The Witcher 3
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chotnik

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chotnik

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55 comments

  1. Leole
    Leole
    • supporter
    • 6 kudos
    I updated this mod, if anyone's interested in a working version of this, please check out https://www.nexusmods.com/witcher3/mods/3255/
  2. FelipeGames2000
    FelipeGames2000
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    • 4 kudos
    Can someone updete the mod plz? :(
  3. LazyAmerican
    LazyAmerican
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    • 2 kudos
    Any word on a 1.12 version? Kinda sucks that Yrden is pointless now, as the first time I played this game it was very handy for slowing crowds down (I didn't have sign intensity so high that they'd ever "freeze" but they'd be considerably slowed down)
  4. JX4009
    JX4009
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    Great mod but it doesn't work for me .
    I have GOG version 1.11 installed and i get these errors when I try to start the game:
    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.

    Anyone know how to fix them? Thanks in advance...
    1. essexfuzz
      essexfuzz
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      • 1 kudos
      Update 1.12 broke this mod.
    2. JX4009
      JX4009
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      • 0 kudos
      Well...I'm on patch 1.11 but I guess they're like the same :(
      hope the mod gets updated soon..
    3. monkeybrain
      monkeybrain
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      • 2 kudos
      the mod works on 1.11, you are doing something wrong, and from what i'm seeing, either outdated scripts from previous patches, or a mod conflict. issues that google will tell you how to fix as they are very common user errors.
  5. MojaveDesert
    MojaveDesert
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    Firstly, thanks for making this mod, Yrden at 42% cap is not ok.

    Is there any outlook at a 1.12 version? I've tried editing entity & popup myself, but the stats keep reverting to 42%

    Maybe it's grabbing variables from another place?

    Thanks in advance,

    MD
  6. Johnithanial
    Johnithanial
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    • 1 kudos
    I just picked the Witcher back up after some time away and it was really disappointing to see that they broke one of my favorite signs. It was so much fun! Anyway here is to hoping that you would be able to find some time to update this mod (fix) so we can get back to enjoying an awesome sign. Thank you for your work!
  7. monkeybrain
    monkeybrain
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    • 2 kudos
    Got i touch with chotnik with regards to 1.12 support:

    "Will look at it in spare time. But cannot promise any deadline"
  8. deadblood01
    deadblood01
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    • 9 kudos
    update 1.12 is out and i think we need an update to this mod game's script compilation error log is showing incompatibility with this mod
    1. essexfuzz
      essexfuzz
      • supporter
      • 1 kudos
      I'm not getting any compilation errors, but this definitely isn't working anymore. Enemies walk through yrden like it's not even there now.
    2. deadblood01
      deadblood01
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      then you must have any other mod overwriting the files from this mod thats why script compilation is not showing any error coz script from this mod is not loading at all.
    3. essexfuzz
      essexfuzz
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      • 1 kudos
      Interesting, I'll have to look into that. I used script merger when I previously installed my mods and haven't had any issues since then, until this update.
    4. monkeybrain
      monkeybrain
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      • 2 kudos
      does it do what it's supposed to though?
    5. essexfuzz
      essexfuzz
      • supporter
      • 1 kudos
      It used to, but doesn't any more
  9. deadblood01
    deadblood01
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    • 9 kudos
    can you make your mod compatible with slots slots slots mod they both edit characterstatspop file
    1. deadblood01
      deadblood01
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      • 9 kudos
      ignore it script merger fixed the incompatibility.
  10. Enacra
    Enacra
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    • 0 kudos
    Thank you for this mod. Could you please share what lines to edit to make the Yrden scaling EXACTLY like 1.8? So no cap, and what ever the base was in 1.08 (was it 20%?).
    1. chotnik
      chotnik
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      • 2 kudos
      http://forums.cdprojektred.com/threads/59075-Yrden-Scaling-Nerf-%28Bug-%29?p=1935468&viewfull=1#post1935468

      there you have 1.10 and 1.08 code I saved from CharacterStatsPopup.ws
      I didnt want to use 1.08 code as I dont consider it a good practice and it could break the mod down the road with some patch.

      Base in 1.8 was 20%

      Goal of this mod was not to make scaling EXACLY as 1.08, but to :
      - remove 42% cap
      - make scaling less steep than 1.10 ( its practicaly same as 1.08 till 80% cap)


      I cannot give you exact recipe with numbers to get exacly 1.08 because script is different.
      You can either use 1.08 code or play with min and max values in script files in this mod and test untill you find what you want.

      No cap doesnt really have sense for playing when you reach 100%, godmode cheat is faster
    2. Enacra
      Enacra
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      • 0 kudos
      Thank you.