Since Next Gen Edition was only recently released, a lot of the mods were not updated yet - same goes for tools and utilities. On top of that, there are some changes on how the game handles menus and options. So do be careful with your setup, read the descriptions and readmes, and merge properly.
Don't just drop the mod into your mods folder! There were changes, specifically to menus, in NGE, so do read the readme to get yourself up to date! Not all the tools were update, mod managers included, so you will have to do some things manually!
Use BUGS sections to report the actual bugs only! Do not post about compilation errors/mod conflicts in the BUGS section!
Compatibility issues and merging questions are also not bugs. If you have questions and can't figure them out by yourself - feel free to ask them at the Ghost Mods Discord server.
Please, do not post requests to update my other mods - I am aware and I am working. Here's a google drive folder with all the latest updates - not yet fully tested, so not yet releasing on Nexus to avoid noise in updates.
If the game updates, always check the google drive folder first - I usually try to do quick updates through it.
Hello. I was wondering, is it compatible with ESGO? And if yes, are there any other known incompatibilities? I installed everything as instructed, but I'm getting conflicts in playerWitcher. Before I commit to trying to make it work I just wanted to make sure it can even work at all in my case.
//modSigns return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( ( thePlayer.m_SettlementBlockCanter < 1 ) || thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here speedRestriction <= CANTER_SPEED ?
That is a old leftover from GhostMode am i right? I remember this from the good old times where i used and loved GhostMode, i had to resolve this conflict manually a hundred times. :-)
When I run Script Merger, I get a a Non Bundled XML conflict message about Friendly HUD and Friendly Stash, I remember on old gen you were not supposed to merge the XML files but rather change the load order. So I was wondering which mod should take priority over the other one?
Not sure why but this disabled my ability to use WItcher Sense when it's set to right-click on the mouse. Had no scripting conflicts so I guess it's probably something to do with my mod setup. Beyond that, brilliant mod.
When The Friendly Stash and Well Stocked Craftsmen (https://www.nexusmods.com/witcher3/mods/3002) are installed I can't shop because when I want to buy something it says that there is not enough money!
25 comments
Don't just drop the mod into your mods folder! There were changes, specifically to menus, in NGE, so do read the readme to get yourself up to date! Not all the tools were update, mod managers included, so you will have to do some things manually!
Use BUGS sections to report the actual bugs only! Do not post about compilation errors/mod conflicts in the BUGS section!
Compatibility issues and merging questions are also not bugs. If you have questions and can't figure them out by yourself - feel free to ask them at the Ghost Mods Discord server.
Please, do not post requests to update my other mods - I am aware and I am working. Here's a google drive folder with all the latest updates - not yet fully tested, so not yet releasing on Nexus to avoid noise in updates.
If the game updates, always check the google drive folder first - I usually try to do quick updates through it.
Line 2244/2245
//modSigns
return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( ( thePlayer.m_SettlementBlockCanter < 1 ) || thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here speedRestriction <= CANTER_SPEED ?
That is a old leftover from GhostMode am i right?
I remember this from the good old times where i used and loved GhostMode, i had to resolve this conflict manually a hundred times. :-)
Sorry for my bad English