Hey, I am trying to find out the same thing as the comment above. Was searching for the folder with those files in Wolvenkit but I feel super lost :( . could you please maybe give more explanation on how to find and upload them?
I imported a custom mesh into blender and when I export it as an .fbx file the characters hair is translucent ! it keeps defaulting to "alpha blend" rather then being "alpha clip" or "alpha hashed."
I've been reading that its to do with blenders fbx system that doesn't apply all settings etc when exported, in any case can someone whom has been getting a similar issue be able to point me to a solution ? I heard you have to "bake" material/texture before export. I am yet to try that although I'm hoping there might be an easier way to do this if possible.
Really appreciate it when people work on Blender plugins rather than opting for 3ds Max, I can't afford that program.
I am having no issue importing and exporting the .fbx files but the issue I am having is with boned meshes. I tried exporting in both the default and the suggested settings earlier in this thread by Bjorn but when I repack, I find that there is an issue with the meshes being broken as soon as you do so much as move one vertice.
To replicate the issue, grab something like the pendant from Geralt (characters\models\geralt\armor\armor__viper). Once uncooked take the pendant_01_mg__viper.fbx file and import it to blender. Export and rebake the file and build a test mod. If everything appears normal, repeat the process but this time just move a vertice, something noticable like moving one of the points of the pendant in so it looks like its missing. Now this time once you load it up you will notice the entire mesh' integrity is broken and depending what you did will either be invisible or try to operate from the 0,0,0 root point thus stretching and scewing polygons.
Any help with a step by step tutorial would be great, I'm guessing its losing something in translation or losing vital information somewhere in the import export procedure.
No idea, I don't know what you are doing and the workflow you are using. It can be many different reasons to why the mesh itself is invisible or WCC is giving you errors. From what I am concerned, this issue is not related to the add-on I made, as tested by me and other of my friends. I can only tell you the same thing the error messages told you, from what I know, your fbx file has no geometry data, I did not encounter this, so I don't know much about it.
Usually this is how I do it. Tangent space is optional, and it depends on if it's an in-game model or totally new one, if it's in-game then usually you might turn it on, this causes flipped normal maps if not set correctly, just play with it by checking in-game. When you export an armor mesh, you want to select both mesh and armature, if it's a sword it doesn't have any bones. While saving the file, you want to name it in a way that wolven kit won't have issues working with it, so lowercase and without spaces. The rest is pretty much default.
Bjorn I will try this out. Yo man I admire your katana works. I was inspired by you to get wolven a try because of your mods. Thank you for patiently pointing it out.
WELL FINALLY!!!!! Many many thanks. Now I just need to find some tutorials for general modding and then... Then no one can stop me, yes yes, world domination will be mine... MUAHAHAHAHA
Jokes aside, maybe a few tips where I can find such tutorials? I have the feeling that they don't exist, I mean tutorials for crap like Genshin Impact can be found practically on every corner but not for Witcher. Yes, Witcher 3 is a bit older game, it should still be possible for a total noob like me, right?
It's the same tool that was around for a long time and was available for older versions of blender(I linked the mod in the description page), I just updated it, it helps import the models. For more details, check the description page!
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Don't forget to check the description page.
Remember, ENDORSE is a clickable button ! Show some appreciation !
If you like my work, feel free to support by checking the description page all the way down to the donations section or on my Nexus Mods profile.
thank you!
Because I can't even open the models up to the model viewer in WolvenKit when I unbundle the files. And the file size is much smaller with unbundling.
I wonder if someone can help me out ?
I imported a custom mesh into blender and when I export it as an .fbx file the characters hair is translucent ! it keeps defaulting to "alpha blend" rather then being "alpha clip" or "alpha hashed."
I've been reading that its to do with blenders fbx system that doesn't apply all settings etc when exported, in any case can someone whom has been getting a similar issue be able to point me to a solution ? I heard you have to "bake" material/texture before export. I am yet to try that although I'm hoping there might be an easier way to do this if possible.
I am having no issue importing and exporting the .fbx files but the issue I am having is with boned meshes.
I tried exporting in both the default and the suggested settings earlier in this thread by Bjorn but when I repack, I find that there is an issue with the meshes being broken as soon as you do so much as move one vertice.
To replicate the issue, grab something like the pendant from Geralt (characters\models\geralt\armor\armor__viper).
Once uncooked take the pendant_01_mg__viper.fbx file and import it to blender.
Export and rebake the file and build a test mod.
If everything appears normal, repeat the process but this time just move a vertice, something noticable like moving one of the points of the pendant in so it looks like its missing.
Now this time once you load it up you will notice the entire mesh' integrity is broken and depending what you did will either be invisible or try to operate from the 0,0,0 root point thus stretching and scewing polygons.
Any help with a step by step tutorial would be great, I'm guessing its losing something in translation or losing vital information somewhere in the import export procedure.
[4/26/2023 4:55:18 AM]: -----------------------------------------------------
[4/26/2023 4:55:18 AM]: WCC_TASK: import -depot="F:\Desktop\Witcher3mods\Witcher 3 Mod Tools\r4data\" -file="F:\Desktop\Witcher3mods\createdmods\vixen2\files\Raw\Mod\items\weapons\swords\steel_swords_unique\model\steel_unique_vixen.fbx" -out="F:\Desktop\Witcher3mods\createdmods\vixen2\files\Mod\Uncooked\items\weapons\swords\steel_swords_unique\model\steel_unique_vixen.w2mesh"
[2023.04.26 04:55:19][Info][WCC] Starting commandlet 'import'
[2023.04.26 04:55:19][Info][WCC] ---------------------------------------------------------------
[2023.04.26 04:55:19][Info][WCC] Attaching depot at 'F:\Desktop\Witcher3mods\Witcher 3 Mod Tools\r4data'
[4/26/2023 4:55:19 AM]: [2023.04.26 04:55:19][Error][::Red::StaticNames::name_CFBXMeshImporter] No geometry data in file 'F:\Desktop\Witcher3mods\createdmods\vixen2\files\Raw\Mod\items\weapons\swords\steel_swords_unique\model\steel_unique_vixen.fbx'
[4/26/2023 4:55:19 AM]: [2023.04.26 04:55:19][Error][WCC] Failed to import data from 'F:\Desktop\Witcher3mods\createdmods\vixen2\files\Raw\Mod\items\weapons\swords\steel_swords_unique\model\steel_unique_vixen.fbx'
[2023.04.26 04:55:19][Info][WCC] ---------------------------------------------------------------
[4/26/2023 4:55:19 AM]: [2023.04.26 04:55:19][Error][WCC] Wcc operation failed
[4/26/2023 4:55:20 AM]: Did not complete.
When you export an armor mesh, you want to select both mesh and armature, if it's a sword it doesn't have any bones. While saving the file, you want to name it in a way that wolven kit won't have issues working with it, so lowercase and without spaces. The rest is pretty much default.
Also looking for a 3.3 patch :3
Many many thanks.
Now I just need to find some tutorials for general modding and then...
Then no one can stop me, yes yes, world domination will be mine...
MUAHAHAHAHA
Jokes aside, maybe a few tips where I can find such tutorials?
I have the feeling that they don't exist, I mean tutorials for crap like Genshin Impact can be found practically on every corner but not for Witcher.
Yes, Witcher 3 is a bit older game, it should still be possible for a total noob like me, right?