Although I don't really want to call the setting in the morgue attractive, but with such candles and their mesmerizing lighting, which you masterfully created, I think this institution has become just that!Thank you for your wonderful mod!
Sorry to bother you again but there's no note of any changes for version 1.1... I think it's an error but I'd rather remind you. Edit : thank you, it is fixed
Hi. I'm just curious if we use a lighting mod still we will need this mod? Sorry if you answered this question in description I checked but somehow I missed this part if there's an explanation for it.
Hello, how different is your mod from ray tracing without it? Is ray tracing really that bad in this game? I'd just like to see the difference, and if there's any point in downloading this mod if I can use ray tracing. Thank you for your mods
oh my god, Ray Tracing means just awful in this game. But why is that? In cyberpunk the light sources work better, and I'm not even talking about path tracing. Maybe I'm wrong. Thanks for the answer. Your mod is awesome
Well, if those candles don't have any lightsources, there is no rays to be traced (I guess). Hence why this mod is still useful regardless of RT being on or off.
great work thank you💯 Can you look into passiflora lighting too? For some reason with and without RT sometimes it's pitch black in there! (in cutscene)everything is normal btw.
The 4.04 patch mostly affect scripted mod, using for example "playerwitcher.ws" or "playerinput.ws". If none of the updated script are used by the mod, then it's automatically "Next Gen 4.04 Compatible".
38 comments
Thank you for the update !
What is new in the update because i don't see change in the changelog ?
Edit : thank you, it is fixed
Can you look into passiflora lighting too? For some reason with and without RT sometimes it's pitch black in there! (in cutscene)everything is normal btw.
If none of the updated script are used by the mod, then it's automatically "Next Gen 4.04 Compatible".