Hello. May I request a patch for latest update of Vladimir UI? I mean I installed this mod and Vladimir UI and merged completely but in minimap all icons turned vanilla icons instead of Vladimir UI icons so if you can add a patch for latest update of Vladimir UI that would be cool:
Here's an example screenshot as you can see fast travel icon for example turning vanilla-like icon:
I can't check the settings in HUD settings. When you uninstall the mod, Notepad will remove the HUD.XML file. At first I didn't know why the HUD wasn't visible.
Well, I'm using 200 mods. I know how to install the mods. I've fixed the issue, and it worked fine when I removed compatibility modes and installed only the mods. If anyone is experiencing symptoms like me, please don't use compatibility modes.
Hey thanks for the mod. I appreciate the work you took making it.
I have a weird question, tho. Is there any way to have the time of day and buffed monster UI appear without the minimap? The map is a bit too immersive-breaking for my tastes, but the other UI elements are tied to the minimap.
Actually, no, CMM_AQO_SGUI patch has higher priority by default, because the first letter is "C". So you have to prioritize the patch from this mod. But my advice is to delete CMM_AQO_SGUI patch (from the Smooth GUI page), because it's redundant and just use Community Patch - World Map (Extended or Full). In Script Merger it will look like this for hud_minimap2.redswf and like this for panel_worldmap.redswf (I added 00 to the modCommunityPatch_WorldMap, you can do this as well or set priority to it using Script Merger)
EDIT: You can delete standalone Colored Map Markers as well, it's not needed with Community Patch - World Map and Restored Buffed Monster
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Here's an example screenshot as you can see fast travel icon for example turning vanilla-like icon:
If you got an error or something similar, don't be ashamed to ask help.
Make sure the "Bin" mod folder overwrite the "Bin" game folder.
Edit: Fixed i must turn off and on in settings and all is work now
I have a weird question, tho. Is there any way to have the time of day and buffed monster UI appear without the minimap? The map is a bit too immersive-breaking for my tastes, but the other UI elements are tied to the minimap.
Thanks
You don't have to assign priority on all mods.
But my advice is to delete CMM_AQO_SGUI patch (from the Smooth GUI page), because it's redundant and just use Community Patch - World Map (Extended or Full). In Script Merger it will look like this for hud_minimap2.redswf and like this for panel_worldmap.redswf (I added 00 to the modCommunityPatch_WorldMap, you can do this as well or set priority to it using Script Merger)
EDIT: You can delete standalone Colored Map Markers as well, it's not needed with Community Patch - World Map and Restored Buffed Monster