown base class 'SU_PredicateInterfaceRemovePin'
Error [modprogressonthepath]local\progressonthepath_compiled.ws(9729): Unknown base class 'SU_MapPin'
Are these two mods incompatible ? Or how can I make them work together ?
All works except Botanist. Also I am using Alchemy Primer and i tried with the compatch and it didnt work as well
this is the script error I get
Error [modbotanist]local\botanist_compiled.ws(315): Function 'get_herb_name' is already defined in class 'W3Herb'.
Error [modbotanist]local\botanist_compiled.ws(326): Function 'is_empty' is already defined in class 'W3Herb'.
Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [modbotanist]local\botanist_compiled.ws(206): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(209): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(212): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(229): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(235): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(240): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(255): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(268): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(271): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(276): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(281): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(290): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(300): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(306): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(315): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(326): Unexpected '@'Error [modbotanist]local\botanist_compiled.ws(331): Unexpected '@'Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(1): Unexpected '@'Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(4): Unexpected '@'Error [mod_sharedutils_mappins]local\sharedutils\mappins\annotations.ws(1): Unexpected '@'Error [mod_sharedutils_mappins]local\sharedutils\mappins\annotations.ws(4): Unexpected '@'Error [mod_sharedutils_mappins]local\sharedutils\mappins\annotations.ws(15): Unexpected '@'Error [mod_sharedutils_mappins]local\sharedutils\mappins\annotations.ws(24): Unexpected '@'Error [mod_sharedutils_mappins]local\sharedutils\mappins\annotations.ws(33): Unexpected '@'
2116254083||option_Botanist_Discovery_Method |<font color="#f8df81">Herb Discovery : Method</font>
2116254084||option_Botanist_Discovery_Range |<font color="#f8df81">Herb Discovery : Focus Range</font>
;
2116254085||preset_value_BT_DiscoveryMethod_00|Focus & Range
2116254086||preset_value_BT_DiscoveryMethod_01|While Focussing
2116254087||preset_value_BT_DiscoveryMethod_02|When In Range
I have translated the missing parts and packaged them into w3strings file. Check DM.