The Witcher 3

File information

Last updated

Original upload

Created by

Goat of Death

Uploaded by

goatofdeath

Virus scan

Safe to use

Tags for this mod

18 comments

  1. TheHolyTuna
    TheHolyTuna
    • member
    • 1 kudos
    Does this mod work with BCEvolved, and if not is there any chance of a compatible version?
  2. arkandosquad
    arkandosquad
    • member
    • 2 kudos
    thanks a lot for uploading!
  3. fnexus
    fnexus
    • premium
    • 42 kudos
    Is this still compatible with 1.11? If not, please update for 1.11 ! This mod is essential for me.
    1. deadblood01
      deadblood01
      • member
      • 9 kudos
      need to know this myself
    2. Sostrmnn
      Sostrmnn
      • supporter
      • 7 kudos
      It seems to work with 1.11 for me.
    3. goatofdeath
      goatofdeath
      • member
      • 9 kudos
      There were no changes to the xml in 1.11 so this version will work with both 1.11 & 1.10.
  4. fnexus
    fnexus
    • premium
    • 42 kudos
    Can you also update the everlasting oil version to 1.10 as well? I noticed you are updating a lot of mods, thank you for this.
    1. goatofdeath
      goatofdeath
      • member
      • 9 kudos
      Rather than updating the existing one, I created my own which I think uses a better solution to achieve the same effect. You can find my mod here: http://www.nexusmods.com/witcher3/mods/802/
    2. fnexus
      fnexus
      • premium
      • 42 kudos
      Thanks!
    3. Jeancly
      Jeancly
      • member
      • 2 kudos
      Does both the oil and this mod works for 1.11?
  5. BiggaWhat
    BiggaWhat
    • member
    • 0 kudos
    Does this work with NG+? Seems like it was working until I started NG+ then I just got a bunch of blank icons
    1. goatofdeath
      goatofdeath
      • member
      • 9 kudos
      I'm visiting family at the moment and don't have a Witcher 3 machine available so I can't check at the moment. I don't recall if it has NG+ support or not. I took the xml and texture.cache the original mod author had and used those so it would depend on if he had supported NG+ or not. I contacted the original mod author and he has no more time to update his mod, so this will become an official fork moving forward and I will make sure it supports NG+. I can take a look at the mod again after I get back on the 25th.
  6. ReinertDiogo
    ReinertDiogo
    • member
    • 0 kudos
    Thanks
  7. User_3945284
    User_3945284
    • account closed
    • 0 kudos
    How do you make mods work on 1.10? I got a few mods, Im afraid of they won't get updatet and I'd like to do it for myself if the author wont do it.
    1. goatofdeath
      goatofdeath
      • member
      • 9 kudos
      Depends on the mod. In this case, I didn't know how to unpack the texture.cache. But I did know how to unpack the bundle0.blob using the mod tools. The modkit-Quickguide.pdf explains the various commands. Then I used WinMerge to compare the xml contents with an uncooked version of 1.10 (how to uncook is explained in the modkit quickguide) and did the fixups needed and repacked the mod to a blob and generated a new metadatastore. It then worked fine with the texture.cache the authors provided.

      For script mods it's easier. You can use a diff tool like WinMerge and just compare the content\scripts dir of the mod to the contents of <witcher install>\content\content0\scripts. Then you have to walkthrough the changes and make sure you take the right ones.

      I've been playing at modding small things for myself for a bit now, so I'm getting more comfortable with reading the code and know what some things do. It can take awhile to get your head around, and I've only scratched the surface.
    2. drgnfyre
      drgnfyre
      • premium
      • 3 kudos
      Thanks for all your work on these 1.10 mod patches!
  8. Neovalen
    Neovalen
    • premium
    • 268 kudos
    So this just reverts the icons back to the old version from better icons but does not actually add labels to the new CDPR icons they changed?
    1. goatofdeath
      goatofdeath
      • member
      • 9 kudos
      Correct. The original author will need to make that change. This is a quick fix to get the labels back. Which I'd rather have labels as the new icons while pretty still don't make managing the inventory any easier.