The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

Dedicated W3EE Mod Team Rework by WW3fr

Uploaded by

ww3fr

Virus scan

Safe to use

41 comments

  1. mrdreammr
    mrdreammr
    • member
    • 0 kudos
    I recommend school of the wolf despite it's problems for first person. 

    W3EE_Styled_Combat_NF_2 adds a long movement when using a default light attack. This is problematic when you expect to hit short, but your character does a long (normally controllable with the modifier keys). There's a lack of control.

    School of wolf feels better, but m1 does the same attack every time - you have to hold the mouse down to do the second attack, and then click to do the 3rd which is jarring.

    Normally you'd expect m1 m1 m1 to do attacks 1, 2, 3 - but this does attacks 1,1,1
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      hmm what does SCHOO OF COMBAT has to do with this mod ? i dont completely undrestand what you meant by that 
  2. mcmax92
    mcmax92
    • member
    • 0 kudos
    Does anybody have W3EE_Styled_long_combat_V2 that they can share ?
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      what do you mean by v2?
    2. mcmax92
      mcmax92
      • member
      • 0 kudos
      In File Archives there's a second version  W3EE_Styled_long_combat_V2 wanted to give that a try , could you maybe me upload and pm me ? other ones too close to original
      Also fan of your work <3


    3. ww3fr
      ww3fr
      • member
      • 19 kudos
      well the thing is that version was really buggy thats the reason why i removed it :) . also thanks for the appreciation 
  3. TremorStyle
    TremorStyle
    • member
    • 0 kudos
    works on the next gen ?
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      if you use the latest version of witcher 3 enhanced version yes
  4. Godric03
    Godric03
    • member
    • 0 kudos
    the installation instruction is a bit unclear for me at least. do i have to put it in Witcher 3 mods folder or witcher 3 mods folder and then w3ee and overwrite the files inside?
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      I apologize if something is unclear

      no you should install The W3EE mod then replace this file with the The same name inside the W3EE
    2. Godric03
      Godric03
      • member
      • 0 kudos
      oh ok. thank you!
    3. ww3fr
      ww3fr
      • member
      • 19 kudos
      No problem Hope the problem is fixed 
  5. a1582657511
    a1582657511
    • member
    • 0 kudos
    i use School of Wolf optional file  with SCAAR, so my light attack animation repeats the same"one step forward cutting". So is it working properly? Or i missed sth so i messed up? I am using OLD GEN.
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      Hello there its probably the wrong installation or you are using other mods that works on the combat make sure everything is fine with that :)
  6. demenshi
    demenshi
    • member
    • 0 kudos
    I hate trying to install combat mods for NG mf NOTHING WORKS. I always get some stupid error. No conflicts on the script merger and this shows up:

    Error [modw3ee]local\w3ee - combo system.ws(460): Could not find function 'Options'
    Error [modw3ee]local\w3ee - combo system.ws(869): Could not find function 'Combat'
    Error [modw3ee]local\w3ee - combo system.ws(869): Could not find function 'Combat'
    Error [modw3ee]local\w3ee - combo system.ws(875): Could not find function 'Combat'
    Error [modw3ee]local\w3ee - combo system.ws(896): Could not find function 'Combat'
    Error [modw3ee]local\w3ee - combo system.ws(896): Could not find function 'Combat'

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      My guy at first W3EE is not built for NG
      second of all you should read the description it says replace the Combo system file with the one in the original file of W3EE
  7. harveysee
    harveysee
    • member
    • 1 kudos
    Using the 2nd file, removes all spins / jumps from light animations.
    Love this mod. I always found the spinning a little ridiculous and this mod makes the combat feel a lot more grounded in reality. Keep up the good work!

    I can confirm the issue with light distance attacks not triggering to close with enemy at range. Tested using w3EE Redux on NextGen
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      Thank you have nice time with gameplay
  8. Marion31
    Marion31
    • member
    • 0 kudos
    It's great to see new update for W3EE.
    And it would be better if we can see comparing photo or video about the combat animation with and without the mod.
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      Yes ofc i will
    2. ww3fr
      ww3fr
      • member
      • 19 kudos
      Hello video added 
    3. Marion31
      Marion31
      • member
      • 0 kudos
      Thank you Dude! You are really a fantastic Modder!
      By the way, many W3EE fans are wondering if there would be next-Gen version W3EE. Some also claimed that there would be no further update of W3EE. Any news about that?
    4. ww3fr
      ww3fr
      • member
      • 19 kudos
      No problem hope you enjoy the game play 
      yes its being worked on 
      we will have a W3EE for NG
    5. Marion31
      Marion31
      • member
      • 0 kudos
      That's the greatest news I have ever heard today.Thank you!
    6. ww3fr
      ww3fr
      • member
      • 19 kudos
      No problem hope you enjoyed the mod
    7. yacinesayajin
      yacinesayajin
      • member
      • 0 kudos
      That's great about the Next Gen version, can you tell us, plase, when will it be done  ? Because i want to start a new playthrough and i don't like the balancing o the vanilla game. 
  9. kultissim
    kultissim
    • member
    • 0 kudos
    Your banner didn't mention that it was a "combat rework" (only the title do but I saw it much later) so I thought it was another overhaul of the overhaul lmao, which redux is already doing quite well. 
    Your animations are actually really nice 

    One important thing though long distance light attacks are not working, it's acting like I pressed no modifier at all, everything else (heavy with long distance modifier and both light and heavy with medium) are working.
    Tested using styled version on EE redux.
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      Thank you so much for alerting me on this
      yes i changed the banner i will take another video on that 

      i hope you liked it over all
    2. ww3fr
      ww3fr
      • member
      • 19 kudos
      Oh and for that problem i suggest you to use Styled Combat V2
    3. kultissim
      kultissim
      • member
      • 0 kudos
      Ok got to test a bit more:

      V2>> v2 changed too much the normal swings attacks with no modifier, I like better vanilla normal swings because it got more differents swings.
      Fixed>> my fav, love the jump attack (heavy with distance modifier) but there is just one light attack with distance modifier. Impossible to have another. It makes it a bit repetitive
      v1>> No long distance attack modifier with lights

      >> overall some really nice animations, but you should add another attack to the light with distance modifier and make it come as often as vanilla pirouette attack since you removed it otherwise it will look like we get less than we had in vanilla. V2 has that step on 1 foot attack but it doesnt come as often
      >> and the biggest question ,I think I can guess the answer but anyway.. is it possible to have all those animations 1 one single mod?. Or you have to remove one animation to add a new one?
    4. ww3fr
      ww3fr
      • member
      • 19 kudos
      V2 actually focus on changing the swings so !
      If you like the original W3EE combat the closest you can get is the Fixed and also fixed only have one long range attack 
    5. kultissim
      kultissim
      • member
      • 0 kudos
      That's why fixed is my fav, but as I said It could use another light attack. Having only one when vanilla had 2 make it feels like  it doesnt have enough variety. Maybe just add that v2 second light attack? the step on 1 foot attack that v2 sometimes do? (The one that comes  from vanilla changing direction attack with modifier) But please make it combo or come as often as vanilla pirouette.

      >> I realise this is hard work, and maybe the game engine doesn't allow what I'm asking. But while your heavies are like work of art it feels like you neglected a bit the lights :(
    6. ww3fr
      ww3fr
      • member
      • 19 kudos
      Oh yes thank you i got what you saying 

      so i added whirl combat you can just download it
      it have new spinning animations!

      and i think its masterpiece on light attack
  10. Routinues
    Routinues
    • member
    • 3 kudos
    This is not what I'm looking for
    1. ww3fr
      ww3fr
      • member
      • 19 kudos
      Ok
      what was you looking for?