The Witcher 3

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glassfish777

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glassfish777

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  1. glassfish777
    glassfish777
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    Update 0.4 is out. This update fixes the crashing during the Battle of Kaer Morhen for good. I fixed the problem and played through the quest four times with no issues. In addition, I redid the herb textures with proper compression and mipmaps so there should not be anymore slow dialogues. In addition, there are many more bug fixes as well as polishing. This update will require you to install on a save where the mod hadn't been installed before if you want to experience the secrets. If you just want the Battle of Kaer Morhen fix but don't want to break the secrets on your current save just install the 'modexpansionzero' folder from the 0.4 update.

    With the announcement of RedKit 2 by CDPR, I am now considering this mod in it's current form to be feature complete. I will still continue to provided bug fixes as needed. However, RedKit is going allow me to remake this mod so that it can reach its full potential. I will wait until it comes out to resume working on new things.

    Update January 4th, 2024: I have decided to finally reveal all the secrets in this mod. I have updated the manual to include them! I have also improved the quality of the writing in the manual.
  2. Bubbydale23
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    Does anyone know where the 8th Feainnewedd Flower is? So far I have 3 from Skellige and 4 from Velen/Novigrad. I have the one from the Bog idk if there are 2 there or not. I'm currently post Battle of Kaer Morhen so idk if the last one is Time sensitive to after that. If anyone could give me a tip as to where it might be it would be appreciated. Thanks.
    1. Bubbydale23
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      Ok nvm I found it.
    2. MinionDad
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      Hello, I'm also stuck at 7 flowers. I've found only 2 in Skellige as mentioned in the txt file: cataclysm and beach. Could you share the third location please?
    3. DontStep
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      Spoiler:  
      Show

      Lofoten, in the stable from which you ride off as Ciri
    4. MinionDad
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      Thank you so much :3
  3. swiftkaine
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    The interaction button disappears when trying to collect Feainnewedd flowers, how can I fix this?
    1. swiftkaine
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      Update: I realized that the Simple Herb Looter mod was breaking the mission and saw that the Content Expansion mod conflicted with Container.ws scripts. Before starting the new game, I removed the Simple Herb Looter mod, now I have 7 Feaineweed flowers
  4. dubzzthegreat
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    Everytime I download and try to use this mod I start with -1 Potion from tir na lia in my inventory. I can use once then it's always at 0, resting doesn't replenish. I can use the console to spawn more, just figured I'd point that out.
  5. rj369
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    nvm got it
  6. DontStep
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    So i have done a full normal game playthrough with this mod. Thank you glassfish, the mod is amazing.
    But i have found a couple of bugs, mostly related to new potions and wanted to let you know.
    Spoiler:  
    Show


    • Wolf has a bugged/wrong description (see here Wolf). From my testing it doesn't provide any additional critical hit chance, but it adds 15% Critical hit DMG.
    • Wolf and Brock have swapped buff icons, or theoretically swapped inventory icons.
    • Tiara and Killer Whale have the same inventory icons and tiara has no/empty buff icon.
    • Steroids also have wrong buff icon - same as Wolven Hour potion.
    • Mutagen liquid (ML) type decoctions are bugged and instead provide the effect of the new Greater Foglet decoction so only one ML can be active at a time, drinking another resets the elapsed time and provides no additonal toxicity offset.
    Points above are summarized here Icons.

    • Lapwig, Gadwall and Rook have either wrong descriptions or their effects are bugged:
    - Debuffs to health regeneration (Lapwing and Rook). Instead of reducing it by 10%, which is in their description, they reduce it by 100%, so no health regen at all. Healt recovery (such as Ekimara decoction or raffard) work properly even with these potions active.
    - Debuffs to stamina regeneration (Rook and Gadwall). Same issue like above. Indstead of 8% reduction they provide 80% reduction of stamina regen.
    - In case of Lapwig and also Tammy Owl there might be a bug with their buffs to stamina regen. Their description states that they provide 10% (TO) or 30% (Lapwig) stamina regen increase in combat. These values are in reality 10 times higher, so 100% and 300% respectively. This could also be just a mistake in their descriptions.

    • Protofleder decoction effect wears off after teleporting to a new region (Velen -> Skellige etc.). I also had a single instance where the effect would remain active even after the decoction was no longer active - after beating Detlaff (in this case the game automatically deactivates all potions and decoctions). A quick save and load fixed it.
    • New whetstones are affected by the Fixative ability. Not sure wheter this is intentional or not, since in your PDF you state that they are blade-oil type items.. From my testing it seems you can apply 3 oils to your sword and a whetstone on top with Fixative - all buff icons are present, but in your inventory your swords show only the 3 most recent buffs applied. 
    • Recipes for Zerrikanian sun were found before B&W, contrary to your tutorial PDF. I found all of them in short succession during The Great Escape quest in the elven ruins beneath Oxenfurt. Recipes for Bindweed were correctly found only in Toussaint.
    • The unique containers that you added for rare and cut relic swords are bugged - the swords inside respawn after reloading the corresponding region by teleporting to a different one and back. 
    • Similiar thing happens to Feainnawedd flowers, they respawn after realoading a region and can be picked up again, but only once, after second reload they are present but cannot be interacted with. Flowerts also remain in your inventroy even after you give them to Ciri. On a personal note, the placement of  bog flower and tower flower is kinda sus, was expecting them elsewhere.
    This is all i found, i also tested other new potions when i discovered the weirdness in behaviour of those that i mentioned but all seems to be working properly.
    Here is also my modlist Modlist.
    1. glassfish777
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      Thank you for the kind words and bug report. I'll only be able to take look later next month.
  7. tonchisnucha
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    โปรดช่วยฉันด้วย 

    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(695): Found unexpected '}'
  8. Snochod
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    Hello, do you know where the Feainnewedd Flower lives in the Swamp? Because I can't find it in an undesirable way.Thank you for your answer.
    1. glassfish777
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      Check the area where Ciri escaped Imlerith
    2. SergeAsloyan
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      The Orphans of Crookback Bog                   
                                  F                                    The Whispering Hillock                                                                                                            X                 F
    3. SehrAltVonRiva
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      are there 2 flowers in the bog?
    4. HOLLOW982ZOMBIES
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      i checked the whole swamp/bog and i cant find the flower at all i checked where ciri ran and checked where the tree she hid in and within a hypothetical 5 mile radius around the area then proceeded to check a hypothetical 5 mile radius outside the bog going the whole length and width around the bog please send screenshots as most of the material ive been cross referencing is not working
    5. DontStep
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      Had the same problem as you, i finally found it here
      Spoiler:  
      Show

      definitely the worst placement alogside the one near the lone tower.

      Also just noticed that those flowers respawn. 
  9. Tr1ixd
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    Can't get vlad ui to work with this any help please
  10. DontStep
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    Hello, so i just started a new playthrough with this mod and i wanted to use the Perks Alway Active mod (version of it that supports the additional perks) and i have a conflict between these mods that i can't resolve. I do use plenty of other mods but their conflicts were automatically resolved with the script merger. 
     
    There are 3 conflicts that need manual merging:

    https://imgur.com/a/IEGHoZp

    https://imgur.com/na7IhWJ

    Any help with this please? I am lost. 
    1. ghtjdgud1
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      first image - just C - B

      and second image del return true;
      and copy and paste "C" start //PerksActive end //PERActive
      and same for "B"
    2. DontStep
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      Hi, thanks.
      Tho i was a little impatient so i instead went for the Extra Skill Slot mod, which i was able to make work on my own so i'll propably stick to it and see how it goes.
  11. ghtjdgud1
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    I am Korean and I am not good at English. sorry. I read your explanation. To use it with the Gwent Redux + Gwent Opponent mod, can I give priority to Gwent Redux and run the game without attempting to merge gwintManager.ws? Does this mean that I can run Gwent Redux normally, but when it comes to your new quest, it runs normally but the rewards are missing?
    1. ghtjdgud1
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      + Should I just not merge the gwintManager.ws file? Or should I not merge all files related to the Gwent Redux file?
    2. ghtjdgud1
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      It was confirmed that the game would not run if the gwintManager.ws file was not merged, and while merging this mode with the Gwent Redux mode using manual merging, only the script in the "C" = Gwent Redux file was merged. Does this mean that if I do this, I can run the added quests, but the rewards may be missing? I wonder if I understand correctly. Please understand my poor English. thank you

      And I'm not sure what the enable the witcher 2 anytime save import option means exactly. I enabled the witcher 2 virtual save when starting a new game. In this case, there is no need to touch it, right?