18.04.2023 Update 1.1
Thanks to
RagnarofKlausenburg sugestion i have tested many MipBias configurations with diffrent
settings. I have concluded when CustomMipBias is enabled, then changing
textures quality above High changes almost nothing, there is almost no
noticeable differences when ForceCustomMipBias is not max -2.0 (and it can;'t be, otherwise fix wont work). If CustomMipBias is set to True and ForceCustomMipBias is Higher than or equal to -1.0
(higher value = worse, lower = better), then increasing texture settings
beyond High almost nothing improve in their quality (specifically,
TextureMipBias values lower than 0.00 stop working when CustomMipBias is True, in default for Textures on High TextureMipBias value is =-0.4 , for Ultra is -1.0 and -2.0 for Ultra+). Additionally,
setting higher texture quality than High significantly increases VRAM
memory usage and causes a heavy load on data transfer from the graphics
card to virtual memory and RAM. With CustomMibBias enabled only lower
valuses of ForceCustomMipBias can signifly increse textures quality but for cost of vram usage and data load.