the most important things is, when moving everything is just slightly blurry, then when I stop textures are how they should be. Once I’ve noticed this I can’t stop focusing on this. I’ve tried troubleshooting and I just can’t find a solution. still not solve it after i see it clearly
Have you got Motion Blur turned on the game's graphic settings? It's on by default. Turn it off as see if you like it better. Some prefer it, some don't (I turn it of).
If not maybe you're just better at spotting the differences than most.... In general blurrier image in motion is unavoidable with FSR, XeSS, DLSS and even native resolution TAA. That's not because they're worse in motion compared to FXAA or no AA, it's that they're better than native resolution when the image isn't changing.
Theyre-use information from many frames to make the final image. With no motion the result is actually as good as rendering the image at a much higher resolution than your screen (achieved by changing the sample point within the pixel each time so over time you get the average light of the whole square pixel instead of just the light at one infinitesimal point in the center of the pixel).
However, if things on screen are changing then previous frames are less relevant and the result is closer to rendering a single frame at the render resolution. The hard/clever bit is how the algorithms decide which data from previous frames it can re-use and which it should not. With simple motion (e.g. panning) they usually do a very good job but it still won't be as sharp as no motion. When they get it wrong you get artefacts like FSR's fizzle.
P.S. There's also always some physical motion blur caused by your eyes moving as they try to follow moving objects while each image on your screen is held still for the length of 1 frame. This can be improved by lowering settings to get a higher frame rate. The theory behind the motion blur effect in games is that adding fake motion blur looks smoother and less distracting than this physical motion blur.
Yes DLSS does cause things to blur out when moving, mostly in grass area's because the AI is not perfect in adjusting image quality/resolution while the camera moves, grass moves, etc. Your best bet is to download the latest version of DLSS on https://www.techpowerup.com/download/nvidia-dlss-dll/ then replace the DLSS 3.0 version that the game uses with the latest version of DLSS 3.8, which has ever better FPS & image quality. It doesn't stop the blur when moving but does a better job at it. Alternatively when Nvidia releases the 50 series cards/DLSS 4, on the new Nvidia app there will be a built in feature that'll override any game to use whatever version of DLSS you want.
You can just use the in-game settings sharpness setting to high if you like it extra sharp.
Actually I'd suggest using XeSS instead of FSR. It looks a bit better and works on all modern cards, not just Intel. Of course DLSS is the best of them all (if you have a NVIDIA 2000+ card.)
Hi, I did everything you said (both ways: pasting the .ini file and/or adding code line) but it doesn't seem to work. I'm using FSR with rt all ultra, and I'm on 4.03 (no mods installed). It should affect things like this or am I wrong? -> My screenshot: https://imgur.com/a/TX2edaZ (When I pause it, it's even worse).
No, the fountain looks pretty bad either way with FSR2. I think the game probably isn't providing depth or motion data for those water pixels and FSR is handling the lack of info worse than XeSS and DLSS.
If you can, use DLSS or XeSS instead of FSR. Recent AMD cards (RX 6000 onwards) can run intel's XeSS, which should look better than FSR overall (it does for that fountain).
Thanks for the explanation! You won't believe it, I actually have an 3080 ti (and a 5800x3d) but I can't use dlss 2, it keeps crashing max 4/5 minutes after a enable it! And on version 4.04 it even fsr doesn't work. I installed latest drivers, tried other dlss 2 versions and re-installed the witcher multiple times but the problem persist. I have the same problems with ray traced ambient occlusion, which I keep off. The gpu works good on all other games... So I don't think it's faulty. ... Maybe you know what could be wrong and know how to solve it, that would be great!
I have a 3080ti and a AMD 5800X and it works great.
Your problems sound strange. Maybe some other app clashing with it? Disable any in-game overlays, you can disable steam, epic, GOG, or geforce experience overlays in their settings. Usually 1 overlay is okay but multiple ones can clash with each other.
Or it could even be faulty hardware? You could try a GPU memory test - I have tried them but any of the first three programs listed here might detect if it is faulty VRAM: https://www.geckoandfly.com/26687/gpu-stress-test-stability-overclocking/
DLSS and ray tracing both use the machine learning tensor cores on your GPU so that makes me wonder if your bug is related to them.
I won't bother you more because I don't want to go too much off "topic" and fill the Posts section 🤣 but I did the majority of those tests and I had 0 errors detected, the card works fine too. I reverted back to the 4.02 (hotfix) version of the game and It runs totally fine...(dlss, AO, RT) It has to be something they added with the new updates that my GPU doesn't like. Maybe you are more knowledgeable about them and you could tell me.
As I said, I'll eventually reply to your next comment only if I have any problem with your MOD (I'm going to try It now). Thanks Bunches anyway!!
Yes it does. Just tested it. It doesn't modify DLSS - it fixes the data that the game gives to DLSS, FSR and XeSS (using correct subpixel offset for transparent effects).
I haven't got the right graphics card to test DLSSG I'm sure it will be fine. I'm not sure if the mod will have any effect on the extra frames - it depends more on the new motionflow hardware than motion vectors from the game.
Best image quality is no use without a good frame-rate. Actually this config tweak will probably improve quality of DLAA and TAA too (they also use a jittered view), but the difference will be much smaller so it will be hard to tell.
Hey, sorry that Im asking here. Did you notice that after new update shadows (or ambient oclussion) are flickering somtimes, like it shows, than dissapear, u can see this in Novigrad, especially on buildings. Also they fixed purple spiders web, but now they filcker when u move camera ;) Once again, sorry for asking here, but i see that ur good at graphical stuff so maybe u can help ;) Thx!
I haven't had time to play much yet, was just quickly testing and updating my other mods last night.
However, before the patch I had noticed flickering shadows in the street going into hierarch square from the east (with non-ray traced shadows). Didn't find a fix, but they look alright with Ray Traced shadows on ( which if you do you might want this: https://www.nexusmods.com/witcher3/mods/7685 )
19 comments
If not maybe you're just better at spotting the differences than most.... In general blurrier image in motion is unavoidable with FSR, XeSS, DLSS and even native resolution TAA. That's not because they're worse in motion compared to FXAA or no AA, it's that they're better than native resolution when the image isn't changing.
Theyre-use information from many frames to make the final image. With no motion the result is actually as good as rendering the image at a much higher resolution than your screen (achieved by changing the sample point within the pixel each time so over time you get the average light of the whole square pixel instead of just the light at one infinitesimal point in the center of the pixel).
However, if things on screen are changing then previous frames are less relevant and the result is closer to rendering a single frame at the render resolution. The hard/clever bit is how the algorithms decide which data from previous frames it can re-use and which it should not. With simple motion (e.g. panning) they usually do a very good job but it still won't be as sharp as no motion. When they get it wrong you get artefacts like FSR's fizzle.
P.S. There's also always some physical motion blur caused by your eyes moving as they try to follow moving objects while each image on your screen is held still for the length of 1 frame. This can be improved by lowering settings to get a higher frame rate. The theory behind the motion blur effect in games is that adding fake motion blur looks smoother and less distracting than this physical motion blur.
Actually I'd suggest using XeSS instead of FSR. It looks a bit better and works on all modern cards, not just Intel. Of course DLSS is the best of them all (if you have a NVIDIA 2000+ card.)
It should affect things like this or am I wrong? -> My screenshot: https://imgur.com/a/TX2edaZ
(When I pause it, it's even worse).
If you can, use DLSS or XeSS instead of FSR. Recent AMD cards (RX 6000 onwards) can run intel's XeSS, which should look better than FSR overall (it does for that fountain).
You won't believe it, I actually have an 3080 ti (and a 5800x3d) but I can't use dlss 2, it keeps crashing max 4/5 minutes after a enable it! And on version 4.04 it even fsr doesn't work. I installed latest drivers, tried other dlss 2 versions and re-installed the witcher multiple times but the problem persist.
I have the same problems with ray traced ambient occlusion, which I keep off.
The gpu works good on all other games... So I don't think it's faulty.
... Maybe you know what could be wrong and know how to solve it, that would be great!
Thanks.
Your problems sound strange. Maybe some other app clashing with it? Disable any in-game overlays, you can disable steam, epic, GOG, or geforce experience overlays in their settings. Usually 1 overlay is okay but multiple ones can clash with each other.
Or it could even be faulty hardware? You could try a GPU memory test - I have tried them but any of the first three programs listed here might detect if it is faulty VRAM: https://www.geckoandfly.com/26687/gpu-stress-test-stability-overclocking/
DLSS and ray tracing both use the machine learning tensor cores on your GPU so that makes me wonder if your bug is related to them.
I reverted back to the 4.02 (hotfix) version of the game and It runs totally fine...(dlss, AO, RT) It has to be something they added with the new updates that my GPU doesn't like. Maybe you are more knowledgeable about them and you could tell me.
As I said, I'll eventually reply to your next comment only if I have any problem with your MOD (I'm going to try It now).
Thanks Bunches anyway!!
I haven't got the right graphics card to test DLSSG I'm sure it will be fine. I'm not sure if the mod will have any effect on the extra frames - it depends more on the new motionflow hardware than motion vectors from the game.
Also they fixed purple spiders web, but now they filcker when u move camera ;) Once again, sorry for asking here, but i see that ur good at graphical stuff so maybe u can help ;) Thx!
However, before the patch I had noticed flickering shadows in the street going into hierarch square from the east (with non-ray traced shadows). Didn't find a fix, but they look alright with Ray Traced shadows on ( which if you do you might want this: https://www.nexusmods.com/witcher3/mods/7685 )