About this mod
Improves some of the weaker skills in the game to be more....useful.
- Requirements
- Permissions and credits
- Changelogs
Improved skills:
Signs:
- Firestream:
- Fire damage boost from 30 to 50
- Channeling damage boost from 70 to 100
- Channeling stamina cost reduced from 50 to 35. (You can now cast it slightly longer than before)
- Yrden:
- Yrden slowdown has been buffed from 20% (min) - 45% (max) to 25% (min) - 75% (max) slowdown.
- All Sign intensity skills have been boosted from 10% per point to 25%, now capping at 75% Sign intensity.
Alchemy:
- Acquired Tolerance: Increased maximum Toxicity from 0.5 to 1 point per alchemy formula.
General Abilities:
- Survival Instinct: Changed it from flat 500 HP Increase to percentage-based 15% HP Increase.
- Steady Shot: Buffed crossbow damage from 25% to 100%
- Metabolic Control: Buffed Toxicity increase from 30 to 50
- Strong Back: Buffed inventory weight increase from 60 to 100
- Battle Frenzy: Changed it so that instead of replacing Battle Trance's original effect of increasing Attack Power for Crit Chance, it
now increases both by 10% per adrenaline point. Also changed the text to indicate the new change. (Stupid perk.
Glad to change this crap.)
Installation:
Simply extract, then drag/drop the mod into your mods folder in your Witcher 3 directory.
Compatibilities:
- If people want to translate for me, I'd appreciate it.
- NG+ compatible.
- If you have any mods modifying the following files, you will need to merge:
- gameplay/abilities/geralt_skills.xml
- gameplay/abilities_plus/geralt_skills.xml
- dlc/ep1/data/gameplay/abilities/geralt_skills_ep1.xml
- dlc/ep1/data/gameplay/abilities_plus/geralt_skills_ep1.xml