Of course, you can mix different types of armor. Bonus calculations are carried out separately for each element of armor, so the essence of the effect will be the same. For example, if you equip heavy armor, medium gloves, light pants and no boots, at 1 adrenaline point, the final bonus will be: -30 + 0.5 * (1*6+2*1.2+3*6+4*1.8) = -13.2% The same armor set with 2 adrenaline points will give: -30 + 1 * (1*6+2*1.2+3*6+4*1.8) = 3.6%
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This mod require an update for the 4.03 version.
Here the changelog for help:
Scripts 4.02 vs 4.03
I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
For example, if you equip heavy armor, medium gloves, light pants and no boots, at 1 adrenaline point, the final bonus will be:
-30 + 0.5 * (1*6+2*1.2+3*6+4*1.8) = -13.2%
The same armor set with 2 adrenaline points will give:
-30 + 1 * (1*6+2*1.2+3*6+4*1.8) = 3.6%