You neet to go to [TW3 Main Directory]\content\content0\scripts\game and search for type.ws, make a backup just in case something wrong happens, then edit (with any text editor, however I reccomend using Notepad++) line 51 with "/*" and line 129 with "*/. The lines might be slightly different for you, anyway you have to comment with "/* .... */" the enums "EAreaName", "EDlcAreaName" and the functions "AreaNameToType", "AreaTypeToName". That worked for me.
On line 51 it says "modBootstrap-patch start" and on 19 it says "modBootstrap-patch end". Is that right or do you have something different. Also can you be more specific on what to type in. I dont know what you mean by enum or function.
your mod caused my game to break, I have to reinstall everything.. which is very time consuming... before you mod something master what you are doing.., or provide a video on how to install this,
// City spawns in general and special bruxa/alp spawns in cities citySpawn = StringToInt(inGameConfigWrapper.GetVarValue('RandomEncountersMENU', 'citySpawn')); cityBruxa = StringToInt(inGameConfigWrapper.GetVarValue('RandomEncountersMENU', 'cityBruxa'));
change to:
// City spawns in general and special bruxa/alp spawns in cities citySpawn = 0; cityBruxa = 0;
i donno if OP will answer, but i try nonetheless. I changed the script how you suggested. Seems work but i have monsters spawinng in city. Does someone know how to fix it?
While appreciating how elaborate Random Encounters Reworked is, it generally causes my game to freeze even with the mod limit. The original Random Encounters works brilliantly with the other mods I use. Brilliant work! Really enjoyable how customizable it is. I honestly just enjoy slicing random monsters to bits and this the original Random Encounters is perfect for making the open world feel alive. One can only imagine how much work went into this mod and the rework.
creo que no funciona con la nueva generacion pero ese mismo mod esta implementado en las mecanicas del mod w3ee de kolaris y yo tengo una traduccion al español del mismo .
1810 comments
Theres bound to be bugs cause i had to rush this a bit (even though its been so long since 1.3 came out i havent had time to work on this)
YOU NEED 2 OTHER MODS FOR THIS TO WORK!!!!
http://www.nexusmods.com/witcher3/mods/2109/?
and
http://www.nexusmods.com/witcher3/mods/2110/?
Make sure you add this line:
add(modCreate_RandomEncounters());
to The Witcher 3 Wild Hunt\Mods\modBootstrap\content\scripts\local\mods_registry.ws
like in this picture: http://puu.sh/tRnpT/c4a505d0e6.png
thanks to this its 100% script conflict free
Also make sure you copy the DLC and BIN folder that are INSIDE the modRandomEncounters folder... just read the description and all will be well!
Error [content0]game\types.ws(68): Enum 'EDlcAreaName' already defined.
If you have this error, Install community patch base mod.
(Classic Edition) Community Patch - Base at The Witcher 3 Nexus - Mods and community (nexusmods.com)
Error [content0]game\types.ws(68): Enum 'EDlcAreaName' already defined. Please help
удали папку content0 и проверь кэш в стиме
forse prima di rilasciare le mod dovrebbero imparare a farle!!
Warning: download this mod is at your own risk!
Fix Ekimmara/Katakan not spawning:
Example:
change to:
Fix Bruxa spawning when it shouldn't:
Find:
change to:
Quickfix Group Monsters:
to
Change ALL lines in function customGroupMonsterList () with 'customGroupDay'/'customGroupNight' to 'customGroundDay'/'customGroundNight'
Example:
change to:
Quickfix Custom Frequency Group Monsters:
Find:
change it to:
That should fix the most problematic issues.
I changed the script how you suggested. Seems work but i have monsters spawinng in city. Does someone know how to fix it?
Btw, this post should be in first page