The Witcher 3
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spiral10 - Lewis Elementary - Akatoshka7

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spiral10

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111 comments

  1. Surestrike
    Surestrike
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    Great job. In my opinion it would go along well with drunk/hazy camera. There is such a mod but it is not updated. I think I updated [with Your tutorial- many thanks!] it for personal use but cannot find it on nexus. I guess the folder name "vitalitymod" is different than the name with which it was uploaded on nexus. 
  2. john07770
    john07770
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    Hi ! The latest update is NG only correct ? Thx anyway 

    Nevermind : I just saw the Classic 1.32 2.0 version.
    1. ElementaryLewis
      ElementaryLewis
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      I'll make it Next Gen Compatible.
    2. ElementaryLewis
      ElementaryLewis
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      Done.
  3. LognaVino
    LognaVino
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    I really want to use this mod for immersion, but I get error:

    "Error [modcinjuredanim]game\gameplay\ability\playerabilitymanager.ws(445): Could not find function 'UpdateWoundedState' "


    Can somebody help? Thanks
    1. ElementaryLewis
      ElementaryLewis
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      Run Script Merger and merge all scripts.
    2. LognaVino
      LognaVino
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      Oh, thanks for quick reply.
      I did that, and nothing happens. script merger doesnt recognize playerabilitymanager.ws
      thats a problem…
    3. ElementaryLewis
      ElementaryLewis
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      Remove and download Script Merger again.
      Try to install all mods again. Carefully read their instruction.
      Delete manually "mod0000merged_files" from "Mods" folder.

      And then use Script Merger to merge all scripts.
      If the error persist, it's possible it's the cause of another mode (not only because Script Merger doesn't detect the script from the error).
    4. LognaVino
      LognaVino
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      Thank you very much for effort to explain procedure. I will try whole procedure from the start as you wrote it. 
    5. LognaVino
      LognaVino
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      Just to updated you. It worked! 

      Thanks a lot man!
  4. Sansey89
    Sansey89
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    Great job, is it possible to make it compatible with Complete Animations Redux?
    1. ElementaryLewis
      ElementaryLewis
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      What make you think they are not compatible? They should auto-merge as none of the code clash each others.
    2. Sansey89
      Sansey89
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      I get this error during installation, I also have the SCAAR mod installed.



      Error [modcompleteanimationsredux]game\r4game.ws(2529): Could not find function 'CAInit'Error [modcompleteanimationsredux]game\player\r4player.ws(2450): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10469): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10470): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10471): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10472): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10472): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10472): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10473): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10473): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10473): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10474): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10475): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10476): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\r4player.ws(10476): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gameplay\containers\container.ws(956): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gameplay\containers\container.ws(957): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gameplay\containers\container.ws(994): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gameplay\containers\container.ws(995): Could not find function 'GetAnimatedState'Error [modcompleteanimationsredux]game\gameplay\containers\actorremains.ws(86): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gameplay\containers\actorremains.ws(87): Could not find function 'GetAnimatedState'Error [modcompleteanimationsredux]game\scenes\sceneplayer.ws(82): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\scenes\sceneplayer.ws(84): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\inventorycontext.ws(154): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\inventorycontext.ws(157): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\inventorycontext.ws(163): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\inventorycontext.ws(190): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\inventorycontext.ws(191): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\popups\itemselectionpopup.ws(335): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\popups\itemselectionpopup.ws(336): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\popups\itemselectionpopup.ws(337): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\popups\itemselectionpopup.ws(356): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\popups\itemselectionpopup.ws(357): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\gui\popups\itemselectionpopup.ws(358): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'Error [modcompleteanimationsredux]game\player\playerweaponholster.ws(699): 'CompleteAnimations' is not a member of 'handle:W3PlayerWitcher'
    3. ElementaryLewis
      ElementaryLewis
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      Try to install all your mod again, carefully and per say in the instruction.
      And don't forget to merge all scripts.
  5. Schimmelreiter65
    Schimmelreiter65
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    I love this mod, but yesterday I had a massive problem that I couldn't solve:I fought drowned people underwater. After that I saved myself into the boat with the last of my strength and drove to the shore.
    Geralt couldn't get out of the hurt animation there. No matter what I did, it kept crooked.
    Is there a solution for this? (I ended up loading an old save.)
    1. ElementaryLewis
      ElementaryLewis
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      I couldn't replicate the issue. Sorry.
    2. Schimmelreiter65
      Schimmelreiter65
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      A pity. Thanks anyway!Maybe I'll try again.
  6. Illtempered
    Illtempered
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    Perfect mod for people who play with no HUD!  Thank you!
  7. ElementaryLewis
    ElementaryLewis
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    Version 4.04 Compatible.

    You can safely use this mod.
  8. Arthyom99
    Arthyom99
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    The hurt animation remain also after meditation (full regeneration health) with ''Friendly Metidation'' mod. Geralt can move normally but when he is standing still, hurt animation start.
  9. SP3CNAZ
    SP3CNAZ
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    • 12 kudos
    The latest version of this mod:1.2 has wrong folder structure to work with Vortex.
    Please correct folder structure or remove the ability to download via Vortex.



    Is the author now someone else?
    1. spiral10
      spiral10
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      • 11 kudos
      On it. @ElementaryLewis will be updating this mod now.
    2. SP3CNAZ
      SP3CNAZ
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      • 12 kudos
      Got it, thanks for the quick update.
  10. OCRG
    OCRG
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    Hi, how can I make it work with this mod?  https://www.nexusmods.com/witcher3/mods/6069
    they modify almost the same codes...
    1. spiral10
      spiral10
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      • 11 kudos
      Script merger can't merge it? Has to be done manually
    2. OCRG
      OCRG
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      Might you help me? I don't know how to do it manually in this case...
      1. https://imgur.com/Fyq8bNb
      2. https://imgur.com/1XOEjGu
      3. https://imgur.com/7lZltpd
      4. https://imgur.com/EcsUVBI

      Thanks! 
    3. spiral10
      spiral10
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      Sorry for the late reply, I guess both B and C for all of them?
    4. OCRG
      OCRG
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      ready! i made them work.Thanks!

      Just one question, is it possible to modify the value when the animation ends? That is to say, the animation begins less than 30% or 20% of health, but the animation ends when you pass that value. Is it possible to finish after 75%?
    5. spiral10
      spiral10
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      It's very possible: go to the playerWitcher.ws file and find the code at the "Hurt Animation -- BEGIN" line, then in that section find the first "isWounded = false;" and delete it. Replace it with: if( isWounded && GetStatPercents(BCS_Vitality) >= 0.75f )
      isWounded = false;
    6. OCRG
      OCRG
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      I'm on v1.32+GM and it only has the PlayerAbilityManager.ws file