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SunBroDave and Lutzelodeon

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Lutzelodeon

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70 comments

  1. Dryco17
    Dryco17
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    I want to add this mod in a collection that I installed in vortex, everything seems right, this mod folder is in the mods folder of the Witcher 3, but the mod doesn't work, i add other mods to the collection but this is the only mod that doesn't work, the deploy order is in 91, i can't change that and in the load order i put it at the first one and in the end, but is not working, i don't know what to do
    1. Lutzelodeon
      Lutzelodeon
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      Hi!
      Have you tried scanning your mods for conflicts with the Witcher 3 Script Merger linked in the description?
      There's probably another mod that's conflicting with this one.
    2. Dryco17
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      I manage to make it work!!!!!, so, there wasn't any problem with the scrip merger, it says that everything was fine, what i did is, with the scrip merger open i went to the file tab, and enter the load order from there, it open the notepad with all the info, i search this mod and change the load order from there, "the note", since i download a collection, the merge appear as a mod, i leave that first, and this mod is in priority number 3.
      i hope that what i write everyone can understand it, the mod is amazing 
  2. OddMorty
    OddMorty
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    it doesn't work for the new armor and weapons that you get as a reward for signing in. The thousand flowers bundle
    1. Lutzelodeon
      Lutzelodeon
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      It shouldn't make a difference as it's not specific to any weapon or armor.
      The mod just sets the durability of every weapon/armor when the damage function is called which is everytime you hit an enemy or get hit by an enemy.
      Have you already fought with the weapon/armor and given/received damage to see if it sets itself back to 100?
      If not, feel free to send me your savegame so I can look further into it :)
  3. wildcat02
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    works on 4.04, thanks
  4. Creepypastor
    Creepypastor
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    That's gonna save me some headache - weapon damage in this game really penalizes exploration - you need like ten kits per sword if you wanna go deeper into remote areas
  5. tinkdinkphiu123
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    Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(60): Unable to find suitable operator 'OperatorLogicAnd' for given types (void, String)
    Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(85): Property 'comboStatus' exists but was not imported from C++ code.
    Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(116): Property 'comboStatus' exists but was not imported from C++ code.
    Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(151): I dont know any 'Platform_PS5'
    Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(164): I dont know any 'Platform_PS5'
    Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(307): I dont know any 'Platform_PS5'
    Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(425): I dont know any 'Platform_PS5'
    Error [content0]game\localizedcontent.ws(28): I dont know any 'Platform_PS5'
    Error [content0]game\localizedcontent.ws(38): I dont know any 'Platform_Xbox_SCARLETT_ANACONDA'
    Error [content0]game\localizedcontent.ws(39): I dont know any 'Platform_Xbox_SCARLETT_LOCKHART'
    Error [content0]game\quests\quest_function.ws(8865): I dont know any 'Platform_PS5'
    Error [content0]game\quests\quest_function.ws(8976): I dont know any 'DT_SSD'
    Error [content0]game\scenes\scene_functions.ws(1124): I dont know any 'DT_SSD'
    Error [content0]game\gameplay\ghosts\ghost.ws(39): Function 'HapticStart' does not take 1 param(s)
    Error [modunlimiteddurability]game\player\r4player.ws(3473): Could not find function 'MonsterCategoryToOilNames'
    Error [modunlimiteddurability]game\player\r4player.ws(10132): Function 'HapticStart' does not take 1 param(s)
    Error [content0]game\player\playerwitcher.ws(497): Function 'ClearTriggerEffect' does not take 1 param(s)
    Error [content0]game\player\playerwitcher.ws(498): Function 'ClearTriggerEffect' does not take 1 param(s)
    Error [content0]game\player\playerwitcher.ws(1910): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(1911): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(1945): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(1966): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(1973): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(1974): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(1986): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(1987): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(2003): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(2014): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(2018): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(2076): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(2077): Function 'SetTriggerEffect' does not take 3 param(s)
    Error [content0]game\player\playerwitcher.ws(3487): Function 'HapticStart' does not take 1 param(s)
    Error [content0]game\player\playerwitcher.ws(3493): Function 'HapticStart' does not take 1 param(s)
    Error [content0]game\player\playerwitcher.ws(3500): Function 'HapticStart' does not take 1 param(s)

    help me please, version 4.0.4 and i'm using TW3MM and Script merger, only mod in the game 
    1. Lutzelodeon
      Lutzelodeon
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      Sounds like you're using the last-gen version of W3 (that would explain why you got errors like "I dont know any 'Platform_PS5'" and 'Platform_Xbox_SCARLETT_ANACONDA').

      Could you check which version you're using? Should be visible in the main menu :)
  6. T4RK20
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    Thanks, I accept durability in armor but in weapons it sucks
  7. Highskreen
    Highskreen
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    Can't get it to work, no matter what I try.
    Manual installation, WitcherMM, Vortex.
    No Workshop mods, only this mods active.
    Read all other comments and tried what they had to offer.

    I'm running out of ideas.
    1. Lutzelodeon
      Lutzelodeon
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      Hi, this is how your folder structure should look like
      The Witcher 3 Wild Hunt GOTY:
      |-bin
      |-content
      |-dlc
      |-mods
      |-modUnlimitedDurability
      |-content
      |-scripts
      |-game
      |-components
      |-inventoryComponent.ws
      |-player
      |-r4Player.ws
      The game should usually show a popup that reads sth like "compiling scripts" when a new mod is found. If you don't see this popup during the first startup after installing the mod, then the mod isn't installed correctly.
      Hope this helps :)
  8. billpillshere
    billpillshere
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    Does version 4.04 still work? Even with the mod the swords still degrade. Any tips on how to install, any changes that might be wrong? Even using the Vortex I don't see any changes in the durability of the weapons. If anyone could give me any advice it would help me a lot.
    1. Lutzelodeon
      Lutzelodeon
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      Hi, yes, this does work with 4.04 :)
      You could check if you actually have a mods folder inside your W3 installation directory.
      The folder structure should be: The Witcher 3 Wild Hunt GOTY\Mods\
      There should be a folder named modUnlimitedDurability inside the Mods folder mentioned above. If not, there's an issue with your Vortex setup. You can also try to manually unzip the mod into the Mods folder.
  9. Nadekai
    Nadekai
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    Doesn't work
    1. Lutzelodeon
      Lutzelodeon
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      Hi!
      Could you give me some more info on what exactly doesn't work?
      Error messages? Swords still degrading?
      Mods can cause issues when improperly installed in conjunction with other mods, so I would recommend giving Witcher 3 Mod Manager and Script Merger a try. I also don't know how the Steam version behaves when installing mods from the workshop at the same time (sorry, I'm a GOG owner :D)
      Feel free to answer any questions, so I can help you out.
    2. Nadekai
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      Was dumb, already fixed it.
      Modding Witcher 3 is bane of my existence when mod manager doesn't even do what it says it does 😭
  10. 8bitcat
    8bitcat
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    Thank you for updating the mod, fixing your swords every 15 minutes in the lategame felt like the most tiresome thing ever