I was looking for an easy-to-read item list for my mod creation, and your mod's script file seems very useful. If I find something missing in the item list, I'll report it here. thank you!
Hello, awesome mod! I'm going to edit it to include items of the mods I shared on Nexus aswell! I was wondering if you could tell me how I should write it to adjust quantity of each item in the local files, exemple that I want more than one item of each?
Is there any way to add combat buffs or abilities to that list? For example; addabl('ConAthletic') +1000 Vitality, +100 Stamina, Increased Stamina Regeneration addabl('ForceCriticalHits') Always Critical Hit aaddabl('DamageBuff') +200 Attack Power, +200 Spell Power addabl('ConImmortal') +99,800 Vitality addabl('Rune veles greater _Stats') +5% Sign Intensity (Geralt) addabl('ForceDismemberment') Force dismemberment moves addabl(AardShrineBuff) Increase sign intensity by 50% addabl('CiriBlink') Blink Ability addabl('CiriCharge') Charge Ability addabl('Ciri_Rage') Fireball Ability addabl('Ciri_Q501') +2,500 Vitality, +800 Attack Power
It should be possible. However, the commands that are used in scripts are different from the commands that must be entered directly on the console. I was not interested in other commands than adding items to the inventory, that is already in game files. If you can find the commands you need (for scripts, not console), then adding them to a separate section in the mod file will be a matter of a couple of minutes.
What a Great way to make your own new game start with all the gears and items you want for the start. And you can start game a regular one with no worries if the mod support new game plus.
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Other than that, I don't see the Bottomless Carafe & the Horn of Plenty
If I find something missing in the item list, I'll report it here. thank you!
Line for exemple
thePlayer.GetInventory().AddAnItem('Banana', quantity, true);
would I have to write something like this?
thePlayer.GetInventory().AddAnItem('Banana', 20, true);
thank you :)
En la versión más actualizada has dejado repetido el archivo .ws por lo que lleva a error de compilación.
¡Un saludo y gracias por el mod!
addabl('ConAthletic') +1000 Vitality, +100 Stamina, Increased Stamina Regeneration
addabl('ForceCriticalHits') Always Critical Hit
aaddabl('DamageBuff') +200 Attack Power, +200 Spell Power
addabl('ConImmortal') +99,800 Vitality
addabl('Rune veles greater _Stats') +5% Sign Intensity (Geralt)
addabl('ForceDismemberment') Force dismemberment moves
addabl(AardShrineBuff) Increase sign intensity by 50%
addabl('CiriBlink') Blink Ability
addabl('CiriCharge') Charge Ability
addabl('Ciri_Rage') Fireball Ability
addabl('Ciri_Q501') +2,500 Vitality, +800 Attack Power
However, the commands that are used in scripts are different from the commands that must be entered directly on the console. I was not interested in other commands than adding items to the inventory, that is already in game files. If you can find the commands you need (for scripts, not console), then adding them to a separate section in the mod file will be a matter of a couple of minutes.