The Witcher 3
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Tommy1984

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Tommy1984

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  1. Tommy1984
    Tommy1984
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    last version still works for patch 1.30, 1.31 and GOTY patch 1.31

    Update 05.01.2023
    I just noticed that the Next-Gen/Netflix update in december broke most of my mods as it added some conflicting mods (like FCR3) to the core of the game. I will look into updating my mods soon, but it seems at least for some of them there are already alternatives that can be used.

    Update 07.01.2023
    I have updated all my mods for the Next-Gen patch. Please report if you encounter any issues:
    - Always Full Exp >> https://www.nexusmods.com/witcher3/mods/820
    - More Money For Traders >> https://www.nexusmods.com/witcher3/mods/819
    - Indestructible Boats  >> https://www.nexusmods.com/witcher3/mods/818
    - Fix Euphoria Mutation >> https://www.nexusmods.com/witcher3/mods/1587
    - Increase Level Cap  >> https://www.nexusmods.com/witcher3/mods/1702
  2. 01DarkLord04
    01DarkLord04
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    Version for 4.03 - 4.04
    1. FILMSNOBBISH
      FILMSNOBBISH
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      Thank you so much for this!
    2. JustinGrand
      JustinGrand
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      thank you dady
    3. xelphos
      xelphos
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      Thanks for this, fixed the random crash I was getting when equipping gear.
  3. bobbehyz
    bobbehyz
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    mod works on v4.04 just merge scripts and all that other bs
  4. deadcitizen
    deadcitizen
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    Hello does anyone know if this still works for 4.04?
    1. radhack
      radhack
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      yes.can work.
      I haven't installed other merchant mods.
      I think it will work if there are no conflicts with other mods.
  5. HunterKiller757
    HunterKiller757
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    bro this mod is making my game crash.
  6. ViciadoGames
    ViciadoGames
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    Hey Tommy1984!

    Can you make a version were the Traders have a Cooldown before going back to 5.000 coins?
    Or if anyone knows how to make the change myself?!

    Thanks for the great mod!
    (Sorry for bad english :/)
  7. brien2332
    brien2332
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    how do i create a menu for this mod ( as an ingame option,  similar to other things that can be changed like graphics,audio etc that have their own sections ) so i can freely alter it to my liking?  Im currently on v4.03 NG. Edit: I mistook this for another mod lol. This is fire btw, working very fine on 4.03
    1. Begun27
      Begun27
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      Not every mod have it, literally this mod has 1 utility only, you open a trader inventory boom 5k money, leave, open boom 5k money.
      There's no option to increase amount of money or etc.
  8. TremorStyle
    TremorStyle
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    if anyone had a problem with this mod just remember to run script merger, works 80% of the time .
    just happened to me, or like some one said here, delete and install again the mod file.
  9. KiDe025
    KiDe025
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    works on 4.04
    1. addidas98
      addidas98
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      mine doesn't work. did you do anything specific to it?
    2. KiDe025
      KiDe025
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      what seems to be the problem? works perfectly on mine and I have 70+ mods included
    3. c1bas3k
      c1bas3k
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      Mine didn't work when I had the workaround for patch 4.0.3 installed (see post below). When I deleted the mod and just downloaded it again, it started working.
    4. addidas98
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      it worked perfectly fine on 4.03, than after the update i had to update some other mods aswell in order to work properly. I dont have any script problem but when i want to sell something the trader has the old amount of money uff.

      EDIT : i just deleted a mod that scales the gear with the level and now the trader mod works just fine
    5. Eolath99
      Eolath99
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      I don't know if it is a bug caused by this mod. 
      But perhaps someone can help. 

      Every vendor I talk to has the 5000 bucks, but shows no goods to buy... 

      I tried vendors in diffent locations, everywhere same thing... Any ideas?
      Does it depend with 4.04 or could that behavior be provoked by an other mod?
    6. KiDe025
      KiDe025
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      double check other mods that influence traders' inventory, there might've been a conflict
    7. Eolath99
      Eolath99
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      I only have a few mods active:

      More money for traders
      Autoloot ng
      Improved sign effects
      No weight mod
      All quest objectives... 

      That's all. 
      I don't know which of these provokes the faulty behavior.. 
    8. KiDe025
      KiDe025
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      Try removing the mod, if the items came back, the fault is in the mod. Try reinstalling the mod as well.
  10. Ethopiryna
    Ethopiryna
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    Will the mod be updated for 4.04?
  11. ElementaryLewis
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    Hello Tommy1984
    This mod require an update for the 4.03 version.
    Here the changelog for help:
    Scripts 4.02 vs 4.03 

    I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
    1. Skrypto2
      Skrypto2
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      So it doesnt work anymore? Trying to mod the game again and theres a lot of things going on...
    2. ElementaryLewis
      ElementaryLewis
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      I advise to install first updated mods since 11th May, then search those saying "Work on 4.03" or "4.03 compatible" in the mod description or files description.
      And finally for older mods than 15th December, check if they have "Next Gen Compatible" tag, or if they are simply texture mod.
    3. Fiuzo
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      Hello, So for fix it to works with 4.03 need replace this line:
      1566for( i = EES_Quickslot1; i < EES_Quickslot2 + 1; i += 1 )
      With this:
      1566for( i = EES_Petard1; i < EES_Quickslot2 + 1; i += 1 )
      ?
      Thanks^^
    4. ElementaryLewis
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      There are two change to the script, but yes you understand.
    5. Fiuzo
      Fiuzo
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      Ok i've missed the second entry:
      3374if (thePlayer.IsInCombat()
      with:
      3374if (thePlayer.IsInCombat() && !thePlayer.inv.ItemHasTag(item, 'Edibles'))

      Very thanks^^
    6. Fuziii
      Fuziii
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      Hey! I'm so dumb to replace lines in mods, I'm just a simple player. So in that moment, does the mod work in 4.03?
    7. ElementaryLewis
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      If I didn't put the "[EDIT] Thanks for the update". Then no.
    8. Autismo01
      Autismo01
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      Fiuzo's posts works on 4.3, thank you!
    9. j3nesis
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      Can confirm that Fiuzo's code makes this mod work for 4.03! Just put in Mods folder (or use Mod Manager), open the mod folder, replace these two lines:

      1566for( i = EES_Quickslot1; i < EES_Quickslot2 + 1; i += 1 )
      With this:
      1566for( i = EES_Petard1; i < EES_Quickslot2 + 1; i += 1 )

      AND

      3374if (thePlayer.IsInCombat()
      with:
      3374if (thePlayer.IsInCombat() && !thePlayer.inv.ItemHasTag(item, 'Edibles'))

      Can also confirm that changing 5000 to whatever you want (without commas or decimal points) also works.