File information

Last updated

Original upload

Created by

Bjorn_18

Uploaded by

Bjorn18

Virus scan

Safe to use

Tags for this mod

56 comments

  1. Bjorn18
    Bjorn18
    • premium
    • 131 kudos
    Locked
    Sticky
    If you are using an older version of Blender (between 3.1 and 3.5) and want a patch for it, just let me know down below, in the comments.

    Don't forget to check the description page.
    Remember, ENDORSE is a clickable button ! Show some appreciation !

    If you like my work, feel free to support by checking the description page all the way down to the donations section or on my Nexus Mods profile.

  2. HMBM47
    HMBM47
    • supporter
    • 10 kudos
    Plugin works great.
    But...
    When imported into REDkit it seems there can be an issue with just one bone.
    For a head, it's the vertices weighted to "Ears", they look wonky and sucked into the head.
    The Eye/Teeth mesh, the vertices weighted to "right_eye", looks like a lazy eye turned in toward the nose.

    Found the issue:
    These particular bones aren't orientated correctly.
    They need to be manually edited in Blender to fix the deforming.

    "right_eye" bone is turned in a little originally. So I mirror the left_eye's coordinates
    "ears", the tail needs to point back on the Y axis, Same Z as the head, and -90° roll.

    Actually found an old post elsewhere from a few years back with exports of this same exact mesh, and the bones look exactly the same (wrong). Go figure.
    Thing is, if you import the .fbx that was directly output from REDkit, it actually still works properly.
    Guess there's potential of something being slightly off about the fbx REDkit exports from its original files.
    Not sure if this can be detected or fixed? 
  3. Deffka26
    Deffka26
    • member
    • 0 kudos
    Hi! I have a problem. I take a head mesh, load the fbx file into blender. Then I export the file to a new fbx. Then I want to import it back into redkit but the file is imported without bones.  What could be the reason? I have already tried different export settings but it does not work. Maybe someone had this problem too
    1. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      Have you selected the bones as well on the left in blender with the mesh too?
    2. Deffka26
      Deffka26
      • member
      • 0 kudos
      Я так думаю? Когда я снова открываю файл с измененной сеткой в ​​блендере, кости там, проблема в импорте в redkit
    3. Assemplier991
      Assemplier991
      • member
      • 0 kudos
      I don't think the armature gets imported at all in my case. I think the bones get added as meshes instead.

      EDIT:
      Got Blender 4.0, and actually followed the instructions on the main page, replacing the three scripts. Got the Armature!
    4. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      Nice! Lately I am not updating the plugin simply because I am busy, will do it soon tho!
  4. yueshen1
    yueshen1
    • member
    • 9 kudos
    Hey there! I was wondering if this plugin changes bone names to "Armature" when used. About a year ago when I created mods for UE games using it, importing PSK files would automatically adjust the scene scale to 0.01? (Blender version 3.6.5). After reinstalling Windows 11, I lost my plugin config files and now the scale isn't auto-applied anymore. Not sure what's affecting the scaling now - the only plugins I remember using were this one and the PSK import plugin v280. Do you recall which one handled the automatic scaling?
  5. AlterMann22
    AlterMann22
    • supporter
    • 3 kudos
    "Tangent Space" export parameter, causes neck line seams bug. (Tested on Ciri) 
  6. JYP123456789
    JYP123456789
    • member
    • 8 kudos
    Thx for good mod!

    I have a question.
    How can I export my mesh into skeletal mesh?
  7. lokitoito
    lokitoito
    • premium
    • 0 kudos
    Does works on 4.2? :P
    1. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      Will update it soon for both 4.1 and 4.2, lately I had a lot going on in my life so hopefully I will be back into modding soon as well!
  8. Griffb4ll
    Griffb4ll
    • member
    • 0 kudos
    Looks like blender has a new update, 4.1. a patch for this plugin would be awesome
    1. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      It's not like everyone switches to 4.1 as soon as it updates. But I will, I know about it.
  9. sebekwad
    sebekwad
    • member
    • 0 kudos
    Does anyone could tell, where I can find these fbx files? I can't find anywhere
    1. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      Sorry for the late reply, the fbx files are acquired by exporting the .w2mesh files from Witcher 3 using the WolveKit tool.
    2. ScarlettSunday
      ScarlettSunday
      • member
      • 1 kudos
      Are the .w2mesh files from the Uncooked game or the Cooked version?
    3. madeoutofpink
      madeoutofpink
      • member
      • 1 kudos
      Hey, I am trying to find out the same thing as the comment above. Was searching for the folder with those files in Wolvenkit but I feel super lost :( . could you please maybe give more explanation on how to find and upload them? 

      thank you!
    4. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      Sorry for the late reply, the .w2mesh files should appear even without uncooking the game, I will check just in case now that I upgraded my PC.
    5. zMaZT3Rz
      zMaZT3Rz
      • supporter
      • 29 kudos
      Do you have to uncook the game via WolvenKit or is unbundling okay too?

      Because I can't even open the models up to the model viewer in WolvenKit when I unbundle the files. And the file size is much smaller with unbundling.
  10. TimeDead316
    TimeDead316
    • member
    • 0 kudos
    Hi there

    I wonder if someone can help me out ?

    I imported a custom mesh into blender and when I export it as an .fbx file the characters hair is translucent ! it keeps defaulting to "alpha blend" rather then being "alpha clip" or "alpha hashed."

    I've been reading that its to do with blenders fbx system that doesn't apply all settings etc when exported, in any case can someone whom has been getting a similar issue be able to point me to a solution ? I heard you have to "bake" material/texture before export. I am yet to try that although I'm hoping there might be an easier way to do this if possible.
    1. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      Personally I have no experience with hair mods/meshes so, unfortunately, I can't help you with that...
  11. does this version work for blender 3.6?
    1. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      It literally released on 27, when you wrote the message lmfao, did you do it on purpose? I'll update it in a few days.
    2. hahaha my apologies i really didn't see the date, i just downloaded the first thing i saw without checking. Again sorry XD and thank you!!
    3. Bjorn18
      Bjorn18
      • premium
      • 131 kudos
      The 3.6.0 LTS is up for download! I will update it soon to the latest, 3.6.1 version too.
    4. holy moly thank you so much!!! You're awesome!