es gibt ein Script im Game, welches die erste Ausrüstung und die ersten Rezepte steuert, dort könnte man das zum Neustart sicher eintragen, aber das wäre immer noch kein realer Import.
I thought of that but than I realized that most people interested in this mod are coming from The Witcher 2 and therefore would like to import their saves. Even so, your suggestion is absolutely great, thanks for reminding me of the possibility, I'm gonna be uploading a save as such.
Anyone tried this mod together with Essential Weapon Rework? Sadly seems to have a lot of conflicts. I'm yet to test if mergind bundled text works in this case.
I left a tutorial on the mod's description, it's a section named "HOW TO OBTAIN THE ITEMS AT THE BEGINNING:". It seems more complicated than it actually is, though it it's a "clumsy" solution, but it works :)
I used xTcModKit, uncooked a bunch of files from within the game so that allowed me to get values and information to modify the items I wanted, putted them all in one folder (which needs to start with "mod" as in modTheWitcher2ImportedItems), cooked the folder and done.
Haven't downloaded the mod yet but noticing something in the screenshots; are the itemnames of "Kinslayer" deliberitely picked over "Kingslayer"? As in, referencing to maybe killing his kin in fellow witchers instead of monarchs or something?
18 comments