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crthdr

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crthdr

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11 comments

  1. M4DMAXX27
    M4DMAXX27
    • member
    • 1 kudos
    Oh nice, I give it a try and see if it what I need... It's so annoying.... I enter a ruin prepared to throw a bomb, and I just got a torch in my hand and got confused... and sometimes get killed by some boss monster. I mean, for what reason did I put cat potion in my Z slot...

    Thanks ^^
  2. 1962sweet
    1962sweet
    • member
    • 27 kudos
    I'm not very comfortable when a burning torch automatically appears in my hand, I don't need it at all, so thank you very much for eliminating this phenomenon with your mod.Great job!
  3. deleted165083833
    deleted165083833
    • account closed
    • 7 kudos
    good riddance. thank you.
    and thanks for 1.32 too :)
    1. deleted165083833
      deleted165083833
      • account closed
      • 7 kudos
      a mod to disable auto sword drawing would be great. there's an option in vanilla game ,but its for decoration it seems. just broke a silver sword for tenth time, came right here complaining to you xD
    2. the7nightmare
      the7nightmare
      • member
      • 4 kudos
      Agreed! No auto sword draw would be great, the in-game option doesn't do anything for me either.
  4. Akatoshka7
    Akatoshka7
    • member
    • 68 kudos
    I checked it in the quest to find the grandmaster equipment of the Wolf school - Geralt still takes out the torch.
    1. crthdr
      crthdr
      • member
      • 166 kudos
      cave under ruins, before meeting barghests and wraiths
      tested this one, should work

      EDIT: (tested next-gen but it is unlikely 1.32 differs in this case)
    2. Akatoshka7
      Akatoshka7
      • member
      • 68 kudos
      It seems that the mod only works if the torch is not equipped in the slot at the right time. If equipped, it is obtained as usual.
    3. crthdr
      crthdr
      • member
      • 166 kudos
      updated
      handled case when torch already in slot
      Geralt will still say phrase about light but won't use torch
    4. Akatoshka7
      Akatoshka7
      • member
      • 68 kudos
      Not perfect, but still much better than a torch in the middle of a fight! Thank you very much!
    5. Akatoshka7
      Akatoshka7
      • member
      • 68 kudos
      Hello again. I came up with another idea to add "if (itemName == 'Torch') return;" to the function PlayerSelectQuickslotItem so that the torch is not selected at the right time. As a result, this is the situation. The torch is not equipped - no equipment, no select and no commentary. Torch equipped, but not selected - it will not be selected (instead of bombs or crossbow), will not taken and is not commented. The torch is equipped and selected - will not be taken, but there will be a comment.