The Witcher 3
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Syynx

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Syynx

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67 comments

  1. shojin01
    shojin01
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    idk if this is a problem exclusive to me but the mod causes geralt to not be able to fistfight anymore. As in, every time I attack, he will always use his sword attack animation, even though I unequip or remove swords from my inventory. 

    Ive merged script conflicts and even did a clean install with it being the only mod installed, verified my game files too. Problem still the same. The only thing I haven't done is uninstalling and reinstalling W3. I'm just posting this in case anyone has the same problem as me. xd

    Edit: I forgot to mention, the mod works. Just the fist attack animation is the problem.
  2. liulicheng
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    Syynx,
    Most enemies deal shockingly little damage to Geralt.
    This bug is still found in the new 1.43 version.

    The solution below was made by ArkanxTango who reported the bug before.
    In line 484 of damageManagerProcessor.ws (scripts\game\gameplay\damage), where you're modifying for weapon durability, it does not actually verify that it is the player attacking. I get why it might not make sense to have to check that but I guess if the player is not in fact the attacker then your condition evaluates to true in some cases and the damage you take from the NPC gets reduced by a factor of 10. I simply added "playerAttacker && " to the condition and the issue was resolved. This was probably introduced in the latest version of the mod since that appears to be when this mod was updated to introduce the modified durability mechanic.

    find line 484. You should see something like

    else if (!playerAttacker.inv...

    Just put playerAttacker && there so it looks like

    else if (playerAttacker && !playerAttacker.inv...

    Edit: I also made a Simplified Chinese Translation.    <<<here it is>>>
    1. Soret3a
      Soret3a
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      I can't seem to find line 484. What tool(s) did you use to edit the text file? thank you
    2. liulicheng
      liulicheng
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      Visual Studio Code
    3. acedefective13
      acedefective13
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      hey fam liulicheng, I am not really knowledgeable about modding, can you please kindly upload your fix somewhere perhaps if it's not too much trouble for you 
    4. liulicheng
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      Hi acedefective13,
      I fixed the bug that most enemies deal poor damage to Geralt. But the other one is still exist(Burning,Poisoning,Bleeding,Fist damage are still in error) and I'm not able to deal with it. Hoping this mod will be perfected by someone in the future.
      <<<Here it is>>>
      :)
    5. acedefective13
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      thank you king
    6. acedefective13
      acedefective13
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      EDITED: deleted my comment, fixed the issue thanks to LewisElementary
    7. liulicheng
      liulicheng
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      Hi acedefective13,
      I'd appreciate it if you could  share LewisElementary's fixed version.
  3. 64Andorin64
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    Well, the enemies do very little damage and in fist fights you have to beat the enemy for 10 minutes to defeat them :D
    I'm really looking forward to the fix.
  4. da7oomdos
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    Is there any way to make Geralt unsheathe his steel sword when entering a fight with the monsters that don't need silver?
  5. assassin4ever96
    assassin4ever96
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    This work with the mod No levels?
  6. Zowbaid
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    Hi there. Thanks for combining these two mods. Although I have to say, there's something wrong with the damage of steel swords on monsters. It's double what appears in the stat screen for the steel sword damage, and it's double the damage of what you do with it on humans. I even lowered the steel damage modifier in the menu, but if I keep it at 1, it does double damage to monsters than it does to humans, which I feel doesn't make any sense. Why are steel swords getting a buff? The original mod didn't have this issue. I think you might've changed some value and gave steel swords the same damage bonus as silver swords or something. Cuz steel swords pretty much do the exact same amount of damage as silver swords now, even with both modifiers at 1. Could you check it out and see what the issue is? 

    Also, even though I have the toggle enabled, broken swords don't bounce off enemies, they still land a normal hit, but do reduced damage. Didn't you say you updated it so that it bounces off enemies when broken?

    Also, magic damage seems to be drastically reduced against monsters. I'm using igni and firestream and I'm doing way less damage to them compared to before installing the mod. Any ideas why?

    Thank you.
    1. liulicheng
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      Solution for your first issue:

      The truth is, when you set it as 1, it actually increases the damage by 100%.
      If you want the original damage, you need to set the factor as 0.
      :)
    2. Zowbaid
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      Wow, that's weird. 1 is supposed to be vanilla damage. That's how it was in the original mod. He changed it so that 0 now is the vanilla damage? But I thought setting it to 0 would do no damage at all. That's pretty confusing.

      Then what's going on with spell damage? Like Igni is basically unusable now? Anyone else getting this problem? 
  7. bjpen
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    No damage deal for ghost - sorry it's the mod's original intend
  8. docmarion1
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    Monster damage to Geralt are almost non-existent. I deleted other mods to check for conflicts but it's still the same, it's like Geralt is on God mode. 

    is this intentional?

    Thank you!
    1. Syynx
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      This is fixed in the latest version of the mod :)
  9. ProRock21
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    The mod does not work. It requires total repair. For example, a steel sword does not deal critical damage to monsters. That is, he does it, but the amount of damage does not change. Besides, this damage itself is too small.
  10. MyDudesMod
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    4.04 not working, no damage to monster
    1. Cagum
      Cagum
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      +1
    2. VelkejZalud
      VelkejZalud
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      +1
    3. ProRock21
      ProRock21
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      +1