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Sarogath

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You should know that this mod is not specifically made for a vanilla game of Witcher 3 but has a set of companion mods in mind that being said it *should* work on a vanilla game but the expected loot outcomes may differ from what is intended (by me).

TLDR;

This mod makes edits to the definition files concerning the loot inventories of containers, animals, monsters and shopkeepers.
Also edited for balancing reasons are 2 definition files for alchemy recipes and edible entries.

Changes to container & treasure loot:

- removes duplicate entries of items within the same spawn definition for all containers and treasures
- removes runes and glyphs from generic sapwn tables
- removes mid-high value items that were probably intended as "filler loot" from medium to high tier loot definitions
- removes food items from almost all loot definitons that are not exclusively labelled in a food connected manner in the files
- removes duplicate entries of unique items that can be found as quest rewards from open world loot containers
- removes or greatly decreases random coin rewards
- removes Mutagen Decoction recipes from open world treasures
- removes player level restriction on resource materials such as ores/ingots, etc.
- decreases the maximum amount of items dropped from one lootlist where applicable bringing down top tier definitions to 1
- replaces almost all instances of "Dwarven Spirit", "Alcohest" and all weapon & armor repairkits with their base ingredients

- re-enables a previously unused spawn table for bolts by giving it appropraite entries
- adds spawn definitions for legendary bolts to 1 top tier loot list
- adds spawn definition for a chance to drop 1 vitriol, rebis etc. to 1 top tier loot list

- adds rune and glyph schematics to treasure list
- adds tier progression for runes and glyphs in treasure definitions
- re-deploys many unique armors to a definition section that is labelled accordingly

- modder's note: adds loot category tags within the definition files for better sorting/overview

Changes to Innkeepers/Tavern Hosts:

- replaces raw food with their processed counterparts
- adds low tier processed food items
- adds drinks (alcoholic/non-alcoholic) where they weren't sold before at all
- adds a small/medium sized supply of basic alcohols

Changes to griffin Merchant:

- adds a supply of non-monstrous alchemy ingredients
- adds a supply of Alcohest & Dwarven Spirit

Changes to Herbalists:

- removes all basic alcohols
- removes advanced alcohols (Alcohest & Dwarven Spirit)
- removes runes/glyphs
- removes monstrous & magic alchemy ingredients
- adds complete supply of all herbs (except Buckthorn)

Changes to Alchemists:

- removes all herbs except for Arenaria, Balisse Fruit & Whyte Myrtle
- removes runes/glyphs
- replaces Mutagen Decoction recipes with their corresponding monster knowledge book
- adds a full set of basic alcohols

Changes to Travelling Merchant:

- removes runes/glyphs
- removes alchemy ingredients
- removes herbs
- adds low tier processed food
- adds range of resource yielding items

-> inventory is shared between mutliple traders (not only the ones moving around)

Changes to Blacksmiths & Amorers:

- removes weapon/armor repairkits
- removes alchemy ingredients
- removes player level restriction for weapon/armor repair kits & schematics
- removes "greater" runes & glyphs
- removes "draconide leather" and "chitin scales"
- removes glyphs from blacksmiths
- removes runes from armorers
- adds basic crafting materials (e.g. twine, rope) to all craftsman levels
- adds advanced crafting materials to journeyman level craftsmen and above
- re-assigns some items (e.g. crossbow to Midcopse armorer who is advertizing a "Gabrielle")
- re-assigns some weapons & schematics to more fitting vendors (e.g. elven silver sword)

Changes to Novigrad Vendors:

- re-enables sea shells being sold in Novigrad
- adds hydragenum and rebis to the shady merchant in Putrid Grove
- adds all monster knowledge books to the Novigrad bookstore
- adds bulk produced goods to Novigrad/Oxenfurt market traders/street vendors
- adds generic valuables to shopmerchant in Gildorf

-> replaces Mutagen Decoction recipes with their corresponding monster knowledge book for all traders
-> (Skellige master herbalist [Yolar?] still sells all decoction recipes)

Scoia'tael traders:

- adds full range of fruits
- adds potion of Tir Na Lia
- adds low tier crafting materials

Witcher gear maps:

- re-assigns treasure hunt maps for bear school gear to Roche's Camp quartermaster (aswell as Kaer Trolde blacksmith)
- re-assigns treasure hunt maps fo griffin school gear to the Loan shark trader in Novigrad
- re-assigns treasure hunt maps for cat school gear to the Crow's Perch quartermaster

Various Changes:

- re-enables red, white, black and purple dyes in "_store__Dyetrader"
- adds dye recipes to "_store__Dyetrader"
- "corrected" glyph and rune player level spawn restrictions to be 5/15/25 and not 5/25/25 in some places

Changes to monsters and animals:

- removes raw meat from small to medium sized monster loot lists
- removes all generic monster parts from enemy mob drops e.g. monstrous saliva, monstrous claw etc.
- removes unique monster parts and randomized glyphs/runes from monster nests
- mini- or boss tier monsters e.g. Hags, Trolls, Ekkimara will always drop their mutagen and respective unique monster part

Changes to recipes and edibles:

- re-configures White gull's recipe to be made of Temerian rye, Mandrake cordial and Redanian Herbal
- rebalances prices of Mandrake cordial, Alcohest and Nilfgaardian lemon

Credit goes to Partoutatix from Nexus Mods (https://www.nexusmods.com/witcher3/users/40489465) for his fixed container entities and which he allowed me to use here.