The Witcher 3
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SunBroDave and Lutzelodeon

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Lutzelodeon

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44 comments

  1. DePositive
    DePositive
    • member
    • 1 kudos
    Doesnt work for me latest version 4.04 merge doesnt help at all. Installed thro Vortex
    1. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      Just tested it again with the latest hotfix - Still working.
      Have you tried using the Witcher 3 Mod Manager instead of Vortex?
    2. DePositive
      DePositive
      • member
      • 1 kudos
      I found a problem, it's because of the mods from the Steam Workshop, or rather because of one single thing, thanks for the help brotha
  2. moddebeda
    moddebeda
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    • 0 kudos
    HELP!! "Downloaded from "dodi" v4.00
    where can i find the v4.00 version of this Mod
    1. moddebeda
      moddebeda
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      • 0 kudos
      scriptmerge dosent detect anything wrong with script 

      what do?
    2. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      Hi, this mod only works for v4.03 and upwards.
      The original mod author has a pre-next-gen version: https://www.nexusmods.com/witcher3/mods/342?tab=files
  3. FluffyNexusMods
    FluffyNexusMods
    • member
    • 2 kudos
    Omg thank you! I thought I'd go crazy with how fast my weapons deteriorated. What a stupid absolutely unfun mechanic. Thanks for fixing the game and updating this must have mod!
  4. zoookan
    zoookan
    • member
    • 0 kudos
    hi
    can you please do mod for w3eer to change  pricis to normal not increse for dwolf dificulty to stay same 1.0x not to increase 1.5x
    (to be like wolf dificulty) only this need to be changed..

    Difficulty Settings:                 Dog  |Wolf |WWolf|DWolf
    Buy Price                               0.75x|1.00x|1.25x|1.50x
    Crafting Requirements        1.00x|1.00x|2.00x|3.00x

    thanks
  5. VidSupra
    VidSupra
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    • 0 kudos
    Thank you! working as it should.
  6. GrandTickler
    GrandTickler
    • supporter
    • 13 kudos
    thanks a lot for making this work on 4.04
    if i have to deal with inventory weight limit and durability in one more game im gonna F'ing lose it
  7. sophiextime
    sophiextime
    • member
    • 16 kudos
    Works a treat . i first tried to install it with W3MM but it would not work. so manually added the dolder and it does now. thank you!
  8. KronosJr
    KronosJr
    • member
    • 0 kudos
    Hello , ive tried many indestructible mods and none of them are working , i tried this one as well and it dosent work. Im using mod manager and script merger ... 4.04 patch ... no error . Just dosent work ... i open the game and still i see some weapons are not on 100% durability. If you guys know how to solve this or have any advice please let me know. And just in case im not a noob , all weapons and armor go to 100% automatically right? I dont need to repair them so they can maintain the 100% durability ?

    1. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      Hi, so this mod works like this as soon as it's installed:

      all equipment and gear that you have will remain on the current durability until the game calls the "reduce durability" function. So let's say you have a sword which is at 57%: It will remain on 57% in your inventory until you equip it and hit an enemy with it. Normally the script would then reduce the durability even further with the aforementioned function, but with the modded script file it will just set it back to the max durability.
    2. KronosJr
      KronosJr
      • member
      • 0 kudos
      Yeap that how its works , just check and its like you sed ! Thank you for the advice and the response! I really appreciate it! Kudos to you!
    3. Yorchoso
      Yorchoso
      • member
      • 0 kudos
      For me it doesn't work on 4.04. I have the mod installed and my sword and armor are going down in durability until it asks me to repair them. I don't understand what I'm doing wrong... 
      I don't understand when you say: "all equipment and gear that you have will remain on the current durability until the game calls the "reduce durability" function". How do you activate that function then?

      Can you help me or explain what I have to do to make it work?
    4. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      @Yorchoso
      This function gets called by the Engine everytime you hit an enemy. It's not like you install this mod and your gear is instantaneously at 100%. You'd have to actually equip your damaged gear and hit an enemy with it (for swords) or get hit by an enemy (for armor).
    5. Yorchoso
      Yorchoso
      • member
      • 0 kudos
      Thanks for the reply!
      Well, my weapons and armor are degrading. I remove them and equip them again and when I attack they keep degrading... I've done everything and they're gradually being destroyed. I don't understand why it doesn't work for me.
    6. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      How does your folder structure look like?
      It should look like this: Mod Folder

      Also I do recommend using Witcher 3 Mod Manager - This tool will save you some headaches: W3 Mod Manager
  9. ElementaryLewis
    ElementaryLewis
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    • 351 kudos
    Hey Lutzelodeon.
    I got help request about this mod and other mod (Set crown multiplier, to be precise). The problem was even if it's correctly merged, it does make error for missing bracket.

    The cause of that is simply because this mod removed codes, instead of disabled. Removed code make harder for Script Merger to merge correctly.
    So, if you have times, I suggest rework the code structure by simply disable some code, not remove the vanilla code. That will make friendly mergeable and friendly compatible to any mods.
    1. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      Hi, I'll change this real quick - Shouldn't take too long. Thanks for pointing this out :)
    2. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      Should be good to go. Script merger will throw only one unresolvable error now which corresponds to the change where the durability is set to the maximum value for the equipped item. Let me know if it works for you :).
    3. ElementaryLewis
      ElementaryLewis
      • premium
      • 351 kudos
      YES! It works. Not perfect with some unnecessary "space" and so on. But it is now friendly mergeable.

      Thank you so much for taking my proposition.
    4. parkerpar10
      parkerpar10
      • supporter
      • 2 kudos
      Why is new file archived? nvm
    5. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      Yes, I looked at the crowns multiplier mod to see if it merges and I saw that it differs from the vanilla code (where the unnecessary spaces were removed), and I chose to stick with the vanilla formatting just in case. Glad that it works though :)

      The archived version was a mistake from my side, so I've rolled it back instantly but it's still there as I forgot to just update this file with the new one - I'm not that familiar with Nexus from the mod author's side of things for now :)
  10. noiradle
    noiradle
    • member
    • 0 kudos
    my weapons appear to stay at 100% while equipped, but at some point after unequipping my weapon, which was formly 100%, i looked again and saw it at 70% ? is this a limitation/intended function or something buggy?
    1. Lutzelodeon
      Lutzelodeon
      • supporter
      • 1 kudos
      Hi, so I wouldn't worry about any weapon degradation that may happen when the weapon isn't equipped. The mod alters the weapon degredation function in a way where it usually sets it back to the maximum durability instead of degrading it when hitting an opponent.